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Playing Cyberpunk 2077 feels like...

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DC9V

DC9V

Forum regular
#1
Dec 20, 2020
...trying to slap high-fives with a person who has broken hands. (Get well soon!)


Quest:
  • continue the sentence Playing Cyberpunk 2077 feels like...
  • keep it silly
 
Last edited: Dec 20, 2020
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Proto2149

Proto2149

Fresh user
#2
Dec 20, 2020
High five my gorilla hands, you'll see who ends up with broken hands.
 
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Isaac_Lozano_Freix

Isaac_Lozano_Freix

Fresh user
#3
Dec 20, 2020
Playing Vampire Bloodlines
 
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IskrasFemme

IskrasFemme

Senior user
#4
Dec 20, 2020
Like V with a headache called Johnny Silverhand

:)
 
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Gillian_Seed

Gillian_Seed

Senior user
#5
Dec 20, 2020
Feels like purgatory. Heaven exists but I'm not there....am I gonna make it or am I going to hell!?!
 
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warbaby2

warbaby2

Forum veteran
#6
Dec 20, 2020
Isaac_Lozano_Freix said:
Playing Vampire Bloodlines
Click to expand...
...back in 2004. ;)
 
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G

GrimReaper801

Senior user
#7
Dec 20, 2020
Isaac_Lozano_Freix said:
Playing Vampire Bloodlines
Click to expand...
I want to say it's a valid comparison. Because it is, bug-wise.

But Bloodlines was such a good game. Can't wait for the sequel.
 
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warbaby2

warbaby2

Forum veteran
#8
Dec 20, 2020
GrimReaper801 said:
I want to say it's a valid comparison. Because it is, bug-wise.

But Bloodlines was such a good game. Can't wait for the sequel.
Click to expand...
...be careful, we are just experiencing what happens to anticipated games with troubled productions. ;)
 
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G

GrimReaper801

Senior user
#9
Dec 20, 2020
warbaby2 said:
...be careful, we are just experiencing what happens to anticipated games with troubled productions. ;)
Click to expand...
We're only 1 delay in, I wouldn't call it a troubled production just yet ;)
 
warbaby2

warbaby2

Forum veteran
#10
Dec 20, 2020
GrimReaper801 said:
We're only 1 delay in, I wouldn't call it a troubled production just yet ;)
Click to expand...
Then better don't read up on all the problems they already had... just, don't. ;)
 
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G

GrimReaper801

Senior user
#11
Dec 20, 2020
warbaby2 said:
Then better don't read up on all the problems they already had... just, don't. ;)
Click to expand...
I already did, lol, I didn't want to be reminded...
 
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R

reicou

Forum regular
#12
Dec 20, 2020
... feels like a kick in my balls on a rainy day before I go to work.
 
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LeonardoPalhano

LeonardoPalhano

Fresh user
#13
Dec 20, 2020
Mass Effect 2 memories. Honestly, bugs aside, I'm loving the game. Hope it gets the love and polish it deserves in order to become a masterpiece
 
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BretonWarrior

BretonWarrior

Fresh user
#14
Dec 20, 2020
warbaby2 said:
...be careful, we are just experiencing what happens to anticipated games with troubled productions. ;)
Click to expand...
Or are we just experiencing a Dev overstretching to cover too many platforms and indecision in what direction to go?

Me I think some of the AAA Dev's believe their fans will buy whatever they make and have become slack because of it. Maybe a real QA system for the Game Industry could help, a Standard to work within like most other industries who make a product to sell.

I'm sort of lucky this is my first game from them so it's all a bit new in a way and I've played Bethesda for over 20 years. Bugs are a way of life, if it does not stop the game progress you laugh at them.:LOL:
 
Ebonzone

Ebonzone

Forum regular
#15
Dec 20, 2020
People don't realise they are bipolar until they finish a well scripted Job, then ride around a broken/empty Night City until you get to your next well scripted job. A real emotional rollercoaster.
 
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Trykz

Trykz

Forum regular
#16
Dec 20, 2020
LeonardoPalhano said:
Mass Effect 2 memories. Honestly, bugs aside, I'm loving the game. Hope it gets the love and polish it deserves in order to become a masterpiece
Click to expand...
Same here.

Though the solution for the many issues (for PC users anyway) is to fix whatever engine related content needs attention, and then release a proper end-user tool kit for modding.

If this had been a Bethesda game, most of the current issues would have been dismissed by most people, because they would have purchased knowing that fixes and cut-content restoration would be incoming through mods. Both Skyrim and Fallout 4 had their own share of issues at release (though not quite as broad). Skyrim had countless patches to fix stuff all the way through the disastrous 1.5 patch that blew up every mod on Nexus. But here we are. 8 years on and the game is still going strong. FO4 isn't very far behind either.

When it comes to longevity, modders are the key.
 
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animalfather

animalfather

Forum veteran
#17
Dec 20, 2020
missed potential
 
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Arct1ccz

Arct1ccz

Fresh user
#18
Dec 20, 2020
Trykz said:
Same here.

Though the solution for the many issues (for PC users anyway) is to fix whatever engine related content needs attention, and then release a proper end-user tool kit for modding.

If this had been a Bethesda game, most of the current issues would have been dismissed by most people, because they would have purchased knowing that fixes and cut-content restoration would be incoming through mods. Both Skyrim and Fallout 4 had their own share of issues at release (though not quite as broad). Skyrim had countless patches to fix stuff all the way through the disastrous 1.5 patch that blew up every mod on Nexus. But here we are. 8 years on and the game is still going strong. FO4 isn't very far behind either.

When it comes to longevity, modders are the key.
Click to expand...
Amen brother! Hope CDPR won't be blind as a f-ing bat to see they NEED to release and support modders so this game will go strong. Especially if they want to release multiplayer version in future!
 
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Trykz

Trykz

Forum regular
#19
Dec 21, 2020
Arct1ccz said:
Amen brother! Hope CDPR won't be blind as a f-ing bat to see they NEED to release and support modders so this game will go strong. Especially if they want to release multiplayer version in future!
Click to expand...
This game has MUCH greater potential for longevity than any Bethesda game.

I would suggest though, by proper I mean a full suite of "official" end-user tools wrapped into a single kit like Bethesda's Creation Kits. So many forget the disastrous early days of Skyrim and Fallout 4. And they're forgotten because modders did a lot of the heavy lifting. And a single, well done mod can breathe hours of fresh gameplay to a game. There are quite a few mods for both games that some could consider full-blown DLCs. Of course, CDPR will need to fix the "under the hood" stuff (because no developer is going to offer up their full engine toolset) themselves.

One of the smartest things Bethesda did was offer up creation tools at launch for those games. CDPR could have saved themselves a lot of headaches had they done the same. They could have left much of the PC stuff (quest issues and smaller glitches) to modders while they put a larger focus on console problems.

They should also squash the plans for multiplayer. The game simply doesn't have enough content for multiplayer to make sense any time in the near future.

Fix the engine related stuff. Then release a modding toolkit. Finally, build DLC content that expands the world AND the story. Don't backtrack with DLC stuff either. Don't get cute with things like "let's add the missing 6 months of Jackie's story in a DLC!". Players will see right through garbage like that, and won't shell out the bucks for what they'll feel should have obviously been in the base game. It's lost content. Let it stay lost.

Give players the tools they need to add quests, items, vehicles, and world spaces of their own. In 6 months this horrible launch will be a distant bad memory as modders help save the game. Just like they did for Oblivion, Skyrim, Fallout: New Vegas, and Fallout 4.

Modders are not the enemy. We're here to help.
 
IskrasFemme

IskrasFemme

Senior user
#20
Dec 21, 2020
Trykz said:
This game has MUCH greater potential for longevity than any Bethesda game.

I would suggest though, by proper I mean a full suite of "official" end-user tools wrapped into a single kit like Bethesda's Creation Kits. So many forget the disastrous early days of Skyrim and Fallout 4. And they're forgotten because modders did a lot of the heavy lifting. And a single, well done mod can breathe hours of fresh gameplay to a game. There are quite a few mods for both games that some could consider full-blown DLCs. Of course, CDPR will need to fix the "under the hood" stuff (because no developer is going to offer up their full engine toolset) themselves.

One of the smartest things Bethesda did was offer up creation tools at launch for those games. CDPR could have saved themselves a lot of headaches had they done the same. They could have left much of the PC stuff (quest issues and smaller glitches) to modders while they put a larger focus on console problems.

They should also squash the plans for multiplayer. The game simply doesn't have enough content for multiplayer to make sense any time in the near future.

Fix the engine related stuff. Then release a modding toolkit. Finally, build DLC content that expands the world AND the story. Don't backtrack with DLC stuff either. Don't get cute with things like "let's add the missing 6 months of Jackie's story in a DLC!". Players will see right through garbage like that, and won't shell out the bucks for what they'll feel should have obviously been in the base game. It's lost content. Let it stay lost.

Give players the tools they need to add quests, items, vehicles, and world spaces of their own. In 6 months this horrible launch will be a distant bad memory as modders help save the game. Just like they did for Oblivion, Skyrim, Fallout: New Vegas, and Fallout 4.

Modders are not the enemy. We're here to help.
Click to expand...
Just to notice, the quest game design was a modder in past.
 
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