...back in 2004.Playing Vampire Bloodlines
I want to say it's a valid comparison. Because it is, bug-wise.Playing Vampire Bloodlines
...be careful, we are just experiencing what happens to anticipated games with troubled productions.I want to say it's a valid comparison. Because it is, bug-wise.
But Bloodlines was such a good game. Can't wait for the sequel.
We're only 1 delay in, I wouldn't call it a troubled production just yet...be careful, we are just experiencing what happens to anticipated games with troubled productions.![]()
Then better don't read up on all the problems they already had... just, don't.We're only 1 delay in, I wouldn't call it a troubled production just yet![]()
I already did, lol, I didn't want to be reminded...Then better don't read up on all the problems they already had... just, don't.![]()
Or are we just experiencing a Dev overstretching to cover too many platforms and indecision in what direction to go?...be careful, we are just experiencing what happens to anticipated games with troubled productions.![]()
Same here.Mass Effect 2 memories. Honestly, bugs aside, I'm loving the game. Hope it gets the love and polish it deserves in order to become a masterpiece
Amen brother! Hope CDPR won't be blind as a f-ing bat to see they NEED to release and support modders so this game will go strong. Especially if they want to release multiplayer version in future!Same here.
Though the solution for the many issues (for PC users anyway) is to fix whatever engine related content needs attention, and then release a proper end-user tool kit for modding.
If this had been a Bethesda game, most of the current issues would have been dismissed by most people, because they would have purchased knowing that fixes and cut-content restoration would be incoming through mods. Both Skyrim and Fallout 4 had their own share of issues at release (though not quite as broad). Skyrim had countless patches to fix stuff all the way through the disastrous 1.5 patch that blew up every mod on Nexus. But here we are. 8 years on and the game is still going strong. FO4 isn't very far behind either.
When it comes to longevity, modders are the key.
This game has MUCH greater potential for longevity than any Bethesda game.Amen brother! Hope CDPR won't be blind as a f-ing bat to see they NEED to release and support modders so this game will go strong. Especially if they want to release multiplayer version in future!
Just to notice, the quest game design was a modder in past.This game has MUCH greater potential for longevity than any Bethesda game.
I would suggest though, by proper I mean a full suite of "official" end-user tools wrapped into a single kit like Bethesda's Creation Kits. So many forget the disastrous early days of Skyrim and Fallout 4. And they're forgotten because modders did a lot of the heavy lifting. And a single, well done mod can breathe hours of fresh gameplay to a game. There are quite a few mods for both games that some could consider full-blown DLCs. Of course, CDPR will need to fix the "under the hood" stuff (because no developer is going to offer up their full engine toolset) themselves.
One of the smartest things Bethesda did was offer up creation tools at launch for those games. CDPR could have saved themselves a lot of headaches had they done the same. They could have left much of the PC stuff (quest issues and smaller glitches) to modders while they put a larger focus on console problems.
They should also squash the plans for multiplayer. The game simply doesn't have enough content for multiplayer to make sense any time in the near future.
Fix the engine related stuff. Then release a modding toolkit. Finally, build DLC content that expands the world AND the story. Don't backtrack with DLC stuff either. Don't get cute with things like "let's add the missing 6 months of Jackie's story in a DLC!". Players will see right through garbage like that, and won't shell out the bucks for what they'll feel should have obviously been in the base game. It's lost content. Let it stay lost.
Give players the tools they need to add quests, items, vehicles, and world spaces of their own. In 6 months this horrible launch will be a distant bad memory as modders help save the game. Just like they did for Oblivion, Skyrim, Fallout: New Vegas, and Fallout 4.
Modders are not the enemy. We're here to help.