There aren't "Classes" in Cyberpunk, there are Roles
It's not "Dungeon & Dragon" or Diablo 3, like "You are the barbarian, you only can use axes and you are the wizard, etc..."
Here, your role doesn't force you to "make only one thing", you can still be a Solo and hack around (granted you have enought INT and hacking skills).
Roles only shows what your character is the best at, but you still can do whatever you want.
If the CP2020 Roles thing is still here, I'm fine with it.
I'd be more bored with the "system everyone use to be like everyone", where your character is "the badass hero" who have every skills at 100% at the end of the game.
I mean, everyone have a speciality, some are artists, some are ingeneers, some are good with a computer, some can't fight, some can make a big bully guy eat drit in 2 punches.
Roles outline the personality of your character, not like those games where your character is "a good artist-engineer-explosive expert-who can fight anyone-while-hacking-the-NSA-at-the-same-time".
I don't want this game to stick to the "12yo wet dream" of soldier/cop/action-guy/whatever.
I'd love to be able to play a crooked corporate, a politician (with Rockerboy), or whatever.
Things that doesn't rely on "fighting", but mostly on talking and avoiding fighting most of the time, because my character isn't made for that..
Just not something like Fallout 4 where everything ends up in "get a gun and kill those"
Cyberpunk would be more on the "You'll have to kill it if you can't find a better way to push it out of your way".
I don't want my "soon-to-be-mayor" to have the skills of Rambo, he'd probably pays solos for that.
Roles adds a lot of layers in the game that would become blurry if removed.
At least, that's how I see it.