NotSlimgrin said:I'm disappointed in how I've leveled up so far. This is why I tend to have so many starts in an RPG. Should have upgraded social skills and stealth (like cone of vision) abilities right off the bat.
The devs site 3 ways to approach game play: pure stealth, pure combat, and 'adaptive' which is a mixture of both. I lean toward adaptive. One note DB, you get bonus XP for many different types of feats ( head shots, take downs, verbal skills, etc.) Some of these bonuses even stack, so how you play affects how fast you level up. This is exactly what I wish every RPG would do - have a dynamic XP rewards system. ( RED's...you reading this? ) I'm finding the game pretty difficult as well, but cover and iron sights sure help. Also, my rule of thumb quickly became don't rush in.
I'm getting better
I guess I'm using adaptive too - stealth until I get spotted, then kill them all.
I think I made some bad decisions too on the levels, but that's what the second playthrough is for. Also for everything that I'm missing.
I also keep forgetting this one is three-dimensional. I just had to take my first look at a walkthrough after getting stuck because I forgot I could jump over low obstacles.
I agree with you about the XP though. It is well done.