gregski said:Yeah, because you know, you can come up with something totally unpredictable and creative when you're dealing with fantasy setting.
Well you can, you just have to step out from Germanic/Norse focused (design and mythology) comfort zone. You can reach for Hungarian, Baltic, Slavic, Cossacks, Arabic mythology, and character/world design. It's that simple.
On the other hand, not every game suffer from being 'generic'. If it's not character, story based RPG, it's not a big deal.