Here it is, the long awaited commentary on The Longest Journey
"The dialog and characters are second to none, the plot is magnificent, deep and long, the locations are imaginative and awe-inspiring, and the general atmosphere of the game is something you'll want to linger in for weeks to come".
That was copied and pasted from a GOG.com review. And in my case it serves only one purpose: sarcasm. Simply negate everything in that sentence and that is The Longest Journey. Interestingly, that doesn't mean the game is bad. It's well worth playing in fact. Read on.
Let's get over with the bad parts first. Mechanically the game is awkward, subpar I'd say even compared to its contemporaries. There aren't many ways to interact with the world and when you try to use an item on anything except it's one, unique intended destination, the game provides NO feedback and the protagonist just walks or runs in a weird direction. Also, no feedback from combining random items. This is like 30% of the fun in many adventure games, interaction and exploration
The narrative and characters leave a lot to be desired. There are a few obnoxious *hint hint* characters and April, the protagonist, is quite dull. Playing as April is embarrassing, as she has no reasoning skills whatsoever and will go around asking the most obvious and mundane questions in order to advance. The writing itself is serviceable in general, interesting towards the end, but cringe worthy in more than one occasion. Lots of repetition and clichés, and way too much pointless and poorly written dialogue during the first half of the game. Sometimes this is like a "chick flick". This is another 30% of the fun, narrative. The setting and the plot are somewhat interesting but poorly executed, specially the former. However, as the game progresses it does offer some form of relief and some refreshing ideas, culminating with an anticlimactic ending that happens to be, in fact, quite appropriate and enjoyable.
The art style is OK for the pre rendered backdrops but the 3D character models have *not* aged well. Wished they would have gone for the hand drawn approach like that of The Curse of Monkey Island or Broken Sword. It looks nice enough, but could have aged much better.
Despite all of these shortcomings, the game may be worth playing for adventure fans. It has some redeemable and enjoyable adventure moments here and there, concentrated mostly in the second half, but I honestly can't see why this game is so popular. That is, if I take it for what it is and ignore the importance of presenting a fully functional female protagonist and so on.
In general, I'd say it's above average but below the high bar set by the true classics.