Please a better combat system in W3
First of all, hello to everybody.
I enjoyed immensely The Witcher 2 for the story, character dept etc. but on one point I found it completely amateurish, and that's the gameplay design. Key pressings not recognized, delayed commands, unchainable mixed attacks, total absence of balance in the skills and so on and so forth.
It broke my hearth to see a so good RPG brought down so much but its poor gameplay. Even with the EE and the very recent FCR the combat is sluggish as hell and 50% of the times commands are not recognized. I talked to some people in the past about the issue and I always found out that some people really didn't see this and they thought everything worked correctly: inevitably those that did think so, however, where people that used Quen and then started hack & slash their way through the game (that's by itself bad design even if those people didn't comprehend it). In this case, yes, there would be no problems for what it concerns input sluggishness, but just start using signs with quick-keys intermingled with attacks and use all your arsenal and then inevitably you will encounter problems.
Now, I didn't personally like the original Witcher combat so much either but in comparison to the sequel is was leap and bounds better. At last it was responsive and you didn't need to dodge everytime to survive. Moreover it was more tied to skills of Geralt than player's skill and imo in an RPG the primary difference should be on how the character is developed instead on how good the player is at the game. The skills in The Witcher 2 makes a difference, yes, but not that much, and the combat is the same from beginning to end no matter the type of build (if you use the character to its potential).
So I kindly ask the developers to please please spend some (much) time to work on the gameplay aspect of the game. It is my firm convinction that the gameplay is as much important as the story in an RPG since combat is a primary aspect of the genre. If the gameplay is not good or amateurish then all the game will be brought down by this. As much as I didn't like Dragon Age 2, for example, its gameplay (apart the endless swarms and comic-book animations) was heap and bounds above The Witcher 2 and it felt professionally done. To see a game so worse in all other aspects be so better done in that compartment really broke my hearth (naturally people can disagree on this point but I would gladly debate on the why the gameplay of DA2 is clearly better from a purely techincal aspect, as input recognition).
I actually didn't understand why CDProjekt with the EE didn't work PRIMARILY on the gameplay aspect. They did new quests, resolved bugs etc. but the gameplay with all its bugs remained almost unchanged. Yes, some balancing of some skills and a little more responsiveness here and there but the huge faults where still there and nothing was done about it. It's impossible to see a game so professionally done in other aspects with a key input recognizment and other technical aspects so badly done as to look like a game done by a company with 1 guy working on it as freetime, seriously. It seemed like CDProjekt considered the gameplay aspect much less important than others, and this is (again imo) a great flaw. I can stand not state of the art graphics, I can even stand bad UI and similar things, but in an RPG I cannot stand bad story, unimmersive background and bad gameplay, no matter what.
So this is my open letter for you CDProjekt Red: please for the love of God work on the gameplay aspect for the next game and put in it as much love as you put to the story and immersion aspect because it is as much important (if not even more for some aspects).
What do you fellow forumites think of the gameplay of The Witcher 2? Did you like it or did you find, as me, that it was amateurishly done in comparison to other aspects of the title?
First of all, hello to everybody.
I enjoyed immensely The Witcher 2 for the story, character dept etc. but on one point I found it completely amateurish, and that's the gameplay design. Key pressings not recognized, delayed commands, unchainable mixed attacks, total absence of balance in the skills and so on and so forth.
It broke my hearth to see a so good RPG brought down so much but its poor gameplay. Even with the EE and the very recent FCR the combat is sluggish as hell and 50% of the times commands are not recognized. I talked to some people in the past about the issue and I always found out that some people really didn't see this and they thought everything worked correctly: inevitably those that did think so, however, where people that used Quen and then started hack & slash their way through the game (that's by itself bad design even if those people didn't comprehend it). In this case, yes, there would be no problems for what it concerns input sluggishness, but just start using signs with quick-keys intermingled with attacks and use all your arsenal and then inevitably you will encounter problems.
Now, I didn't personally like the original Witcher combat so much either but in comparison to the sequel is was leap and bounds better. At last it was responsive and you didn't need to dodge everytime to survive. Moreover it was more tied to skills of Geralt than player's skill and imo in an RPG the primary difference should be on how the character is developed instead on how good the player is at the game. The skills in The Witcher 2 makes a difference, yes, but not that much, and the combat is the same from beginning to end no matter the type of build (if you use the character to its potential).
So I kindly ask the developers to please please spend some (much) time to work on the gameplay aspect of the game. It is my firm convinction that the gameplay is as much important as the story in an RPG since combat is a primary aspect of the genre. If the gameplay is not good or amateurish then all the game will be brought down by this. As much as I didn't like Dragon Age 2, for example, its gameplay (apart the endless swarms and comic-book animations) was heap and bounds above The Witcher 2 and it felt professionally done. To see a game so worse in all other aspects be so better done in that compartment really broke my hearth (naturally people can disagree on this point but I would gladly debate on the why the gameplay of DA2 is clearly better from a purely techincal aspect, as input recognition).
I actually didn't understand why CDProjekt with the EE didn't work PRIMARILY on the gameplay aspect. They did new quests, resolved bugs etc. but the gameplay with all its bugs remained almost unchanged. Yes, some balancing of some skills and a little more responsiveness here and there but the huge faults where still there and nothing was done about it. It's impossible to see a game so professionally done in other aspects with a key input recognizment and other technical aspects so badly done as to look like a game done by a company with 1 guy working on it as freetime, seriously. It seemed like CDProjekt considered the gameplay aspect much less important than others, and this is (again imo) a great flaw. I can stand not state of the art graphics, I can even stand bad UI and similar things, but in an RPG I cannot stand bad story, unimmersive background and bad gameplay, no matter what.
So this is my open letter for you CDProjekt Red: please for the love of God work on the gameplay aspect for the next game and put in it as much love as you put to the story and immersion aspect because it is as much important (if not even more for some aspects).
What do you fellow forumites think of the gameplay of The Witcher 2? Did you like it or did you find, as me, that it was amateurishly done in comparison to other aspects of the title?


