hhhhVery cool.
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Hi there, I've been playing Cyberpunk 2077 on and off since launch, and with all the talk about DLSS 5 finally shipping, I wanted to reach out and ask whether there are plans to bring it to the game. Right now the PC version supports DLSS 4 — Multi Frame Generation on 50-series cards, the Transformer model for Super Resolution and Ray Reconstruction — plus FSR 4 and XeSS 2.0 as of Patch 2.3. The upscaling side of things is already in really good shape, which is part of why DLSS 5 feels like such a natural next step rather than a big ask. For anyone who hasn't been following it too closely: DLSS 5 came out in September, debuting in NBA 2K27, and it's currently 50-series only. The big thing it adds on top of the existing Super Resolution and frame gen pipelines is 3D-Guided Neural Rendering — essentially a real-time model that handles neural shading, material understanding, and lighting estimation. NVIDIA exposes controls for it through the DLSS SDK, so it's not a case of the model just doing whatever it wants; developers still get to tune how it looks. That matters a lot for a game like this where Night City has such a specific, intentional visual identity. The reason I'm bringing it up specifically for Cyberpunk is that Overdrive Mode is still, as far as I know, the most ambitious path-traced mode in any shipped game. Per-pixel lighting and accurate surface response are exactly the parts of a PT pipeline that hurt the most performance-wise, and they're also exactly what DLSS 5's neural rendering is designed to help with. It's hard to think of a game that would benefit more. CDPR has also been out front on this stuff from the beginning — Ray Reconstruction launched with this game, DLSS 4 showed up in 2.21 — so it'd be great to see that tradition continue. I also can't help but notice that Edgerunners Season 2 drops October 20th. The first season brought a ton of people back to the game (and a lot of new people in for the first time), and there's no reason to think this one won't do the same. I'm sure the team has its own plans and schedule — I'm definitely not trying to tell anyone when to ship things — but if a DLSS 5 update happened to line up with that window, it'd be reaching an awful lot of players all at once, a bunch of them on new 50-series cards. Either way, it'd just be nice to see the game looking its best when the spotlight is on it again. If it's useful at all, my personal wishlist would be: Overdrive Mode first, since that's where the difference would be most obvious; then expose it as a preset next to the existing DLSS 4 options with CDPR's own tuning; and Dynamic MFG if it's not too much extra work. But that's just me thinking out loud — I trust the team's judgment on what makes sense. I totally get if this isn't on the roadmap right now, or if it's a longer-term thing. Just wanted to add my voice as someone who loves this game and would love to see it keep pushing what's possible on PC. If there's any update on whether it's being looked at, I'd really appreciate hearing it. Thanks for everything you guys continue to do with this game.


