They should make the location card only be able to put back cards that are 8 provisions or lower. :] That way you can't do those crazy setups with Canta.
I'd support this 200%.
I'd support this 200%.
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Actually, Location and Canta were played together like a million ages ago. I mean right after WotW came out. Why do people notice this only now?
The deck that uses the combo is a devotion deck though and as such does not (and cannot) run Oneiromancy ...
Or was your point to compare the criticism to the constant moaning about Oneiromancy ?
Just for clarification I do not think that the interaction, nor Oneiromancy are problematic.
Also nerf the Double Cross leader so it doesn't GIVE DAMN 17 PROVISIONS! -_-They should make the location card only be able to put back cards that are 8 provisions or lower. :] That way you can't do those crazy setups with Canta.
I'd support this 200%.
It's not simple because it's easier to nerf ONE thing than buffing like 75Stop nerfing things, just buff the weak faction on the last season, lets make every Faction OP so no faction is OP, it's that simple.
There were probably two Joachims in your graveyard, one from starting deck and another spawned by Coup.I used Hjalmaar to banish Joachim from my graveyard and he was still able to return it back into my deck and reuse it.
Goddammit forgot it duplicates. Well that sucks.There were probably two Joachims in your graveyard, one from starting deck and another spawned by Coup.
I was playing against a NG player today and he obviously set up his location to reuse Joachim twice with Coup again. I used Hjalmaar to banish Joachim from my graveyard and he was still able to return it back into my deck and reuse it. WTF?? Is this working as intended?
It wouldn't, it would still have assimilate value as well, whether you play the enemies unit or your spy from previous roundMaybe too much? It will only have clog value, so pretty useless.
But Blue Dream is unintaractable. You can heathwave the Gorthur Gvaed, if you consider it to be the biggest threat of this deck.Blue Dream is 12 provision and can only play 1) units 2) 9 provision or less. Location + Canta can play anything. And Oneiromancy doesn't even lose the echo.
If Gorthur Gvaed's secondary ability being denied is a fair trade for a Heatwave then it just even further proves our point that the location is OP.But Blue Dream is unintaractable. You can heathwave the Gorthur Gvaed, if you consider it to be the biggest threat of this dec
Thats my point. And because you would probably safe your Heatwave for something else in 10 out of 10 times, there are probably more dangerous threats, eh? I've spent some time this and last season playing this combo in several different types of NG decks. None of them was OP in any way - try yourself. I mean, yeah, it's a strong combo, but it's not the (main) reason why this deck is so strong. If it was, than the Heatwave would be the answer, which is not. Playing against it, what is you strategy? Win the round 1 and then bleed out the scenario? I doubt it.If Gorthur Gvaed's secondary ability being denied is a fair trade for a Heatwave then it just even further proves our point that the location is OP.
That's technically incorrect. Stygga Castle gives you no "direct points", but depending on circumstances can easiliy give you up to 9 points through synergies and even more by avoiding damage output waste. Salamandra Hideout order ability can be key part of the "double salamander" combo, that can mean even far more points, even more it's actually the winning condition.Other location's secondary abilities don't go further then giving a 2 - 4 points of situational boosts
Not sure what you mean by this, the direct points are just there to make up for the order abilities that are very bad like Dol Dhu Lokke's tokens. Stygga Castle has synergy with numerous cards true but those points can be denied by removing said cards before they pick up value over several turns. That's not the case with Gorthur Gvaed, you have no way to stop this, it's a huge point swing immediately and they can choose when to use it avoiding any risk. The double salamander argument is also irrelevant since that requires building your deck around the card and also wipes your board. I don't see how you are comparing these.That's technically incorrect. Stygga Castle gives you no "direct points", but depending on circumstances can easiliy give you up to 9 points through synergies and even more by avoiding damage output waste. Salamandra Hideout order ability can be key part of the "double salamander" combo, that can mean even far more points, even more it's actually the winning condition.
Just a "technical" note, nothing more - not discussing the relevance.Not sure what you mean by this, the direct points are just there to make up for the order abilities that are very bad like Dol Dhu Lokke's tokens. Stygga Castle has synergy with numerous cards true but those points can be denied by removing said cards before they pick up value over several turns. That's not the case with Gorthur Gvaed, you have no way to stop this, it's a huge point swing immediately and they can choose when to use it avoiding any risk. The double salamander argument is also irrelevant since that requires building your deck around the card and also wipes your board. I don't see how you are comparing these.
Risk vs Reward. Double Salamander is high risk, high reward. There's no risk with Gorthur Gvaed, that is the issue with most of NG's auto include cards and this is no different. It's costed the same as the others yet between Viper Witcher Mentor and the order ability it plays for ridiculous value.
I seriously don't know whether the combo GG into Canta / quad Joachim is really that big of a problem. I still kinda feel like it's the metabreaker deck as whole. As well as I feel it's the Masquerde Ball what's the most problematic part of it.I, too, generally find Gorthur Gvaed interesting, and not overpowered. But the interaction with Cantarella is a bad one. My dilemma is that I think both cards provide a necessary function that is strategic and interesting — I don’t know how to solve the interaction without losing something important.
It is a big deal, it's not just Joachim...it can be your evolving card or whatever suits them in the moment. It allows them to use it as a squirrel removing the card from your graveyard and also play it. The problem with Masquerade Ball is being able to trigger all chapters in a single turn. Fix that and it would be fine as is. Poison on the other hand is a whole other discusionI seriously don't know whether the combo GG into Canta / quad Joachim is really that big of a problem. I still kinda feel like it's the metabreaker deck as whole. As well as I feel it's the Masquerde Ball what's the most problematic part of it.
Just make joaquin with doomed tagI, too, generally find Gorthur Gvaed interesting, and not overpowered. But the interaction with Cantarella is a bad one. My dilemma is that I think both cards provide a necessary function that is strategic and interesting — I don’t know how to solve the interaction without losing something important.
this has been perplexing me for a while now. Why doesn't Joachim have doomed when it's brought back from the graveyard like most cards do.Just make joaquin with doomed tag