No game will ever make 100% of all people happy, and I'm glad that isn't their goal (CDPR) or CyberPunk2077 wouldn't be CyberPunk2077.CDPR will NEVER be able to make everyone happy. It doesn't matter what they do. The sooner you grasp that, the better off you'll be.
I'm here because I love CDPR, and I love CyberPunk2077 and what it's going to be. Both I and every single other person on these forums would be doing CDProjektRed a great dishonesty and disservice if we were all not to share our thoughts and ideas and hopes and dreams with them. Imagine the amount of love and passion CDProjektRed has, not only just for their game, but also for their community? Their fans? Who would we be to Not tell them what we think? How could we withhold that kind of vital information from CDProjektRed, especially if it would eventually lead to the game, on top of its already obvious level of amazingness, to go on to keep growing and blossoming in a beautiful way? It would harm the game if we didn't pour just as much love and passion into it as CDProjektRed.But, on the argument for "just make this an option"... where do you draw the line? Every other thread here represents something people are unhappy about, requesting CDPR to make this and that an option to make them happy. So what makes your request any more important then the other ones? Why should CDPR cave to this request, and not the others? And if they make this an option, should they also make something else an option? Why or why not?
I have no argument for CDPR not making the game they want to make, because I would never suggest something so selfish and unusual. Why do you want to make me appear this way?Also, say they implement timed dialogue without an option to turn that off, because that's how they envisioned the game. What's your argument for CDPR not making the game they want to make?
True. While I am in favor of certain (reasonable) amount of modifiablity of the perceivable experience, it’s not nor should be ”Options - The Game”.
Actually, interactive movies are videogames.but if the game can make choices for the player if they we're not able to react fast enough to a dialogue timer, it's going into hybrid interactive movie territory.
Movie = No player input.Actually, interactive movies are videogames.
Anything "video" with "gameplay" is videogame, but gameplay is a really wide thing, like just being able to open the character menu is actually gameplay.
Sadly this wouldn't work for everyone since there are different platforms, and any menu that opens may block the dialogue options from being seen, or prevent the player from highlighting them while the game is paused.So... I dont know how it works on PC or PS4, but on Xbox One you can hit the Xbox button, have the side menu pop up, and it pauses the game.
It's a nice little work around for timed features in stuff. Used it when I was meta-gaming the Witcher 3
You saidYou misunderstood. I meant "options" as in options menu toggles.
I linked the youtube video of the interview where they talk about how the game is all about choices and how the players choices matter. The reason I posted that, was to highlight the fact that it would be very silly for a game that is all about choices, to contradict itself by having no choices in the menu options and settings. To me it does seem to be: choices-"the game" by the way that CDPR speaks of the game, it seems like this is what they want, a game full of choices. I don't put words in their mouth, and it is up to them, their decision to make, and subject to their decision to change it as well.True. While I am in favor of certain (reasonable) amount of modifiablity of the perceivable experience, it’s not nor should be ”Options - The Game”.
If you're talking about me, I'm trying really hard! I promise! I feel bad that we don't always understand each others words totally clearly. Sometimes you don't get me or I don't get you, but I know we will succeed if we both keep at it.*sigh*
I just can't make myself clear, can I.
Actually, it's very rare IRL that you cannot take your time to choose what you are saying, plus:I dont mind this personally. I disagree with it making it more " gamey " as it's also in real life where you dont always have the luxury of time to make an an optimal choice.
Yeah. That would basically never happen IRL. People would consider you slow, a weirdo, or something along those lines if you stood there just staring at them for even just a minute, not saying a word.In fact it's more gamey when people just stare at you waiting for you to make a choice
No one forces you to "think about how V would react". In fact, if you play V as yourself (s)he thinks in the exact same way as you do. You can just pick 1 every single time, if you want. It's all optional.-IRL you are yourself, not V, and don't have to thinks about how your V would react.
How can I play V as myself when the character already have opinions on things?No one forces you to "think about how V would react". In fact, if you play V as yourself (s)he thinks in the exact same way as you do.
Hold on! Full stop!not as a constant thing, but where they logically and reasonably fit.
Well, in one of the video there was already at least one time I was unable to read the options:Witcher 3 never overdoes timed dialogues though it does have quite a few, so I doubt Cyberpunk will either.
How could I possibly know that?Are you saying they won't be there for all the game's dialogue?
The two options in that clip are really short and the person playing makes their choice at around 40% time left. So, not much of an argument to use.I was unable to read the options: