Don't play Detroit: Become Human, whatever you do
As for timers in CP, I'm fine with an option to switch them off but I like them myself. I'd rather have them than not.
I like it when the game encourages me to react instinctively with heart and emotion rather than allowing me to sit there pondering all the permutations when all sorts of stuff is happening around me. I think it encourages more natural roleplay.
As with everything though, it's about getting the balance right. Obviously, timers should be used sparingly to enhance drama and only when the choices and situation don't require lots of reading. The choice in question can be tough morally or in terms of not knowing what's for the best but should be straightforward in terms of comprehension.
Besides, if you really hate the outcome, you can always reload, something people often do anyway even if they had all the time in the world to decide.
As for timers in CP, I'm fine with an option to switch them off but I like them myself. I'd rather have them than not.
I like it when the game encourages me to react instinctively with heart and emotion rather than allowing me to sit there pondering all the permutations when all sorts of stuff is happening around me. I think it encourages more natural roleplay.
As with everything though, it's about getting the balance right. Obviously, timers should be used sparingly to enhance drama and only when the choices and situation don't require lots of reading. The choice in question can be tough morally or in terms of not knowing what's for the best but should be straightforward in terms of comprehension.
Besides, if you really hate the outcome, you can always reload, something people often do anyway even if they had all the time in the world to decide.