Finally found an easy and quick soluition. Altho it's a manual file edit it only requires to add some lines to the general.ini, not poke around with a HEX editor.
- Disable DLSS the graphics settings in game
I've been told DLSS depends on TAA? No idea, but supposedly the game may crash if it's enabled and TAA turned off. I enabled it afterwards and it didn't crash for me - but it didn't improve the framerate either, so I left it off in the end.
- Go to your install directory
.\Cyberpunk 2077\engine\config\base\
- Open the general.ini with a normal text editor, which will look like this
INI:
[General]ConfigVersion = 2
DefaultEngine = "CGameEngine"
- Make it look like this by adding the last three lines
INI:
[General]
ConfigVersion = 2
DefaultEngine = "CGameEngine"
[Developer/FeatureToggles]
Antialiasing = 0
AntialiasingSuppressed = 1
(if the first 3 lines look different for you: just ignore them)
- Save the file and launch CyberPunk 2077
- Enjoy crisp graphics and sessions without headache interruptions! \o/
I need to add this tho: disabling TAA and DLSS led to a considerable drop in my overall framerate. I'm using an i9-10900X with 128GB of RAM and NVIDIA RTX 2070 Super. I've been playing on pretty much all maxed out settings before. Ray-traced lighting was at "psycho", most other stuff at "ultra" etc. My prior framerate was around 35fps, which isn't great but enjoyable - to some that's already awful, but I was ok with it.
After applying this fix my framerate dropped to 25 and even dipped to 20 occasionally, which wasn't nice to play anymore, so I had to turn down many settings to "high" or even "medium" - but I'm still tinkering around to find out what has the most impact.
I'm not sure what this game's issue is, but it only uses 20% of my CPU and 10% of my GPU... I kinda blame the performance issues on CP2077's coding while observing the low system resource usage. My RAM laughs its arse off at 19/128GB - wish I could load the entire game into ram and get rid of loading times altogether, but I can live with those 5 seconds of loading screen.
Apart from the above...
Oooh this is sooo awesome! It's pure bliss to finally be able to SEE SHIT! I can only recommend doing this to everyone suffering from that TAA horror. To me the game looks much, much, much better, more crisp and less blurry... well, not blurry at all, actually. In my opinion medium settings with TAA off look better than max settings with TAA on. Not just a little better, but worlds apart better.
I personally don't get the hate for TAA. Games look terrible without TAA or other advanced methods of AA. For me jaggies give me migraines. That being said I do think you should have the option to turn it off though. Those that hate TAA for whatever reason check the Cyberpunk 2077 Nexus, there's already a mod there that lets you disable it.
There are displays out there with so small pixels that you don't really see jagged edges that much. I'm not against all AA, but temporal anti-aliasing ist the worst technique ever invented. Of course best would be if we could pick another AA method in the options, but if I have to pick between TAA or no AA, I'd always go with no AA at all.
I'm not trying to offend or anything, but if you prefer TAA over the crisp image you get without it, you might want to get a cornea topology scan and probably some glasses. That's the only explaination I can come up with why people would prefer a smudged and blurry mess over actual details and a crisp image. Again, not meant to offend - your eyesight may be perfectly fine and it may just come down to... taste? I get that 1px thin lines look better when they're not interrupted by steps, but with TAA=on they don't even exist
As said before, for me TAA=off ain't a choice of preference tho. Also as said before, I've got astigmatism and the effects of TAA just trigger the same strain on my eyes as taking off my glasses - it's an almost painful effect for me. I'm happy for you that you can enjoy games with TAA on, but I just can't do it for any prolonged period of time without getting a headache - I just can't relax my eyes looking at it.
In my opinion the best anti-aliasing system is oversampling - rendering 4k to display it as 2k for example - but that's very resource hungry and most of the time not feasible with new titles. In 2 to 4 years however we might really want to do that with CP2077 and TAA won't be of any help whatsoever when doing it. Alas, looking at how little resources CP actually uses on my system, I begin to wonder if oversampling would actually be possible if the game used anything close to 100% when needed.