Made this thread more than a year ago. Not surprised it's still a topic.
I still can't comprehend how they ever got to their current state. The trio still wouldn't see any play, even in a Witcher deck, if the developers reduced each of their Provision costs by 1, perhaps even by 2; that's utterly insane. No card should ever be so poorly balanced that adjusting its Provision cost makes absolutely no difference in terms of its playability.Made this thread more than a year ago. Not surprised it's still a topic.
Truly a botched "Gwent early days" balancing attempt(?). Quite many similarly butchered cards around, take most of the artifacts for example.I still can't comprehend how they ever got to their current state. The trio still wouldn't see any play, even in a Witcher deck, if the developers reduced each of their Provision costs by 1, perhaps even by 2; that's utterly insane. No card should ever be so poorly balanced that adjusting its Provision cost makes absolutely no difference in terms of its playability.
I really like the Crones-idea. Maybe they could each have 3 options to do something, but these options are ranked and only become available, when you have played the other witchers.
Example:
Vesemir, 2 Points (6 Provisions)
Deploy: Boost an allied unit by 2
If Eskel or Lambert have been played before: Boost an allied unit by 3
If both have been played: Create and play an alchemy card.
Lambert, 2 Points (6 Provisions)
Deploy: Damage an enemy by 2
If Vesemir or Eskel have been played before: Damage an enemy unit by 3
If both have been played: Create and play a bomb.
Eskel, 2 Points (6 Provisions)
Deploy: Boost self by 2
If Vesemir or Eskel have been played before: Set base power to 3. Boost self by 2
If both have been played: Set base power to 3. Boost self by 2. Gain Resilience
So they can be used matchup dependent, you can high roll a mardroeme with Vesemir for example, if you need a reset. Or a
artifact removal with Lambert. But you can't have both, so you need to know your matchup. The idea also is: You have to be lucky to pull all three in a game, so the third option is a little overpowered.
At least we can agree the team improved a lot in this area over the years. Balancing nowadays is leagues better.
Not really, in the beginning of homecoming decks were mere piles of cards with questionable synergies.Haha what? the fact that there are like 300 of these unplayable cards lying around is proof that the balancing is more horrible now than it ever was.
Would you really use a 6 for 24 play, just to get 3 points on Leo and 2 on Erland (in case you use Erland as carryover) ?I can see some uses for them now with Leo and Erland.
There's also Vesemir: Mentor for another buff on all three. That way they are a 12 point play setting up for Leo. Not saying it's great but it's something.Would you really use a 6 for 24 play, just to get 3 points on Leo and 2 on Erland (in case you use Erland as carryover) ?
To be fair they are better than 6 for 24, they are 6 for 16, which thins 2 4p cards.
If you really want Leo and/or Erland synergy Portal gives you signifiantly more points and is cheaper (if you do not even consider Griffin Witcher Adept a non-vanilla).
You could play Geralt: Quen, Vesemir: Mentor, Lambert: Swordmaster, Eskel: Pathfinder and Leo (those are all playable cards).There's also Vesemir: Mentor for another buff on all three. That way they are a 12 point play setting up for Leo. Not saying it's great but it's something.
I just want to tutor them with Geralt: Quen then play Leo to see the Wolf boys back really.
A lot of the Premium animations (especially fire animations) including Eskel received a downgrade with the release on mobile Platforms, so it's not exactly a graphical error it's just the downgraded version.Premium Eskel card has a graphical error, he's supposedly casting Igni but there is no fire effect at all.