Please fix the stealth

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The stealth in this game has 1 massive flaw completely ruining it. If you shoot an enemy with a silenced weapon the enemies are alerted immediately if it isn't a 1 shot kill, even if the enemy doesn't get chance to make a noise. This basically makes silenced pistols useless.
Ways this could be improved in my opinion would be. If you shoot an enemy but don't immediately kill them the enemy shouts and or shoots there weapon alerting other enemies. You could also have it while in stealth you are guaranteed a critical hit headshot.

I really hope this gets addressed cos stealth is clearly something allot of time has been put into with hacking, moving bodies and stealth killing. But it sucks that using a weapon in stealth is pointless. I am not saying it should be 1 shot across the map headshot but atleast at close range it should be a kill to the head. You could just have silencers have a huge range reduction.
 
Stleath is overall nerfed if you can't one hit kill.
They want you to fight head-on, as far as i can see from trailers and streams
Yh but why waste time developing all the stealth mechanics just to make it barely viable? I understand they don't want you sniping with a pistol and clean everyone out but they could make silencer heavily nerf the range.
If you 1 hit an enemy its fine but 2 hits and it alerts the hole building? Even thou the second hit was in a fraction of a second. Like I know its a game but in real life by the time you register that you been shot your gonna be dead. Obviously its cyberpunk so you could argue it takes 2 shots cos they got metal in their head or something.
 
Stleath is overall nerfed if you can't one hit kill.
They want you to fight head-on, as far as i can see from trailers and streams
That's not entirely true. Stealth gameplay has become more difficult, yes. Before, however, it was a no-brainer. With the right equipment, weapons and skills, one-hit kills are still possible. But because the enemies have also become at least a little smarter, they also become aware more quickly when one of their cronies is suddenly down. Makes sense in my humble opinion.

With 2.0, it takes a certain amount of character progression to skill up and get appropriate equipment.

I just completed an NCPD mission yesterday this way with a smart sniper rifle. Only triggered a combat situation in one situation because I missed an enemy that had my current target in view when I took it out.

With 1.63, this was simplified kid's stuff without much risk.
 
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I also think that stealth isn't entirely broken. Indeed after single inacurate hit enemies are alerted, but if you just jump on a nearby roof, a high ground they cannot find you, enemies loose orientation and hostility very quick. In my opinion a higher ground is an easy solution for most tougher combat situation, therefore prior to starting a fight I always look for a structure I can climb to save my ass.
 
I also think that stealth isn't entirely broken. Indeed after single inacurate hit enemies are alerted.
There's a perk that helps that, right of the perk that gives bonus damage with silenced weapons. If you kill a target who has just seen you after being hit, it'll delay others noticing you. I haven't tried it, but sounds like you can get two shots in before an alert.
 
I went netrunner stealth first but its very nerfed now, so switched to gun stealth. Its doable but since revolvers arent silenced anymore its hard, sometime you have to dubbel tap to get a kill. Its slowely getting better the more talent points i get tho since i get much more crits on my headshots. Problem is, alot of the game is impossible to stealth now. Mobs comes in gigantic waves and see you instantly or ambushes you with a group of them in alot of cases. Especially in the PL story. Alot of gauntlets of getting from point A too point B with a shit ton of weaker enemys and no stealth so i will probably reroll my char when i hit 60 to be a more out in the open wreckingball.
 
I also think that stealth isn't entirely broken. Indeed after single inacurate hit enemies are alerted, but if you just jump on a nearby roof, a high ground they cannot find you, enemies loose orientation and hostility very quick. In my opinion a higher ground is an easy solution for most tougher combat situation, therefore prior to starting a fight I always look for a structure I can climb to save my ass.
Nah I get it if its a miss but its even if you hit a headshot but the weapon isn't 2 shot kill. There should be a fraction of a second allowing you to take a second shot before other enemies are alerted. Its like as the bullet hits the enemy it instantly alerts the hole building? Its like everyone knows he has been shot before his brain has even registered it himself? Its really emersion breaking and annoying.

Or in the mission "Life during War time" this is where the stealth is at its worst.
The turrets on the AV are pointing forward but they have a 360 site line and bullets can shoot out the back and side of them when there is no barrel. If you look closely they have visually designed them to be forward facing foldup turrets but they share the mechanics as 360 turrets. Worst part is they can't be remote hacked but you can't get to the terminal to disable them because they can see in all directions.
I really hope this gets fixed because its ridiculous. The mission was clearly designed around the turrets only facing forward. I would love to try and do a full stealth play through but because the mechanics still need more fixes and polish I don't think it would be possible without exploiting glitches and bugs.
 
I agree how come I with my chingona dorada fully upgraded, best silencer, a god damn desert eagle type POWER pistol still get 80% dmg hit headshots like I'd get it if they were fully chromed out in the dome like some maelstrom or animals, bosses etc but damn feels shitty to have to reload back a save bc the gonk in question just ate my bullet so now he gets the strangle treatment.
P.s also the tracking system is cool but it should stop going up as soon as you eliminate the netrunner or in this would be netrunners of that specific area.
 
The stealth in this game has 1 massive flaw completely ruining it. If you shoot an enemy with a silenced weapon the enemies are alerted immediately if it isn't a 1 shot kill, even if the enemy doesn't get chance to make a noise. This basically makes silenced pistols useless.
Ways this could be improved in my opinion would be. If you shoot an enemy but don't immediately kill them the enemy shouts and or shoots there weapon alerting other enemies. You could also have it while in stealth you are guaranteed a critical hit headshot.

I really hope this gets addressed cos stealth is clearly something allot of time has been put into with hacking, moving bodies and stealth killing. But it sucks that using a weapon in stealth is pointless. I am not saying it should be 1 shot across the map headshot but atleast at close range it should be a kill to the head. You could just have silencers have a huge range reduction.

I agree the stealth system is pretty bare-bones so far, but its unlikely we will get any improvements on it as devs move on to project Orion..


Stleath is overall nerfed if you can't one hit kill.

I'm oneshotting people constantly, even in combat even though Im not even a stealth build (got cool 5). I use a silenced Nue or much more effectively a thrown weapon. The legendary axe I got off a VDB criminal activity scene in Dogtown does something like 1500 damage a hit at around lvl 30. Although Ive been oneshotting mooks with basically any thrown knife. Im running on second easiest difficulty though :howdy:

Its interesting though that Ive built myself into a "fast solo" build and probably have very efficient blades and stuff. In other words: Im not using the cool perks at all. Perhaps a better stealth build is using reflexes and cybernetics instead of cool?

I have a feeling that people haven't explored the current character progression system fully yet.
 
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It really does not take much for easy stealth play (at least on normal difficulty). On higher difficulty levels, I would also expect more effort to achieve the same results, because otherwise I wouldn't need a higher difficulty level.

This works reliably from Tier 2 at the latest. With the highest skill tier it is a nobrainer. Except for highly equipped bosses, which is only logical. This combined with a few support quick hacks is very effective.

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I agree the stealth system is pretty bare-bones so far, but its unlikely we will get any improvements on it as devs move on to project Orion..




I'm oneshotting people constantly, even in combat even though Im not even a stealth build (got cool 5). I use a silenced Nue or much more effectively a thrown weapon. The legendary axe I got off a VDB criminal activity scene in Dogtown does something like 1500 damage a hit at around lvl 30. Although Ive been oneshotting mooks with basically any thrown knife. Im running on second easiest difficulty though :howdy:

Its interesting though that Ive built myself into a "fast solo" build and probably have very efficient blades and stuff. In other words: Im not using the cool perks at all. Perhaps a better stealth build is using reflexes and cybernetics instead of cool?

I have a feeling that people haven't explored the current character progression system fully yet.

You sound like a pro :whistle:. I have a feeling that you are ready to try at least Hard difficulty, if not Very Hard.
 
The stealth in this game has 1 massive flaw completely ruining it. If you shoot an enemy with a silenced weapon the enemies are alerted immediately if it isn't a 1 shot kill, even if the enemy doesn't get chance to make a noise. This basically makes silenced pistols useless.
Ways this could be improved in my opinion would be. If you shoot an enemy but don't immediately kill them the enemy shouts and or shoots there weapon alerting other enemies. You could also have it while in stealth you are guaranteed a critical hit headshot.

I really hope this gets addressed cos stealth is clearly something allot of time has been put into with hacking, moving bodies and stealth killing. But it sucks that using a weapon in stealth is pointless. I am not saying it should be 1 shot across the map headshot but atleast at close range it should be a kill to the head. You could just have silencers have a huge range reduction.
Oh and for clarification, I presume you're also playing on very hard correct?
Because I see people down on the thread saying it's fine on other difficulties and that may be so I wouldn't know and stealth should naturally be more difficult bc of it but it's as you say getting one shot headshots feel scarse to say the least, and sure we could always go for the knockout but the problem arises when there's two or more enemies staring at each other, and before we could just reset systems, have it jump from one enemy to the next, hell with reboot optics I could've dispatched four enemies if they were clumped up together, but now I don't even feel like wasting my points on int when it cost 64 ram just to put an enemy to sleep and get you on a timer as well.
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Stealth works fine, you just have to invest a little bit more in it. As far as not being able to 1 shot anymore... BS lol. I'm one tappin most enemies on hard with a silencer. Been able to do that with only 9 points in Stealth (15 on V. Hard, diff playthrough) up until lvl 40. Of course enemies should react if you miss, whatever the bullet hits will make a sound.... There are plenty of tools to use in this game, just need to find the right one for the job.

Netrunner stealth build is also very easy to pull off, people just don't seem to read what all the quick hacks actually do and wanna be OP from level 2....

Tried it and played Netrunner for 25 lvls and had absolutely no problems at all on v. hard.
 
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Gag Order is designed to solve this problem.
Quoting this to double down that there is literally a perk that covers this issue that is available from level 2. Of course it wont allow you to 5 hit someone, but it has it's purpose.
 
Stealth works fine, you just have to invest a little bit more in it. As far as not being able to 1 shot anymore... BS lol. I'm one tappin most enemies on hard with a silencer. Been able to do that with only 9 points in Stealth (15 on V. Hard, diff playthrough) up until lvl 40. Of course enemies should react if you miss, whatever the bullet hits will make a sound.... There are plenty of tools to use in this game, just need to find the right one for the job.

Netrunner stealth build is also very easy to pull off, people just don't seem to read what all the quick hacks actually do and wanna be OP from level 2....

Tried it and played Netrunner for 25 lvls and had absolutely no problems at all on v. hard.
Ok, so enlighten me. How come my maxed out chingona dorada, purple silencer max level V with everything out on cool, gunslinger and netrunner still only does 80% dmg from headshots on a regular joe tyger claw?🫠
Also if you could be more specific on build/weapon and their values so I can di a quick side by side to try and figre out what the hell is going on with stealth it'd be appreciated.
 
Ok, so enlighten me. How come my maxed out chingona dorada, purple silencer max level V with everything out on cool, gunslinger and netrunner still only does 80% dmg from headshots on a regular joe tyger claw?🫠
Also if you could be more specific on build/weapon and their values so I can di a quick side by side to try and figre out what the hell is going on with stealth it'd be appreciated.
Grab some cyberware with +stealth damage. I'm single shotting everything in sight with a Nue silenced pistol, unless they're yellow skulls.
 
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