1/ It's a work in progress.This forum is made to give feedback, it's something that needs to be discussed. These comments helps, it's a discussion, yours don't.
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I mean you want it to be a telltale game? Can't we think about what we're gonna say?
It's a game that's very important to a lot of us. If you can't understand that, fine, but it's the reality. You don't follow a game for half a decade and stay silent when you see things that can be improved.1/ It's a work in progress.
2/ How do the comments posted here help? Are you suggesting the devs pander to everyone's disappointment every time something isn't quite to their liking?
3/ It's a game.
It's okay to have the dialogue selections show a much shorter recap of what your character would say. The issue it MAKING IT MATCH.I am ok with the dialogue options being different from what the character says, actually I even prefer it this way. The responses are short and simple and it happens in real time so I guess if you take too long reading on these it will provoke npcs to act unpredictably (just my assumption based on what I saw in the gameplay) perhaps even lock your dialogue options and the game will take scripted route for that situation if you don't respond in time?
I have no idea why this mechanic sticks, if it is about dialog space limitations because of the directional pad, maybe change it for long dialog, or have the full dialog appear someone else on the screen when you highlight the choice.
That's because people feel that it's boring when they read the dialogue choices and the character repeat the exact same thing. I thought that I wanted too the full dialogue, but after playing The Witcher 1, I kinda agree. If I'm not mistaken, Bioware also tasted that and players didn't like.
This was a thing in Witcher 3 as well, as far as I remember. Written text option not really corresponding to what the character actually says in the end. Or am I remembering this incorrectly?
That's because people feel that it's boring when they read the dialogue choices and the character repeat the exact same thing. I thought that I wanted too the full dialogue, but after playing The Witcher 1, I kinda agree. If I'm not mistaken, Bioware also tasted that and players didn't like.
That's because people feel that it's boring when they read the dialogue choices and the character repeat the exact same thing. I thought that I wanted too the full dialogue, but after playing The Witcher 1, I kinda agree. If I'm not mistaken, Bioware also tasted that and players didn't like.
It's dumb and unreal to speak what's exactly on your mind? XD I thought most intelligent people think about what they want to say, and since we're apparently supposed to "immerse" ourselves entirely in the game and world, we should be able to choose what exactly we want to say. Besides, as I said, this can be toggable option. Since CDPR confirmed that we will be able to enable/disable different parts of the UI, I don't see why is that a problem. Just add a preview of each choice for those who want it - every game should have this, it isn't unique to CP.I disagree, i want to experience V's way of saying my choice. I dont want bland copy cat situations. Its dumb and unreal.
That's basically what the new Deus Ex games did.How about this.
By default you get the little 2-5 word blurbs, but in game options you could turn on a full response pop-up when you mouse over the little blurb?
It's that sort of nonsense that has no place in games. It's also why there's a mod for the dialogue in Fallout 4 to replace the default lines shown with what your character will actually say if you pick an option. Which is how it should have been from the start.
So annoying that was/is in fallout 4. The cut off speeches dialogs where always inaccurate and terrible in that game. I get the way to long dialogs can't be displayed because it will take up the whole screen, but more than a couple of words would be a warm welcome.But we've seen far too many games royally screw the player with non-matching speech options (Fallout 4 is a standout example).
A lot of games try to be witty with the selections, and while that might work in some cases, the safest thing to do is show the player EXACTLY what their character will say, so that they know EXACTLY what option they want to actually pick.