again in both of these comments as i said. they would have to severly limit skill points.
mass effect franchise? you become a literal god midway through to the end no matter the difficulty because of being able to spec all skills and the high end weapons dont care about enemy scaling.
dragon age franchise? same.
horizon? same.
god of war? same.
tales series? same.
skyrim? same.
fallout? same.
later assassin creed games (the ones that are using RPG mechanics)? same.
literally every JRPG? same.
many rpg games that have any kind of leveling progress will lead you to god mode. i dont know what RPG's you're talking about.
I never said other games don't suffer from this either. Note that most games you just mentioned are fairly new games, games these days are especially about catering to people's power fantasy. I'm an old breed I guess.
You're also wrong on some of these games. On the hardest difficulty, and despite it's name, you never reach a point where you can be considered godlike and breeze through the game in the latest God of War. Many enemies will absolutely decimate you if you're not careful, thinking things through and learning their movesets as well as their weaknesses while perfecting your own moves. Same goes for the majority of bosses. A single mistake against Sigrun or misreading one of her moves can be fatal.
Literally every JRPG is blatantly false. Most of them, just like most western RPGs, sure, but certainly not all of them. The Last Remnant and Etrian's Odyssey immediately come to mind. You would need to go out of your way to grind for absurd amounts of time to reach any kind of godlike status. Which is true for most JRPGs in fact. In most of them you won't be reaching that point through normal progression alone. The level of grind necessary varies greatly but will still be required.
Monster Hunter World also comes to mind. The harder difficulty hunts will absolutely wreck you regardless of your grind if you're not exploiting enemies weaknesses, learning their patterns and using every trick in your arsenal.
Baldur's Gate 1&2 (might as well throw in Icewind Dale 1&2). You'd certainly get godlike in terms of what your character can achieve but you'd never get to a point where you're just breezing through.
The recent Divinity: Original Sins series. Higher difficulties are extremely punishing. Same goes for Pillars of Eternity (admittedly I didn't finish the second one and can't speak for it).
There are a few more than come to mind but the point is that it's simply not true that it's every RPG.
I'm leaving out every dark souls game and every souls-like game.
Except a whole point of the game is a lot of people want to build a power fantasy. I am wandering around Watson RIGHT NOW doing every single Assault in Proress and Gig before the Pick Up.
Why?
I *HATE* the idea of having to do the game underleveled. I'm up to 11 and don't feel it's good enough for fighting Royce as one-sidedly as I want to.
And that's fine. To each their own after all. Like I said I'm of an older breed I guess but this thread
is about the game being too easy.