Please make the game harder, specially bosses

+
Well the point of min-maxing is imbalance-being extremely good at something, at the cost of being extremely bad at another-, but the problem as @VirulentMaelstrom points is not imbalance is that you can do everything... level cap is too high or they should have given 1 point per level either for perk/attribute and 2 points every 4th level or something like that.

What level are hacks like suicide and legendary reboot optics not overpowered? Should they maybe have limited their hacks to affecting optics of the same quality or less forcing you to upgrade your software as you advance? But whatever the issue still remains, reboot optics is OP. You can literally do an OP build by putting 20 points in int and nothing else.
 
again in both of these comments as i said. they would have to severly limit skill points.

mass effect franchise? you become a literal god midway through to the end no matter the difficulty because of being able to spec all skills and the high end weapons dont care about enemy scaling.

dragon age franchise? same.
horizon? same.
god of war? same.
tales series? same.
skyrim? same.
fallout? same.
later assassin creed games (the ones that are using RPG mechanics)? same.
literally every JRPG? same.

many rpg games that have any kind of leveling progress will lead you to god mode. i dont know what RPG's you're talking about.

I never said other games don't suffer from this either. Note that most games you just mentioned are fairly new games, games these days are especially about catering to people's power fantasy. I'm an old breed I guess.

You're also wrong on some of these games. On the hardest difficulty, and despite it's name, you never reach a point where you can be considered godlike and breeze through the game in the latest God of War. Many enemies will absolutely decimate you if you're not careful, thinking things through and learning their movesets as well as their weaknesses while perfecting your own moves. Same goes for the majority of bosses. A single mistake against Sigrun or misreading one of her moves can be fatal.

Literally every JRPG is blatantly false. Most of them, just like most western RPGs, sure, but certainly not all of them. The Last Remnant and Etrian's Odyssey immediately come to mind. You would need to go out of your way to grind for absurd amounts of time to reach any kind of godlike status. Which is true for most JRPGs in fact. In most of them you won't be reaching that point through normal progression alone. The level of grind necessary varies greatly but will still be required.

Monster Hunter World also comes to mind. The harder difficulty hunts will absolutely wreck you regardless of your grind if you're not exploiting enemies weaknesses, learning their patterns and using every trick in your arsenal.

Baldur's Gate 1&2 (might as well throw in Icewind Dale 1&2). You'd certainly get godlike in terms of what your character can achieve but you'd never get to a point where you're just breezing through.

The recent Divinity: Original Sins series. Higher difficulties are extremely punishing. Same goes for Pillars of Eternity (admittedly I didn't finish the second one and can't speak for it).

There are a few more than come to mind but the point is that it's simply not true that it's every RPG.

I'm leaving out every dark souls game and every souls-like game.

Except a whole point of the game is a lot of people want to build a power fantasy. I am wandering around Watson RIGHT NOW doing every single Assault in Proress and Gig before the Pick Up.

Why?

I *HATE* the idea of having to do the game underleveled. I'm up to 11 and don't feel it's good enough for fighting Royce as one-sidedly as I want to.

And that's fine. To each their own after all. Like I said I'm of an older breed I guess but this thread is about the game being too easy.
 
Last edited:
There are a few more than come to mind but the point is that it's simply not true that it's every RPG.
this is why i said many. you're also trying to compare D&D rule set to non D&D. it is not even the same. i own quite alot of JRPG's and i can tell you with grinding right at the start of the game, i achieve that god mode before even leaving the first town or reaching the first cave/dungeon it is just a natural cause of leveling progression.

monster hunter i also counted as having bosses that are difficult. but it is the same as souls like where bosses are made to matter and are the majority of the content. they are boss fighting games. CP77 is not. neither are the majority of RPG's. not even the CRPG's you listed.

the whole point of CP77 is story telling. like the majority of RPG's. if people want a difficult game, they can play the souls like, and hunter like as i said at the start of this thread.

this game will not be something it isnt and people shouldnt expect that from it.
 
this game will not be something it isnt and people shouldnt expect that from it.

I've already said in no unclear terms that I am not asking, much less expecting, any changes to come to CP2077's difficulty. Criticizing the game's weak points does not mean I am oblivious to the difficulty of changing... any of it.

CP2077 will most likely never be hard, even on it's hardest difficulty, and I am fine with that. I want to see improvements with future games. CDPR isn't FromSoftware and I don't want them to be. It's not what they excel at. It doesn't mean they shouldn't be trying to get better at the things they aren't good at.
 
I've already said in no unclear terms that I am not asking, much less expecting, any changes to come to CP2077's difficulty. Criticizing the game's weak points does not mean I am oblivious to the difficulty of changing... any of it.

CP2077 will most likely never be hard, even on it's hardest difficulty, and I am fine with that. I want to see improvements with future games. CDPR isn't FromSoftware and I don't want them to be. It's not what they excel at. It doesn't mean they shouldn't be trying to get better at the things they aren't good at.
this is where we differ on opinion. i dont see it as a weak point. its a story telling game.

Edit: on the other hand, i wouldnt mind a cyberpunk souls like. it is also a genre i like.
Post automatically merged:

funny enough, The Ascent (a game i also enjoyed greatly for cyberpunk theme) also becomes easy after a certain point because of skill points and gear.
 
this is where we differ on opinion. i dont see it as a weak point. its a story telling game.

That's fine.

Personally, I'm of the opinion that there is no such thing as a game (or any product, really) with no weak points. They all do. Sometimes entire genres do.

Recognizing flaws and weaknesses is the foundation of betterment. Perfection is unattainable yet something to strive for.
 
That's fine.

Personally, I'm of the opinion that there is no such thing as a game (or any product, really) with no weak points. They all do. Sometimes entire genres do.

Recognizing flaws and weaknesses is the foundation of betterment. Perfection is unattainable yet something to strive for.
Are you sure, according to a lot of people Elden Ring is a perfect masterpiece lol

That word has lost all meaning now xD
 
Are you sure, according to a lot of people Elden Ring is a perfect masterpiece lol

That word has lost all meaning now xD

Well, like with every game, or almost every game, there is always people who truly believe it's perfect.

I'm not exactly convinced that a small subset of a playerbase misusing a word is exactly grounds to claim the word lost it's meaning. That does fall squarely within to each his own I guess.

As a big fan of souls game, and a huge fan of Elden Ring in particular, I can say that without any doubt, it is not a perfect game. Certainly the best to come from FromSoftware and I'm genuinely excited to see where they'll go from there. Now if only they could get a decent story into their games....
 
Well, like with every game, or almost every game, there is always people who truly believe it's perfect.

I'm not exactly convinced that a small subset of a playerbase misusing a word is exactly grounds to claim the word lost it's meaning. That does fall squarely within to each his own I guess.

As a big fan of souls game, and a huge fan of Elden Ring in particular, I can say that without any doubt, it is not a perfect game. Certainly the best to come from FromSoftware and I'm genuinely excited to see where they'll go from there. Now if only they could get a decent story into their games....
I mean I was being hyperbolic lol however it's hardly a small subset. The very day Edgerunners dropped "masterpiece". In the current zeitgeist, everything is either a masterpiece or its garbage...there's no in between. If you say you like something but criticize one aspect of it, that means you hate it. Obviously that doesn't represent everyone in the gaming community or entertainment in general but it's more than just a small subject. It's unfortunately the current state of most fandom including Cyberpunk 2077 but the landscape is always shifting so in time I'm sure that will change too.

I agree on Elden Ring. I only played it after the hype since I've never really played Souls games and it was ok. Not the immersive RPG experience ppl made it out to be but it was ok.
 
I mean I was being hyperbolic lol however it's hardly a small subset. The very day Edgerunners dropped "masterpiece". In the current zeitgeist, everything is either a masterpiece or its garbage...there's no in between. If you say you like something but criticize one aspect of it, that means you hate it. Obviously that doesn't represent everyone in the gaming community or entertainment in general but it's more than just a small subject. It's unfortunately the current state of most fandom including Cyberpunk 2077 but the landscape is always shifting so in time I'm sure that will change too.

I agree on Elden Ring. I only played it after the hype since I've never really played Souls games and it was ok. Not the immersive RPG experience ppl made it out to be but it was ok.

I very much maintain that it is a small subset. I'm not saying small in terms of number but in terms of vs the overall player base. I've met very few people who aren't able to recognize that Elden Ring's story isn't subpar at best.

You are right that there is very little tolerance for people not being on one side or the other these days but it's hardly limited to entertainment. It's affecting every facet of western society. People very much have a "you're with us or against us" mentality these days but that's a very different conversation that would only get this thread locked.
 
You can make this game fun, you basically have to ignore most of the skill tree and attribute system, worst offender is skill check that bypass content for you, why not have a skill check that end the game for you, smh.
 
Last edited:
What I didnt like in higher difficulties is how the enemies became bullet sponges, and there were more of them. This sort of linear handling of "difficulty" is rather boring and uninspiring.

I also didn't like that a "tank" build with high resistances and high health is practically pointless at hardest difficulty, and there is almost no difference between said slow, lumbering, high hp build and cardboard coffee cup.
 
you can make the game harder by not spending any points after level 20. the game is not dark souls and is literally designed for V to enter godhood at level 30+.
That's not how it should work against Adam Smasher. This man is a monster. In the tabletop, he's a glorified anti-cheat that ends anybody who thinks they're being cute fiddling with their stats in order to game the system and nab as many upgrades as possible. He's a tool by the DM to say "no, you're not getting away with this." What you saw in the anime is true to how Adam functions as a character.

Adam Smasher should be a challenge even for a maxed out V, not "kind of maybe a challenge" if you decide to gimp yourself with zero upgrades.
 
Last edited:
That's not how it should work against Adam Smasher. This man is a monster. In the tabletop, he's a glorified anti-cheat that ends anybody who thinks they're being cute fiddling with their stats in order to game the system and nab as many upgrades as possible. He's a tool by the DM to say "no, you're not getting away with this." What you saw in the anime is true to how Adam functions as a character.

Adam Smasher should be a challenge even for a maxed out V, not "kind of maybe a challenge" if you decide to gimp yourself with zero upgrades.
adam's fight is just there to move the story along no other purpose. again this boss fight is a plot device.

it is not meant to be hard or challenging. nothing in this game is meant to be hard or challenging. just like the witcher series is not hard or challenging.

this is not the table top game.
this is not a souls like.
this is not a boss battle game.

many RPG's are like this. not hard to understand really.
 
adam's fight is just there to move the story along no other purpose. again this boss fight is a plot device.

it is not meant to be hard or challenging. nothing in this game is meant to be hard or challenging. just like the witcher series is not hard or challenging.

this is not the table top game.
this is not a souls like.
this is not a boss battle game.

many RPG's are like this. not hard to understand really.
many RPGs tried to implement the boss fight to be memorable not just be there, done that, and done

you seem to not understand the points at all
2077 is what it is because of the troubled development so they have to cut the corners to meet the funder's requirements

so the game needs to be continuously updated and fixed to be better games

if you think you know what this game meant to mean what you have already seen, you are wrong
even the inside DEV team still does not fully agree on what the game meant to be

also, you are wrong about the witchers
if the witchers were not meant to be hard or challenging CDPR would not make a fix patch to remove the trick to make the game too easy in the beginning

CDPR makes the game to be interesting to play, so they need to be challenging to hook the player to some degree but not too hard to the point of unwinnable

if you just want the game to be harder you can use easy mode for that
 
I also think that the bosses shoul be harder, like waaaaaay harder, adam should shoot like 20 missiles at once, and move at almost sound speed and jump and punch and everything, but i also think that cyberpunk 2077 its not a gta , or a fallout, or ac, its a more narrative rpg, its almost a visual novel, most of your time in game is used reading and listening to npcs, not fighting, at least the way i play it of course.
 
many RPGs tried to implement the boss fight to be memorable not just be there, done that, and done

you seem to not understand the points at all
2077 is what it is because of the troubled development so they have to cut the corners to meet the funder's requirements

so the game needs to be continuously updated and fixed to be better games

if you think you know what this game meant to mean what you have already seen, you are wrong
even the inside DEV team still does not fully agree on what the game meant to be

also, you are wrong about the witchers
if the witchers were not meant to be hard or challenging CDPR would not make a fix patch to remove the trick to make the game too easy in the beginning

CDPR makes the game to be interesting to play, so they need to be challenging to hook the player to some degree but not too hard to the point of unwinnable

if you just want the game to be harder you can use easy mode for that
i understand it plenty. the difficulties in both games do not matter. the only thing they decide is the point before you become brokenly powerful. their fix in the witcher did nothing.

if they want the games to actually have some difficulty, they would limit the skill points depending on difficulty. they dont do this because the point of both games is story telling.
Post automatically merged:

I also think that the bosses shoul be harder, like waaaaaay harder, adam should shoot like 20 missiles at once, and move at almost sound speed and jump and punch and everything, but i also think that cyberpunk 2077 its not a gta , or a fallout, or ac, its a more narrative rpg, its almost a visual novel, most of your time in game is used reading and listening to npcs, not fighting, at least the way i play it of course.
imo its ok to have narrative style games. im not against having cyberpunk themed souls like, boss battle, etc. i like what CP77 is and i hope we get more variety in genre with cyberpunk theme. The Ascent was an absolutely blast to play for a twin stick cyberpunk themed game.
 
Last edited:
i understand it plenty. the difficulties in both games do not matter. the only thing they decide is the point before you become brokenly powerful. their fix in the witcher did nothing.

if they want the games to actually have some difficulty. they would limit the skill points depending on difficulty. they dont do this because the point of both games is story telling.
if the only point of the game is telling a story
it would be a graphic novel or just plainly movies

to tell stories is one of the points of the most game also

you just speculate something out of uncertainty
how did you know that they didn't try to do something else but failed to do so?
 
Current game is far too easy and is catered entirely towards the lowest common denominator power fantasy, which I hate.

You can fix a lot of it with mods. I am curious as to specific ideas as to How people would make it more difficult, enemy wise, as in what abilities you would like them to have and whatnot.

Easy to reach out to me, brahmax#1946
 
if the only point of the game is telling a story
it would be a graphic novel or just plainly movies

to tell stories is one of the points of the most game also

you just speculate something out of uncertainty
how did you know that they didn't try to do something else but failed to do so?
what are you still so confused about? there is no speculation go look at the interviews and see how they descride what their game is. the information is available to all.
 
Top Bottom