why do you people not understand the point of not being challenging and fair?And? Do Far Cry's ( Far Cry 3 I'm speaking about)QTE bosses complement story?
Games have difficulty levels, if you think something is too easy, you try to play not on easy, but on normal. Also you can make cringe yt video about how easy is to beat some boss (which for some reason is like beginning of this discussion). Game is separate entity and it will tell story different way than anime.
That's simple, yet hard to grasp for some invdividuals. Play Sekiro of some Dark Souls if you want to waste 3 hours of your life to learn how to avoid scripted moves of some character, because there's no way you can beat some of them on first try. But when you will waste 3 hours of your time to learn it oh hey some boss have 2nd or 3rd phase haha, try again. What kind of fun gameplay it is and why people want something similar in games designed to chill out with rich lore, and actual story is beyond my understanding. Plus obviously most of developers want as many players as possible to finish their games.
Like I said: V >>>>>> David, in anime and game, main protagonists are different people. Wow...
It really reminds me discussion about how Witcher 3 combat was "bad" when it was almost perfect for this kind of game.
and what's the reason you bring witcher 3 into this?
in that game, the combat has a variation of depth in many from and the gameplay world complements the kind of story they were trying to tell
when people say harder it's not mean to crank it to the hardest possible
that's the equivalence of there's someone who said he's going to hit the gym today and you expect him to become buff like mister Olympia immediately on that day, that's false logic in your head