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PLEASE Nerf Blunt Weapons. Some Are Ridiculously OP.

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Kieran_Grosvenor

Kieran_Grosvenor

Forum regular
#41
Dec 25, 2020
Getting hit with a baseball bat can do some serious damage tho irl, its a game tho so i can excuse it aha. It has a dildo which has more DPS than most weapons and you can upgrade it
Post automatically merged: Dec 25, 2020

Hexipoo said:
Did it ever occur to you that maybe, just MAYBE, the game is NOT supposed to be borderlands where every rat takes 5 minutes to kill? That maybe a focused build is SUPPOSED to one-shot enemies? Look at the trailers, did you see any super long fights? No, you didn't.

The game isn't the problem, it's your expectation of it.

You DO realize that the wrist launcher will take down EVERYONE in 1 hit that's not immune to the sleep dart? And that you can easily get it before doing the Heist? Purple Quickhacks that you can craft at lvl4 will also kill like 70% of the enemies in the game with 1 actication, from limitless range.

This game is NOT about combat, it was never meant to be Borderlands.
Click to expand...
How is it not about combat, it's got some of the coolest combat i've seen in a while, the reload animations are great, guns sound punchy and all feel different, i'd argue it kind of is like borderlands with less stuff and a more compelling story with some stealth
 
artao5

artao5

Fresh user
#42
Dec 25, 2020
Genocide_13 said:
Isnt that the point? I mean don't we want to have fun? Didn't you put time and effort into a build and now you complain about it??????? It's sad how some just cant be happy that they built a character to wipe out enemies!
Click to expand...
I'm actually role playing my character. I'm having fun. My character's goal isn't to "wipe out enemies." I can do that in any run-of-the-mill FPS. MY character's goal is to deal with this damned chip ... and also his relationship with Panam. And killing as many Scavs as possible. hehe (His parents were ripped apart by Scavs, so he hates them with GREAT passion)
I'm also struggling to maintain my roleplaying by not wandering around with a whomp ton of guns LOL but that can be tough. I try to carry no more than two handguns, my sword, and an assault rifle. Plus a good sniper rifle and smart shotgun in my stash. That would be pretty normal for a merc in Night City. .. But only when on mission. OFF mission just a couple handguns and a katana. But in the game it's then a PITA to re-equip every time you get into a firefight, especially when leaving stuff in my stash. I break that roleplaying when I run around and pick up every freakin item I can from defeated enemies to scrap them. But I DO try to immediately scrap them after I've collected everything. Not just carry them around.
Using way-OP weapons is not fun to me. It's boring.
PLUS!! Considering I can get such weapons, I assume the NPCs can as well. So if I come up against some schmuck with a baseball bat and think, "HECK! I've got this here katana, a smart assault rifle, a tech pistol, and a power pistol. This guy should be cake." But then dude wallops me with this stupid powerful baseball bat and takes me out in one hit. Not that that HAS happened to me, but it COULD happen. It's just ....... <sigh>

Good lord!! What can of worms have I opened here?
 
Last edited: Dec 25, 2020
Cloud7

Cloud7

Forum regular
#43
Dec 25, 2020
Nerf Blunt weapons?

Angry Joe Voice: AR AR ARRRE YOU OUTTA YOUR MIND?????

Nothing wrong with them..........
photomode_21122020_160654.png
 
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hulkman2456

hulkman2456

Forum regular
#44
Dec 25, 2020
I shouldn't be able to get a 600DPS sword when I'm fighting Sasquatch. Either decrease base states of weapon drops. Or increase boss fights in difficulty.
 
flippimonkey

flippimonkey

Forum regular
#45
Dec 25, 2020
In my most humble opinion the entire gear system needs to be reworked from the ground up. Clothes shouldn't have stats. Just cyber mods, weapons, and player attributes / perks. That way you can dress as you like, and it puts cyber ware front and center. As it should have been. Cuz it's called CyberPunk... And why are there 3 decimal places being shown in the description for some stats? Seriously? So unfinished...

Try any late game weapon. With enough mods you can one shot anything. I have nothing in blades. Grabbed a late game iconic sword and I was able to decapitate 8 npc's before any of them could react. Did the same with a baseball bat. Zero perks and 6 strength. Played Fatal Whacka Moles for a day then got bored.
 
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G

gaktem

Forum regular
#46
Dec 25, 2020
The combat is very easy even without the op weapons. The problem is enemies are too passive, they are too slow to react and didn't have any defensive abilities to counter. They should have raised their weapons to block or counter, instead they just stumbles again and again. The netrunners took like 10 seconds to upload their virus and hide behind cover at all times. Why do enemy's melee attacks goes into slow mode when striking the player? Why only have one attack pattern? Guns can shoot thru walls, but the melee weapons are like 2 children swinging toys at each other. Why are there no special moves for melee weapons? CDPR improved alot in combat variety, non linear level design and movement. But the enemies are still braindead like in Witcher 3, combining with the monotone of attack patterns makes it boring afterawhile. They really need to invest in combat designers.

Other games improved on this by having flashy special moves, multiple enemy attack patterns that require the player to react. God of War would be a very boring game without the special moves.
 
artao5

artao5

Fresh user
#47
Dec 25, 2020
flippimonkey said:
In my most humble opinion the entire gear system needs to be reworked from the ground up. Clothes shouldn't have stats. Just cyber mods, weapons, and player attributes / perks. That way you can dress as you like, and it puts cyber ware front and center. As it should have been. Cuz it's called CyberPunk
Click to expand...
I agree that the gear system needs reworking, but regarding the clothes having stats ... That's actually lore-accurate. It IS indeed called Cyberpunk, but it's based on the RPG. And in that RPG, clothes indeed can have various stats, including armor protection. In this game tho, it DOES get a bit ridiculous. Totally.


gaktem said:
Why are there no special moves for melee weapons?
Click to expand...
Melee weapons DO have special moves. At least some do. The katana for instance. I learned this by reading the Database in the game, under Combat > Melee.
If you have a katana as your currently selected weapon, but it's sheathed, you can hit the attack button to do a quick-draw strike that's actually fairly powerful. There's also strikes you can do while jumping or dodging, plus the powerstrike, the quickstrike, and the block strike.
 
Last edited: Dec 25, 2020
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Rawflux

Rawflux

Fresh user
#48
Dec 25, 2020
The re-works & balancing you speak of only hold credence + value + logic when applied to multiplayer / on-line multiplayer. Now if you made the same argument for Cyberpunk On-line, i would fully agree, but this is not the case.

The day this holds weight in single player games we are all very much more doomed than we are in various aspects when it comes to gaming as an industry and as a whole. Every single player and most multiplayer games have a very simple / engrained & usable solution for every player that finds things too easy for their preference in-game = it's as simple as stripping pieces of gear or not using certain perks / skills / "O.P Weapons"

This is almost entirely possible with every game in the last 10 years or more, but rarely if ever utitilized and implamented by groups of gamers that want specific changes to the overall mechanics and coding of any game they may find too easy or whatever iteration of issue they may have without any exercise of effort on their own behalf.

It is so simplistic to do + you always have various options and means to accomplish this and it's completely free of required effort and work on often overworked & over burdened developers to implament, just to cater to usually the minority of said games player base.

Upon close inspection the alternatives you suggest heavily lean towards a very selfish and self centered view of how said issues should be handled, that again in the vein of being selfish = requires no effort on your part.

I honestly wasn't going to add to this ridiculous topic as i honestly thought it was an extended troll, but sadly have reading quite a few similar posts and threads on this site, of quite ludicrous requests / wants. I am all for being heard by developers and have important community wants / changes added to better the game, but currently there are much more important issues.

Not to mention, even if you weren't willing to exercise your own will over a game... The simpler solution to this issue (down the road) would be to have another Difficulty setting or two, much easier to work with on the dev side and achieves what you claim to seek and want, though i have a sneaking suspicion this would not appease you :(

I mean no ill will, but honestly take a step back and exam what it is you are stating and requesting from a dev team that has way more on their current plate to worry about and deal with, then this...
 
Last edited: Dec 25, 2020
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H

Hexipoo

Forum regular
#49
Dec 25, 2020
artao5 said:
I agree that the gear system needs reworking, but regarding the cloths having stats ... That's actually lore-accurate. It IS indeed called Cyberpunk, but it's based on the RPG. And in that RPG, clothes indeed can have various stats, including armor protection. In this game tho, it DOES get a bit ridiculous. Totally.



Melee weapons DO have special moves. At least some do. The katana for instance. I learned this by reading the Database in the game, under Combat > Melee.
If you have a katana as your currently selected weapon, but it's sheathed, you can hit the attack button to do a quick-draw strike that's actually fairly powerful. There's also strikes you can do while jumping or dodging, plus the powerstrike, the quickstrike, and the block strike.
Click to expand...
You also do a massive damage up swing if you attack from a slide. Also, it doesn't need to be sheathed, just on the side so you see the hilt. It goes there if you don't attack for a while. Buuuut there is no giant blinking SPECIAL SUPER HYPER ATTACK button in the middle of the screen so people think there are no special attacks.
Post automatically merged: Dec 25, 2020

hulkman2456 said:
I shouldn't be able to get a 600DPS sword when I'm fighting Sasquatch. Either decrease base states of weapon drops. Or increase boss fights in difficulty.
Click to expand...
Except that bosses in mainstory missions scale. It doesn't matter. The bosses are tuned for bad builds, that's the issue. If you have a focused build you'll one-shot them. This is done to prevent enemies from being impossible for certain players who just willy-nilly put points into random shit without a single thought. Look around, the forums are full of people complaining that the game is too hard.
 
Last edited: Dec 25, 2020
JaggedJustice

JaggedJustice

Fresh user
#50
Dec 25, 2020
Yeah, let's nerf that baseball bat that does maybe 150 damage a hit (roughly what they would be doing with a mind shattering 400 dps) while there are pistols doing 35,000+ damage headshots and the projectile launcher literally ohkoing everything in the game with tranq darts.
 
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H

Hexipoo

Forum regular
#51
Dec 25, 2020
JaggedJustice said:
Yeah, let's nerf that baseball bat that does maybe 150 damage a hit (roughly what they would be doing with a mind shattering 400 dps) while there are pistols doing 35,000+ damage headshots and the projectile launcher literally ohkoing everything in the game with tranq darts.
Click to expand...
Add a 0 to the headshot damage of pistols. Even 350k isn't that high.
 
Aetrion

Aetrion

Fresh user
#52
Dec 25, 2020
Everything in this game is OP right now. Even the really bad weapons can be made OP by upgrading them enough and getting mods for them.

Combat balance is one of the biggest things that CDPR absolutely dropped the ball on.
 
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Hexipoo

Forum regular
#53
Dec 25, 2020
Aetrion said:
Everything in this game is OP right now. Even the really bad weapons can be made OP by upgrading them enough and getting mods for them.

Combat balance is one of the biggest things that CDPR absolutely dropped the ball on.
Click to expand...
As I said, the combat is balanced for bad builds. If you don't stack headshot damage, for example, guns like the Overture revolver is fine. If you do, shit gets outta hand. FAST.
 
Aetrion

Aetrion

Fresh user
#54
Dec 25, 2020
Hexipoo said:
As I said, the combat is balanced for bad builds. If you don't stack headshot damage, for example, guns like the Overture revolver is fine. If you do, shit gets outta hand. FAST.
Click to expand...
Optimizing your character is part of the fun of an RPG though, so they really need to make sure that the game doesn't get worse when you do so. Especially when you're talking high difficulty settings, they should be meant for people who understand how to get the most out of their character.

The way the game is currently balanced would be bad even if the enemies were super tough though. Half the broken things in the game can kill enemies without them even being able to respond at all, and the other half scale damage to such an absurd degree that enemies would have to be insane bullet sponges and impossible to defeat with a non-optimized weapon to be a challenge to them.

The power curve for skills needs to be closer to something like Skyrim, where a daedric sword with 100 skill, honing and enchantments is maybe 10 times more damaging than a random iron sword at minimum skill. That's a big enough difference to make leveling up worthwhile and necessary, but not so huge that the iron sword can't kill high level enemies at all.
 
Hooondo

Hooondo

Forum regular
#55
Dec 25, 2020
Unfortunately, Cyberpunk isn't complete enough to care about balance.
 
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artao5

artao5

Fresh user
#56
Dec 25, 2020
Hexipoo said:
You also do a massive damage up swing if you attack from a slide. Also, it doesn't need to be sheathed, just on the side so you see the hilt. It goes there if you don't attack for a while. Buuuut there is no giant blinking SPECIAL SUPER HYPER ATTACK button in the middle of the screen so people think there are no special attacks.
Post automatically merged: Dec 25, 2020
Click to expand...
Ah yes. I forgot about slide attacks. .. And it doesn't need to be sheathed? Huh. Interesting. The Database says otherwise, unless I misunderstood it. (which is entirely possible.)

JaggedJustice said:
Yeah, let's nerf that baseball bat that does maybe 150 damage a hit (roughly what they would be doing with a mind shattering 400 dps) while there are pistols doing 35,000+ damage headshots and the projectile launcher literally ohkoing everything in the game with tranq darts.
Click to expand...
Okay, yeah. Just about everything is pretty OP. There's also legendary lead pipes that do similar damage to the bat. uuhhh. huh? o_O
My point tho is that regarding the bat and other blunt weapons, they're seriously ridiculous.
The bat does over three attacks per second. I don't care HOW cybered up and nerve-jacked you are, NO ONE is going to be swinging a baseball bat three times per second. Not even Adam Smasher.
 
H

Hendersen43

Fresh user
#57
Dec 25, 2020
artao5 said:
I mean, seriously. C'mon now. Seriously.
A legendary baseball bat that does almost 400dps? That's more than my Legendary/Iconic pink katana. And the bat has a higher chance of causing bleeding. PLUS it's like 35,000 eddies. That's ridiculous.
And I've seen an "epic" lead pipe that does over 300dps. Ridiculous.
I get that blunt weapons are non-lethal (Not that going non-lethal is really worth it aside from personal role-playing preferences. You don't get credit for taking out baddies unless you fully kill them.) But that's no reason to give them such ridiculously massive DPS and other stats.
Click to expand...
I have a 1.2k DPS katana
 
P

Pandozaur

Senior user
#58
Dec 25, 2020
artao5 said:
I mean, seriously. C'mon now. Seriously.
A legendary baseball bat that does almost 400dps? That's more than my Legendary/Iconic pink katana. And the bat has a higher chance of causing bleeding. PLUS it's like 35,000 eddies. That's ridiculous.
And I've seen an "epic" lead pipe that does over 300dps. Ridiculous.
I get that blunt weapons are non-lethal (Not that going non-lethal is really worth it aside from personal role-playing preferences. You don't get credit for taking out baddies unless you fully kill them.) But that's no reason to give them such ridiculously massive DPS and other stats.
Click to expand...
The game is super easy whatever you use/do. Also blunt weapons have different perks than blades and you totally ignore this, come on.
 
Rawflux

Rawflux

Fresh user
#59
Dec 25, 2020
Moving on, but Happy Holidays everyone and i honestly do hope you recieve the changes you are requesting regardless of it's importance to myself or anyone for that matter. Regardless of my view on any Cyberpunk topic i do reply or respond to = i do feel as though we should all in some degree recieve the changes we either want or feel is required for the betterment of this game as a whole.

This game like any other game that deserves feedback and communtiy suggestions to make it better as a whole only truly works when we work together objectively and not divided subjectively as simple views and opinions seperate us from what is truly important and that is constructively and maturely informing CDPR of our hopes + wants for this game to become great.
 
Kieran_Grosvenor

Kieran_Grosvenor

Forum regular
#60
Dec 25, 2020
Like the fat ass dildo? Stronger than my katana mate.
 
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