Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    SUGGESTIONS
  • STORY
    MAIN JOBS SIDE JOBS GIGS
  • GAMEPLAY
  • TECHNICAL
    PC XBOX PLAYSTATION
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
Menu

Register

PLEASE Nerf Blunt Weapons. Some Are Ridiculously OP.

+
Prev
  • 1
  • 2
  • 3
  • 4
  • 5
Next
First Prev 4 of 5

Go to page

Next Last
n050up4u

n050up4u

Rookie
#61
Dec 26, 2020
hulkman2456 said:
The game does need rebalancing. One example: Sasquatch. She's a boss. If you use weapons. She can heal it. But when you use a melee weapon, she's a joke. This shouldn't happen. This should only happen if I was fighting her in New Game +.
Click to expand...
She's not an end game boss.. I encountered her early on. Fight was over in a minute or so. But I also kept her stunlocked.
 
faverodefavero

faverodefavero

Forum regular
#62
Dec 26, 2020
Everything is OP and unbalanced, combat is way too easy or just hard for the wrong reasons (sponges, 1hit deaths...)
 
  • RED Point
Reactions: Kaspar.Hauser
n050up4u

n050up4u

Rookie
#63
Tuesday at 2:30 PM
faverodefavero said:
Everything is OP and unbalanced, combat is way too easy or just hard for the wrong reasons (sponges, 1hit deaths...)
Click to expand...
Have you met Skippy?

Second note on that, get 5000 armor, get sword perk for +30% armor when moving.. hit lvl 50 with at least 10 skill in blades. Maxtac cant hurt you no more.
 
Cataclysmm

Cataclysmm

Fresh user
#64
Tuesday at 2:47 PM
Hmm, maybe compare the risk of injury (A) hitting someone in the face with a bat, (B) Shooting someone with a 400 dps handgun in a ballistic vest/helmet, or (C) Stabbing someone with a 400 DPS knife in a vest/helmet. A lot depends on your skillset of course, armor mods, perks, etc. But in all honesty, the impact force of being hit with an aluminum bat would be in the neighborhood of 6000-8000 LBS of force causing your head to experience a rapid acceleration and deceleration as well as being deformed to half it's original diameter. Think about the brain slamming around inside your skull, the shattered cranium, massive internal hemorrhaging. Shoot me please, lol. I think it's spot on.
 
  • RED Point
Reactions: Kaspar.Hauser
Simpson3000

Simpson3000

Fresh user
#65
Tuesday at 3:08 PM
Just be carefull that your asks for making very hard as hard as it should be, not making the easierst difficulty as hard aswell with adjusting the wrong gearwheels in this game mechanics.
 
  • RED Point
Reactions: Agent-94 and Kaspar.Hauser
Krul2k

Krul2k

Forum regular
#66
Tuesday at 4:39 PM
I'll be honest, i never much understood all the crying over nerf pistols, nerf this that an next thing and make everything darksouls.

That said, ive played pistols, shotguns, sniper, assault, smg and hacking, now im doing street brawler with nothing more than a crow bar just now at lvl 7 and its easier and fasterat current lvl than anything i've experienced so far but also a tad boring if im honest.

I just walk/dodge from target to target going bop, bop, hardly taking dmg and moving on, and this at lvl 7, atleast with the other options i felt progression, i felt V become better, more powerful and more challenged at this stage.

I'll stick with it but if it continues as is this is easily the most busted build i've played outside wiping full areas out with hacking at higher lvls, i mean i've took on skulled cyberphyco dudes and just stood there going bop, stunned, bop, stunned until there dead, which doesn't take long
 
Simpson3000

Simpson3000

Fresh user
#67
Tuesday at 6:17 PM
Krul2k said:
I'll be honest, i never much understood all the crying over nerf pistols, nerf this that an next thing and make everything darksouls.

That said, ive played pistols, shotguns, sniper, assault, smg and hacking, now im doing street brawler with nothing more than a crow bar just now at lvl 7 and its easier and fasterat current lvl than anything i've experienced so far but also a tad boring if im honest.

I just walk/dodge from target to target going bop, bop, hardly taking dmg and moving on, and this at lvl 7, atleast with the other options i felt progression, i felt V become better, more powerful and more challenged at this stage.

I'll stick with it but if it continues as is this is easily the most busted build i've played outside wiping full areas out with hacking at higher lvls, i mean i've took on skulled cyberphyco dudes and just stood there going bop, stunned, bop, stunned until there dead, which doesn't take long
Click to expand...
If the boxing quest in arroyo vs that guy with his military arm and the fight versus the animal rhino goes as easy peasy as your present gameplay then you can return and give us an update :)
 
ottffss1

ottffss1

Forum regular
#68
Tuesday at 6:30 PM
Krul2k said:
I'll be honest, i never much understood all the crying over nerf pistols, nerf this that an next thing and make everything darksouls.

That said, ive played pistols, shotguns, sniper, assault, smg and hacking, now im doing street brawler with nothing more than a crow bar just now at lvl 7 and its easier and fasterat current lvl than anything i've experienced so far but also a tad boring if im honest.

I just walk/dodge from target to target going bop, bop, hardly taking dmg and moving on, and this at lvl 7, atleast with the other options i felt progression, i felt V become better, more powerful and more challenged at this stage.

I'll stick with it but if it continues as is this is easily the most busted build i've played outside wiping full areas out with hacking at higher lvls, i mean i've took on skulled cyberphyco dudes and just stood there going bop, stunned, bop, stunned until there dead, which doesn't take long
Click to expand...

yeah hacking and melee are more busted than guns tbh. though I prefer Katana/blades to crow bar but essentially it is the same. Katana / blades are actually better than blunt as attack speed is faster and just "stun locks" anything while doing fast attacks.
 
Krul2k

Krul2k

Forum regular
#69
Tuesday at 7:08 PM
Simpson3000 said:
If the boxing quest in arroyo vs that guy with his military arm and the fight versus the animal rhino goes as easy peasy as your present gameplay then you can return and give us an update :)
Click to expand...
I've never did the boxing tbh on any char, i attempted it once and it seemed broke so i never tried again, broke as in blockihg etc didnt seem to matter and if i dodged they'd just 360 an still hit me.

Good chance i was just rubbish though :)

That said, it was one of the reasons i did street brawler was to put points in certain perks to try it out
 
K

Kaspar.Hauser

Forum regular
#70
Tuesday at 7:14 PM
So single player games doesn't need balancing between the damage the weapon do, how fast you reload, how many hits you do per second, how much ammo you carry, and how many enemies you find per encounter?

I don't know what kind of reasoning is that. But I'm pretty sure that, if in the singleplayer campaign of Borderlands, or in Fallout 4/3/NW, The Witcher 3, and many other singleplayer games you could just trample enemies, one shooting them, on the HARDEST difficulty of the game, there would be a common sense that the game is unbalanced and broken.

But if it happens in Cyberpunk 2077, it's suddenly "Ok, because it's a single player".

Balancing AI difficulty and stats is something that happens even in racing games, strategy games, sports games, and so on, it's a common sense.

It's not because they're meant to be played offline that makes the balance irrelevant.

People are complaining because you can almost always one shot enemies while never concerning about taking damage in the HIGHEST difficulty settings.

If it happened only in "Very Easy" settings, it would be OK.

What kind of sad "unbalanced gaming mechanics in single player games is allllright, folks! Just don't play it, don't use it." is that?

"Oh, yeah, I'll put a lot of overpowered and unbalanced upgrades here, that can actually break the game experience on very hard settings and that's ok, because the player can always never use them" --> What kind of development mindset is that?

But the worse of all is "Combat is not important".

Is this a joke? NCPD and some secondary missions are 100% combat! Combat is a main core of this game!

There's even no character interaction linked to most of this missions, they're all about combat!
 
  • RED Point
Reactions: artao5
P

piotrrk

Forum regular
#71
Tuesday at 8:37 PM
Kaspar.Hauser said:
I don't know what kind of reasoning is that. But I'm pretty sure that, if in the singleplayer campaign of Borderlands, or in Fallout 4/3/NW, The Witcher 3, and many other singleplayer games you could just trample enemies, one shooting them, on the HARDEST difficulty of the game, there would be a common sense that the game is unbalanced and broken.
Click to expand...
In Skyrim you can pretty much one-shott Karstaag with typical alchemy/bs/enchanting set of gear on highest difficulty level, yet most people that played that game have barely any knowledge of the game mechanics, which is quite obvious when seeing their forums posts. Similarly in Cyberpunk most of the stats is related to your and enemy level and if you don't follow a specific meta-build you aren't punished for it. It's quite apparent in Cyberpunk systems that they did everything not to punish players for their builds and decisions. You don't need legendaries, you don't need perks in fire arms or melee weapons to use them etc. You won't get locked from missions due to stat check.

And "hardest" difficulty in such games is just lame "enemies have millions of HP and deal millions of damage". For cyberpunk you can quickly see which site used the game materials to describe difficulty levels as they copy paste the same vague descriptions.

Kaspar.Hauser said:
Balancing AI difficulty and stats is something that happens even in racing games, strategy games, sports games, and so on, it's a common sense.
Click to expand...
If it's broken then why not. But if you now nerf netrunning to be only suplementary damage then people will be angry, will be forced to drop that build to other that is better. Change against player agenda and against player power progression. That serves no purpose if you aren't really getting a "new game" for those new rules.

And as the game is level driven you can have at level 50 random epic baseball bat with 1800 damage on it label yet pretty much do same one-shot damage as something with 180 damage on the label. Gear can only sway the power level by like a level or two but that's max. They would have to change more than labels on a weapon.
 
Last edited: Tuesday at 8:53 PM
K

Kaspar.Hauser

Forum regular
#72
Tuesday at 9:17 PM
Nobody is asking for enemies to have "millions of health", but at least some decent natural armor, better AI, some natural damage, combat strategy.

Because as it is, it's only PUNISHING those that learned their progression system, and upgraded in a REGULAR way with bland combats (one shot/bash, one kill) since the beggining of the game in the hardest difficulty.

Skyrim is from 2011, we're almost in 2021.

So if a game from almost 10 years ago, that was great, but had this flaw in combat system, it's ok for cyberpunk to copy the SAME flaw? Not only the same flaw, but build several paths, so all players can experience the same flaw, since the beggining of the game?

I mean, if you invest in Reflexes, you'll one shot enemies with SMGs/assault rifles and so on, investing in Body, you'll one shot enemies with shotguns/blunt weapons, investing in intelligence and hacking, you'll kill enemies without them even seeing you, so to make them all equal, they'll all must have the same problem?

I don't even mentioned technical ability, because if you craft your own gear, you can pretty much one shot anyone with silencer and smg, having Reflexes 3 and no skill points in it, using a weapon 10 levels below your character, in VH difficulty.

There are a lot of great games, GTA V, Far Cry 3, The Division, Far Cry 4, that could have this ONE/TWO better build/weapon but in general were very balanced, some of them not even RPG, and people complain about that, and that's ok. Even the with the best weapon, sometimes you couldn't simply walk around and one shot enemies.

But in Cyberpunk 2077, the "solution" was making almost all builds flawed, and the ones complaining suddenly became guilty of using the upgrading system?

Come on guys.

You know, if people want to trample enemies, one shooting them, that's alright. You can have your fun in "easy" mode, even "normal" mode. But at least leave the "Hard" and "Very Hard" to those who want to face some challenge after learning the progression system. Is this too much to ask?
 
G

Gorance

Forum regular
#73
Tuesday at 9:19 PM
400 dps hahahahahaha srry but come on :D .. try like 3000 dps :D
 
K

Kaspar.Hauser

Forum regular
#74
Tuesday at 9:24 PM
Simpson3000 said:
Just be carefull that your asks for making very hard as hard as it should be, not making the easierst difficulty as hard aswell with adjusting the wrong gearwheels in this game mechanics.
Click to expand...

Nobody wants the game to be impossible on very easy or in normal. But one shooting enemies around on Very Hard difficulty is completely flawed.
 
P

piotrrk

Forum regular
#75
Tuesday at 9:26 PM
Kaspar.Hauser said:
combat strategy.
Click to expand...
That's highly unlikely. Simple algorithms can't win with a human - you will always be dissapointed after you cracked it way of operating.
 
K

Kaspar.Hauser

Forum regular
#76
Tuesday at 9:35 PM
piotrrk said:
That's highly unlikely. Simple algorithms can't win with a human - you will always be dissapointed after you cracked it way of operating.
Click to expand...
Even so, at least make enemies flank the player, use supressing fire, flashbangs, spread around, retreat.

There are several ocasions where you approach an enemy and it doesn't react. Some of them just turn off, or keep their position in the same place, shouting.

When they react, in very hard difficulty, it takes a very long time, specially if they are the remaining one or two in the battlefield. Am I the only one experiencing this?
 
hulkman2456

hulkman2456

Forum regular
#77
Tuesday at 9:51 PM
n050up4u said:
She's not an end game boss.. I encountered her early on. Fight was over in a minute or so. But I also kept her stunlocked.
Click to expand...
All the bosses except Smasher are crap. And I'm not doing anything special. I don't upgrade or craft weapons. I just find better weapons and max out strength. And done, bosses are easy. I didn't even pour yellow points into the blunt weapon system. Everything was left stock.
 
P

piotrrk

Forum regular
#78
Tuesday at 9:53 PM
Kaspar.Hauser said:
When they react, in very hard difficulty, it takes a very long time, specially if they are the remaining one or two in the battlefield. Am I the only one experiencing this?
Click to expand...
Overall enemies can bug out plus they have a loop they follow. Especially on bosses - they attack, then they retreat for you to heal. Then they attack to yet again retreat or just do nothing for a moment for player to "catch up" :)

Skyrim could not handle enemies bow skill so they gave them perfect aim so to avoid being hit you had to dodge after or at the moment of fire (Dwemer construct could one shot you if you don't have enough armor) :) Cyberpunk could not handle enemy skill so they implemented "AI Pause" technology from the future!
 
  • RED Point
Reactions: Kaspar.Hauser
K

Kaspar.Hauser

Forum regular
#79
Tuesday at 10:04 PM
hulkman2456 said:
All the bosses except Smasher are crap. And I'm not doing anything special. I don't upgrade or craft weapons. I just find better weapons and max out strength. And done, bosses are easy. I didn't even pour yellow points into the blunt weapon system. Everything was left stock.
Click to expand...
There are videos of people, you know, "smashing" Smasher with a "dildo".

And he is one of the better programmed enemy in the game.
Post automatically merged: Tuesday at 10:07 PM

piotrrk said:
Overall enemies can bug out plus they have a loop they follow. Especially on bosses - they attack, then they retreat for you to heal. Then they attack to yet again retreat or just do nothing for a moment for player to "catch up" :)

Skyrim could not handle enemies bow skill so they gave them perfect aim so to avoid being hit you had to dodge after or at the moment of fire (Dwemer construct could one shot you if you don't have enough armor) :) Cyberpunk could not handle enemy skill so they implemented "AI Pause" technology from the future!
Click to expand...
In Cyberpunk 2077 is the opposite. You're the Dwemmer construct that one shot anything.

They gave the player wall hack, auto aim guns, infalible flashbangs, absurd damaging meele, but forgot to make AI addapt to that. There's some enemies on Tyger Claws immune to smart weapons (one or two, in a gang of 5).
 
Ikarus275

Ikarus275

Fresh user
#80
Thursday at 1:39 PM
Game is so broken and unbalanced, you dont even need a gun or anything when going for quickhacks...
later in the game all is used was suicide, system reset and maybe detonate grenade.
thats it. no meds, no grenades, no clothes, nothing. on very hard.
got so annoyed with ping, distract enemies or the totally annoying breach prot (just remove it from the game , CDPR, really! ) so i even stopped using those features and just ran around naked doing the missions.
the only difference between easy and very hard is the insane dmg output of the npcs... they just one hit you no matter what stats, armor, resistance you have.
everything else stays the same.
its the same shitty ai, no tactics being used by them, they act like totally brainless walking dead.
i wonder if anyone at cd project red ever played the game within the late/end game ..
lets be honest, those quickhacks are so op , they turn the whole game into a walk in the park because you literally do nothing besides watching all the enemies kill themselves while you wait and read a book or watch a movie while "playing" this game.

 
Last edited: Thursday at 2:09 PM
  • RED Point
Reactions: Gorance
Prev
  • 1
  • 2
  • 3
  • 4
  • 5
Next
First Prev 4 of 5

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2018 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.