Nobody is asking for enemies to have "millions of health", but at least some decent natural armor, better AI, some natural damage, combat strategy.
Because as it is, it's only PUNISHING those that learned their progression system, and upgraded in a REGULAR way with bland combats (one shot/bash, one kill) since the beggining of the game in the hardest difficulty.
Skyrim is from 2011, we're almost in 2021.
So if a game from almost 10 years ago, that was great, but had this flaw in combat system, it's ok for cyberpunk to copy the SAME flaw? Not only the same flaw, but build several paths, so all players can experience the same flaw, since the beggining of the game?
I mean, if you invest in Reflexes, you'll one shot enemies with SMGs/assault rifles and so on, investing in Body, you'll one shot enemies with shotguns/blunt weapons, investing in intelligence and hacking, you'll kill enemies without them even seeing you, so to make them all equal, they'll all must have the same problem?
I don't even mentioned technical ability, because if you craft your own gear, you can pretty much one shot anyone with silencer and smg, having Reflexes 3 and no skill points in it, using a weapon 10 levels below your character, in VH difficulty.
There are a lot of great games, GTA V, Far Cry 3, The Division, Far Cry 4, that could have this ONE/TWO better build/weapon but in general were very balanced, some of them not even RPG, and people complain about that, and that's ok. Even the with the best weapon, sometimes you couldn't simply walk around and one shot enemies.
But in Cyberpunk 2077, the "solution" was making almost all builds flawed, and the ones complaining suddenly became guilty of using the upgrading system?
Come on guys.
You know, if people want to trample enemies, one shooting them, that's alright. You can have your fun in "easy" mode, even "normal" mode. But at least leave the "Hard" and "Very Hard" to those who want to face some challenge after learning the progression system. Is this too much to ask?