there are too many op card in ng deck. i am tired of playing aganist it.
Double ball Lockdown is pretty much unbeatable.Really? As anything else than Shupe I mean..
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Or do you mean double ball? (which shouldn't be a thing/likely future patch)
This is so funny. I been trashing nilfgaard all day today especially seize decks. Lolthis faction is way disbalanced here are the reasons:
- their units are way too cheap for their abilities, so cheap, some players play 10 (!!!) tactics cards in a starting deck, with no units at all. all they do is just play your units.
- their tactics and some unit cards let them draw and play 3 (!!!) cards sometimes, while you just pull 1 card... that's just ridiculous. you can't beat someone when he plays 3 cards versus your single one...
- some of their 8 provision cards can pull ANY power/provision card from your entire deck and play it... for how cheap their cards are, they will always outplay you because they are pulling your strongest cards, all day long
- with more than 12 tactics cards in their deck, i see them all the time seizing my units with power of 6 with leader abilities... and then restore his leader abilities with 2 other cards, because the restore cards are so cheap... it may even have been 3 times he restored his leader abilities, because of his tactics cards... it's just ridiculous how imbalanced this faction is...
- people who have seen this imbalance are all switching to this Nilfgaard faction because it doesn't take much effort to win, pretty much any opponent from other factions...
- it's literally like every 2 out of 3 opponents i meet are Nilfgaard... guess why? it's just abuse now... and guess what.. i lose like 8 out of 10 matches every time to Nilfgaard... and don't get me wrong, i'm no retard, i have a very strong Monster deck... but it's just no match to the imbalanced Nilfgaard... all they do is Lock, Poison, Lock, Poison, Spawn and Play your strongest Cards, Reuse and reuse their Leader abilities, Seize Units, Tactics, Tactics, Tactics... you just can't do anything to them with any other faction... well, i haven't tried Syndicate faction, but i suspect same will happen to them too.... when i do win, it's because i got lucky, i got a good hand, the opponent got a sh*tty hand, or he just dumbed out and made couple of mistakes and it cost him a game...
Please NERF the Nilfgaard.. i came here because i'm so frustrated with this abuse of that way OP imbalanced faction... PLEASE do something...
i will never give them GG because they are abusing this imbalance!
It is very beatable I have beaten double ball dozens of times. NR Is the best way to defeat it I have found.Double ball Lockdown is pretty much unbeatable.
Double ball Lockdown is pretty much unbeatable.
pretty much this. But my solution is that gold cards should not be duplicable. Solves many problems with many deckI just had a guy play Bribery three times against me, pulled Vernossiel twice and topped it off with Isengrim. That deck has 20 freaking units and 5 special cards. G-G. Except I don't gg nilfgaard.
But also, I don't think there's really a way to "fix" nilfgaard. Every archetype nilfgaard ever had was just infuriating to play against. Going back to beta. I have not run into a single ng deck I legit had "fun" playing against. Even when I wipe the floor with them. Spies, reveal, enslave, poison, renew, you name it. Freaking MILL. You gotta be a certain kinda person to play those decks, all I'm saying.
Devs seem to love them, though. Give them all the insane cards. "Destroy a unit with status." Why not "Destroy a unit whose name has letters?" What the hell. 11-point defender. Renew hero power. Move card from graveyard to deck. Steal a card of your choice and put it in your deck. Create the best card from your opponent's deck and play it against him. Copy any of those for even more fun!
I mean, come on. There's no way to fix this. Just deal with them. Tech against them. No gg.
I think gold removal (especially some that Nilfgaard has access to) is often too strong. Vilgefortz for instance is a card with an alleged downside that often ends being an upside (pulling out a high P card that doesn't get its deploy effect)
Since Muzzle lost the tactic tag though the only tactics I dislike are the RNG 'create' ones. The rest might be tedious/boring to play against, but I wouldn't call them OP. Poison is a problem in and of itself across factions that needs a general rework.
In the current meta though, with Mystic Echo, that Syndicate Hoarding ability, NR with its Falibor, Philippa, Vissegerd nonsense, I'd not call Nilfgaard 'OP' just very inflexible and often frustrating. I feel like engines are overtuned leading to many trying to counter it with removal heavy decks. Said removal heavy decks punish the balanced/healthier decks more so than the actual engine/OP decks though. Making the meta unenjoyable all around.
Nilfgaard currently is just a symptom of the greater disease plaguing the game, the fact that balance is nonexistent. Lots of cards have been a problem for months, others have been unusable for months. People that defend HC will often say 'well the meta is much more diverse now, all factions see play!' that's because so many factions and decks do the exact same thing with the only difference being the card art.
Lol, not to take away from the NG thread, but this made me laugh. Dude, the deadeye is my most consistent deck. It's what I play when I actually feel like winning, not messing around. It does well against NG, too, incidentally. Tinker.I would love some deadeye deck to play. But no chance for that.
Everything is beating that.
I guess is good for you.Lol, not to take away from the NG thread, but this made me laugh. Dude, the deadeye is my most consistent deck. It's what I play when I actually feel like winning, not messing around. It does well against NG, too, incidentally. Tinker.
I guess is good for you.
My last success with them was on early ranks.
I had been blind when it came to ST units, mostly I will try to convince others that ST units suck (Hattori and Ele'yas my recent pursue and luckily Ele'yas had been reworked to be viable in some decks). But I had never been this blind in the love for a faction I believe. Kind of justifying double Ball saying it is draw dependent is actually funny. What is not draw dependent in Gwent? Unless you are playing hyper-thin NG deck, every deck and every game has draw dependency.Draw dependent but ok..
Annoying how?Deadeye ambush is really annoying. I play alot of NG and deadeye ambush is one of the most annoying decks around, really.
I had been blind when it came to ST units, mostly I will try to convince others that ST units suck (Hattori and Ele'yas my recent pursue and luckily Ele'yas had been reworked to be viable in some decks). But I had never been this blind in the love for a faction I believe. Kind of justifying double Ball saying it is draw dependent is actually funny. What is not draw dependent in Gwent? Unless you are playing hyper-thin NG deck, every deck and every game has draw dependency.
Double ball with lockdown, if they get the draw, and they usually do, your done.This is so funny. I been trashing nilfgaard all day today especially seize decks. Lol
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It is very beatable I have beaten double ball dozens of times. NR Is the best way to defeat it I have found.
By thinning deck, Adding Spies(Roderick and Joachim) etc, it's not 100% Double ball in all games obviously, but it's very consistent.Well, I've played double ball, and I think it's a terrible thing and should not be possible. But my experience tells me it is very draw dependent, despite Matta and with Assire. With Lockdown, you depend even more on double ball than say with Imperial Formation.
If you build a deck dependent on double ball, you're often in trouble if you don't draw hands that allows you to play ball twice, which is quite often. Imperial Formation can perhaps survive that, but how could lockdown possibly..
Anyways, I'm not so good, but I'm having real issues finding lockdown viable in any way. It used to be, it was even my favourite leader, and many variants of Usurper was possible/viable.
Lockdown is really viable, I don't understand how it isn't and how different sites don't mention it as a viable leader, I usually loose against lockdown, but luckily they are not common. The best deck for it is pure disruption, and currently Double ball lockdown, as I already said is most of the time unbeatable, unless your deck can play around it Which is not usually the case while playing ranked.Well, I've played double ball, and I think it's a terrible thing and should not be possible. But my experience tells me it is very draw dependent, despite Matta and with Assire. With Lockdown, you depend even more on double ball than say with Imperial Formation.
If you build a deck dependent on double ball, you're often in trouble if you don't draw hands that allows you to play ball twice, which is quite often. Imperial Formation can perhaps survive that, but how could lockdown possibly..
Anyways, I'm not so good, but I'm having real issues finding lockdown viable in any way. It used to be, it was even my favourite leader, and many variants of Usurper was possible/viable.
I had been blind when it came to ST units, mostly I will try to convince others that ST units suck (Hattori and Ele'yas my recent pursue and luckily Ele'yas had been reworked to be viable in some decks). But I had never been this blind in the love for a faction I believe. Kind of justifying double Ball saying it is draw dependent is actually funny. What is not draw dependent in Gwent? Unless you are playing hyper-thin NG deck, every deck and every game has draw dependency.