I talked privately to over a dozen people including some high ranked players. I took part in some Discord discussions. I watched some streamers and TLG guys talk about it. Conclusion: ALMOST NOBODY LIKES CLOG AND MILL.
Maybe devs are not getting this feedback but clog and mill seem to be some of the least popular archetypes. This is in terms of how people feel about them not how many people play them. Clog was hyper popular a few months ago because it was overpowered. It might still have been popular last two seasons because of some reasons but less. Now, after this expansion, it seems to be back together with mill because there simply isn't much else to play in NG.
I for one would like the main NG identity to come back to the classic control faction like it always was. Not the draw dependent and somewhat toxic opponent deck manipulation. It revolves around the idea of R1 draw as the main factor in winning or losing games. This idea is wrong in itself - or at least wrong in the extent it is supported by devs - and takes away player agency from the game.
This control identity was in decline since MM when NG mainstay golds got nerfed resulting in (I think) all time low in NG play and win rates. Then they buffed bronze engines and together with WotW location, NG became an pointslam/engine faction. They also buffed locks for everyone so NG lost that advantage, too. After some failed attempts at reviving soldier swarm, devs' seemed to have rolled the dice to making clog as the main NG thing. But apparently from what I can see - PEOPLE DON'T WANT IT AS THE MAIN NG THING. I'd like to see some discussion. Do you like clog and mill? Do you like to play it or to play against it? Thanks for all opinions.
Maybe devs are not getting this feedback but clog and mill seem to be some of the least popular archetypes. This is in terms of how people feel about them not how many people play them. Clog was hyper popular a few months ago because it was overpowered. It might still have been popular last two seasons because of some reasons but less. Now, after this expansion, it seems to be back together with mill because there simply isn't much else to play in NG.
I for one would like the main NG identity to come back to the classic control faction like it always was. Not the draw dependent and somewhat toxic opponent deck manipulation. It revolves around the idea of R1 draw as the main factor in winning or losing games. This idea is wrong in itself - or at least wrong in the extent it is supported by devs - and takes away player agency from the game.
This control identity was in decline since MM when NG mainstay golds got nerfed resulting in (I think) all time low in NG play and win rates. Then they buffed bronze engines and together with WotW location, NG became an pointslam/engine faction. They also buffed locks for everyone so NG lost that advantage, too. After some failed attempts at reviving soldier swarm, devs' seemed to have rolled the dice to making clog as the main NG thing. But apparently from what I can see - PEOPLE DON'T WANT IT AS THE MAIN NG THING. I'd like to see some discussion. Do you like clog and mill? Do you like to play it or to play against it? Thanks for all opinions.