Please Show Me How It Should Be Done - Via The Magic Of Youtube.
I'm not good at this game. I love the looks, the story, the character etc... but I hate the movement and combat.
There's two schools of thought at work;
- The first is that movement and combat are a result of unresponsive controls, overlong animations that aren't interruptible (unless you're getting hit), and Geralt having a peculiar mind of his own... the sort of mind that has him sheathing his weapons in the middle of a fight and getting stuck behind scenery no bigger than the size of his foot.
- The second is that movement and combat reflect the inertia of a human body and requires a more measured approach to fighting vice fast reactions.
If you're in the second school, would you mind posting some short clips of combat; say, fighting some average monsters such as drowners etc.. on at least 'normal' difficulty.
I'm not trying to call your bluff, just trying to see how it's done.
Thanks.
I'm not good at this game. I love the looks, the story, the character etc... but I hate the movement and combat.
There's two schools of thought at work;
- The first is that movement and combat are a result of unresponsive controls, overlong animations that aren't interruptible (unless you're getting hit), and Geralt having a peculiar mind of his own... the sort of mind that has him sheathing his weapons in the middle of a fight and getting stuck behind scenery no bigger than the size of his foot.
- The second is that movement and combat reflect the inertia of a human body and requires a more measured approach to fighting vice fast reactions.
If you're in the second school, would you mind posting some short clips of combat; say, fighting some average monsters such as drowners etc.. on at least 'normal' difficulty.
I'm not trying to call your bluff, just trying to see how it's done.
Thanks.