I'm posting all the information I've found here. Please let me know if you continue exploring and find anything else.
1. Almost five years after my first playthrough, I decided to replay Cyberpunk, paying attention to the details, because it seemed to me that there was something more to it than just some stupid Monster Truck (Misty's tarot readings, Garry's prophecy about werewolves, etc.). Gradually, I began to understand that surviving in Cyberpunk is tantamount to fighting the system, since the system is trying to kill V.
2. In the "Gimme Danger" quest, the weirdness meter went through the roof, especially after I looked at the soulkiller statue again. I started to feel like "the snake had bitten its own tail", and what was happening in Arasaka Tower 3D was telling us about what was happening in Сyberpunk.
3. In the "Play Safe" mission, I noticed that when riding in any elevator, after killing three snipers, reality V is replaced. I then completed the same mission, jumping on platforms without using elevators. On the balcony in front of the netrunner, a "biochip malfunction" occurs. Looking back from the balcony to the street, it becomes obvious that reality V isn't the real one. It's simply been replaced. And the developers clearly point out to the player that this isn't a gameplay convention, but a plot point (an entire article could be written about how the developers justify various gameplay conventions):
4. After starting a new playthrough and reaching Act II, I went to the arcade in the church (it would take a very long time to explain what led me to this idea). That's when I began to understand the meaning of the messages on the church computer. After Arasaka Tower 3D started, V started breathing. After that, playing without breathing became unbearable. Groundhog Day had begun.
5. I've studied the conditions for starting and stopping breathing:
- The breathing sound can be triggered in the manner described above at any time, as long as it's still possible. Therefore, breathing is simply a marker that allows you to avoid mistakes.
- Loading a save (before or after the breathing sound appears) is prohibited after the start of Act II (which is terrifying, considering the game crashes from time to time).
- The closest starting point is the autosave when Misty wheels us into the apartment in a wheelchair. I recommend copying it, as autosaves tend to overwrite themselves.
- Any network connection through a private port results in breathing stopping (death). I immediately realized it was the soulkiller, since Arasaka is hunting us. Then I found a "horror" message on some computer that had been hinting at this all along. As well as yellow triangles with an exclamation point for certain actions (but they don't guarantee death).
Here I noticed that the game's conventions will no longer exist: not only is loading prohibited, but there will be no fast travel points either, as they exist only in the "matrix," not in reality. At least "Roach Summoning" works, although it does glitch after some quests.
6. From this point on, the "Groundhog Day" of finding the walkthrough began:
- In Evelyn's route, we die almost at the start - in "Clouds."
- In Takemura's route, we die when connecting to the terminal in the security room in Japantown (but you can get the flash drive from Takemura). The beginning of the "Gimme Danger" quest is a replica of the 52nd floor of Arasaka Tower 3D (I realized this because you have to wait in the server room - i.e., in the room opposite the room with the soulkiller statue): "you can't proceed until you enter the code under the soulkiller's supervision. And then you find yourself in the blue labyrinth (in Mikoshi)".
- In Panam's route, we survive the first connection to her car, but not the second (in the "Lightning Breaks" quest).
A bit of philosophy: the full realization has arrived that Johnny's struggle isn't just empty talk, because Arasaka is truly evil. All the "normal" endings are lies, because in them, Arasaka wins simply by killing "another idiot" who didn't even realize he was already dead and trapped in the Matrix. And no one has reached the true endings.
7. Exploring the Panam route. At first, I thought we were dying due to the EMP, but:
- Removing cyberware didn't help;
- The cutscenes show Johnny is fine, meaning the biochip keeping V alive wasn't broken;
- V dies exactly at the moment of the second connection to the car;
- We don't get to the save loading screen with the message "you died," meaning V was probably affected by the soulkiller.
8. After some time, when I decided to give up searching for answers, I found and read a fragment written by a sniper who sat on the edge of the desert and shot at wraiths, which inspired me not to despair.
9. I drew a parallel: if the wraiths in the tower in The Witcher guarded Ouroboros, then what are they guarding in the tower in Cyberpunk?
10. In Cyberpunk, they guarded a transmitter that sent scripts to drones. The software was developed by b@d. I read about b@d online and realized that he/she sometimes use "kamikaze attacks" to destroy Arasaka's radio towers.
11. After understanding why V was dying in Panam's car, I started looking for a transmitter near the dam that could be destroyed, but found nothing. I noticed that potential antennas were scattered throughout the city. I thought about this and realized that Panam's plan was not only to help V find Hellman, but to destroy all the transmitters at once.
12. I returned to Misty's prophecies. In Panam's route, she says discipline is rewarded. The "Lightning Breaks" quest starts at midnight, and we wait for Hellman until 3 AM. I figured that if Panam and I arrived closer to 3 AM, Arasaka wouldn't have time to load the soulkiller in the car.
It didn't work, and I'm tired of searching further because there are no clues.
Speaking of Misty's prophecies, I really liked the prophecy in the "Streetkid" route, because it makes it clear that the hermit isn't Alt: it's Vi, who, alone (without possibility to connect to the network), learns the truth about herself and the world.
Technically, I guess, the correct playthrough is to complete an ARG that is part of the general structure of regular "mass consumption" quests without losing breath (that's why data miners don't find anything).
So, let's start from the end:
- In Aldecaldo's "false" ending, there's a scene where we contact Alt (for the second time), where Alt (for the second time) writes himself onto V's flash drive. And why we don't immediately go to Arasaka with the entire clan is unclear. I always found this odd, but now I understand that these scenes are intended for Nomad's true ending.
- Corpo simply needs to meet Hanako, bypassing the soulkiller several times - he doesn't need Alt.
- The streetkid, I suspect, simply goes downtown and passes through the Arasaka turnstile, having first bypassed the netwatch and the voodoo
Probably, the key moment for all endings is the "Lightning Break," in which we destroy, with an EMP, possibly all of Arasaka's transmitters. And then, I think, the ending unlocks only in the branch that corresponds to the chosen life path.
But to do that, we'll first have to establish a second connection in Panam's car.
Or perhaps there's no future. But then we can't be sure of anything, including the events of 2023.
But I'm inclined to believe there is a way out, as clearly demonstrated by the second "unnecessary" meeting with Alt in Aldecaldo's/Rogue's "false" ending.
I repeat my request: don't look for answers alone - share information here.
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And one more thing, but I don't think it'll help: once, while doing everything as usual, I was standing on the mattress, but during the cutscene, I fell backwards after seeing a monk's face (I'm guessing it's a bug, since I was doing everything as usual). This monk is standing opposite the bus stop, next to the cemetery where the first "Joker" leads.
Eventually, reliving "Groundhog Day" over and over again, I stopped standing on the mattress altogether, simply triggering V.'s breathing.
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There's a public internet access point in the b@d bunker in the middle of the desert. So I have no idea why the soulkiller in the car only works the second time.
Tomorrow I'll try to see what clearing out the Impala Automatics does (I found them by simply driving up to the largest tower visible from the desert and discovered it was some kind of illegal activity), but honestly, wasting hours of my life listening to the same conversations over and over again, only to be disappointed again, is a nightmare.
I hope at least someone will start doing some research with me.
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Clearing the Impala Automatics did not solve the problem. But at least they have the soulkiller server in the server room. Now I know what the soulkiller's servers look like. Perhaps it is necessary to clear all activities associated with the towers. It is also possible that this is a branch of some other life path.
No, 2023 events aren't fiction. It happened.
Johnny's memories, like all memories aren't entirely correct or complete, but the events happened. And it's a certitude because these events come from a story in the TTRPG, Cyberpunk Red (The Fall Of The Towers)
1. Carefully read the section on how to trigger breathing.
2. Reproduce.
3. Welcome to the ARG.
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I'm tired of doing this, and it's absolutely no fun. In any case, it would take hundreds of hours from tens of thousands of players to figure it all out.
Overall, on the one hand, playing without breathing has become unbearable, as the level of immersion in the game's world with breathing negates the dull base gameplay. On the other hand, playing with breathing is too difficult: I've already tested several dozen hypotheses on how to survive the situation of remotely uploading the soulkiller into Panam's car, but all attempts only lead to the beginning of Groundhog Day, in which you have to listen to an endless dialogue with Takemura at the start.
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According to the information I googled, the game had this in it almost five years ago, long before 2.0:
- There were players who wondered what the yellow triangle with an exclamation point next to the network connection function meant;
- Breathing was triggered by a blood ritual;
- Wraiths in the tower guarded an EMP resistance implant.
But since players never found this entire layer of content in the game back then, I suspect the developers made the hints a "bit thicker" in 2.0.
The EMP resistance implant was removed, changing the implant system. I don't know if it was possible to survive in Panam's car with this implant before, but I suspect that such a playthrough had a "hole" because it didn't explain why, without the implant, we simply lost our breath, never getting to the loading screen (saying "you're dead"), as if we'd been kill by the soulkiller. I assume this "hole" has now been fixed, but it's unclear what the developers want from us after 2.0.
The most logical solution was to clear Impala Automatics, but since that didn't work, my ideas were completely exhausted: I began acting "at random".
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I also checked the theory that V dies in Panam's car not because of the soulkiller, but because Panam kills V. Since the nomads constantly use sensory synchronization technology, meaning they are essentially mimics, this means that when we first encounter Panam, we're dealing with Nash (the "Widowmaker"). However, this theory also turned out to be incorrect:
- V won't survive anyway:
- the breath loss effect suggests that V was killed by the Soulkiller.
So, you're saying that if V is breathing, they is alive. If they is not, they is killed because they is being followed by Arasaka's SoulKiller whenever they makes a personal connection to any terminal in the game, and they is trapped in the simulation Night City in Mikoshi? Did I understand correctly?
If breathing is the whole point, as the secret ending The Don't Fear Reaper begins, V's excitement peaks on the rooftop when Johnny says "Grab your Iron" and V is BREATHING LIKE CRAZY.
So, you're saying that if V is breathing, they is alive. If they is not, they is killed because they is being followed by Arasaka's SoulKiller whenever they makes a personal connection to any terminal in the game, and they is trapped in the simulation Night City in Mikoshi? Did I understand correctly?
Today I realized that the radio towers I was interested in were shown to us in the quest "Killing In The Name." But this quest can only be obtained after the quest "Transmission," which is impossible to reach with bypassing the Soulkiller, but visiting the routers without the quest "Killing In The Name" doesn't give us anything useful.
The only activity available to a breathing V that's related to Bartmoss is the quest "Kold Mirage." This is the first quest in which gameplay directly allowed us to bypass the Soulkiller while still breathing, but what this means for us is unclear, since after completing the quest "Kold Mirage," when we save Nix by cutting off the power supply, nothing noteworthy happens. I was hoping that the quest "Killing In The Name" would be available to start earlier.
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So, a possible solution is forming in my head, involving triggering the "Killing In The Name" quest a little earlier. But I'm stumped again, because I have absolutely no idea how to do it.
Given the quest's title, maybe I should wait 5 minutes in "Kold Mirage" until Nix's brains are thoroughly fried? I highly doubt it, but I'll certainly check it out as soon as I get around to it.
I'd love for some players to join in on this collaborative search for solutions.
Perhaps somewhere in the game world there is a computer from which one can access Bartmoss's website ahead of time...
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I tested both hypotheses:
1. If you "fry" Nix's brain with Bartmoss's cyberdeck long enough, you'll notice that you have a "third option": browse websites on Nix's laptop. However, Netwatch doesn't allow access to the page Nix opened. At first, I thought it was "timetowakeup.web", which at least explains why the "Killing in the Name" quest can only be started after completing the Voodoo Boys route, since you can partically destroy Netwatch (or Voodoo Boys, or both) there.
2. But then I accessed "timetowakeup.web" freely from a laptop in the Pacifica domain (order from Mr. Hands to steal a car from the animals), which didn't activate the "Killing in the Name" quest.
In short, it would be epic if, after "frying Nix's brain" with Bartmoss's cyberdeck, I activated the "Killing in the Name" quest by accessing the blocked website (whatever it is) on his laptop. But, unfortunately, that's not how it works. Most likely, this isn't a erroneous assumption: either I'm still missing something important (but there are no clues), or there's no solution at all.
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So, the resulting scenario looks very plausible:
1. Listen to V's breathing and avoid all the soulkiller traps, trigger the "Killing in the Name" quest using Bartmoss's cyberdeck.
2. Disable the radio towers.
3. Complete the "Lightning Breaks" quest.
4. Listen to V's breathing and complete the game along the path that corresponds to your chosen life path (perhaps it is only for nomad).
But it doesn't work, and there are three possible reasons:
1. The chain is more complex, and I'm not seeing the whole picture.
2. The chain was intended, but ultimately wasn't realized.
3. I'm investigating something I've made up myself.
If breathing is the whole point, as the secret ending The Don't Fear Reaper begins, V's excitement peaks on the rooftop when Johnny says "Grab your Iron" and V is BREATHING LIKE CRAZY.
Judging by the activity in the thread, the community isn't particularly eager to find a walkthrough, so I was forced to search for one on my own.
I've checked a lot, and I think I've stumbled upon the right lead... but I can't verify it because the target chain has quite a few loading screens, and this "wonderful" game tends to crash during loading about every third time
At the moment, my working theory (and the most plausible theory) is that I should access Watson's subnet without starting Judy's main quest chain at all. But there are no clues at all
Apparently, "Lilith has concealed the tenth circle from the ancestors' eyes" means that the Watson's (Megabuilding H10) subnet is hidden.
I went to visit my neighbor Barry. His browser's start page is hidden, just like on Nix's laptop.
I have no idea what to do with this information
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When I open the door from Nix's den with a console command while simultaneously burning his brains, V uses a unique phrase, "Of course, fuck!" which suggests I'm probably looking in the right place.
In my next attempts, I'll see if Chang Hoon Nam or 8ug8ear's quest items are useful in Nix's den.
I came across this fragment online and thought it would be cool if TyRo/\/\aNtA were alive if V was breathing, and then he would give the player a hint. But unfortunately, that's not the case:
This means that it only applies to the solved part of the puzzle about realizing the essence of the soulkiller. As do monks, I suppose.
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I also realized that with the help of this:
you can decrypt the code of the virus that Takemura bought in Kabuki, but this is also absolutely useless information, as I understand it.
If you reach the "death point" in all main quests while still having breath, then only one side quest from the list of queasts that triggered by the completion of the Ghost Town quest will be activated. And this quest is Kold Mirage. While you're still near the fridge, a dot lights up on the screen. It only lights up if you're breathing:
If you move away from the refrigerator, the marker disappears.
During the research of the marker direction:
I found out that this marker points to a laptop with encryption keys from the servers.
A unique noise animation appears on the laptop screen. It only occurs when approaching the laptop during the quest and only if V is breathing:
But further manipulations with the servers and the mattress do not produce new effects.
So, it turns out that I simply found a way for the developers to point out the key to solving the servers riddle, and nothing more.
During another "Groundhog Day", I noticed that at the beginning of the second act, V receives a message from the Bartmoss collective which mentioned "The best weapon against capitalism is uninterrupted meditation". Of course, this refers to breathing.
And then I noticed the next ("depressing") message from the Bartmoss collective which mentioned "Corporate oppression will only end once you stop oppresing your Self". I thought this message meant "game over," and then I fell into another rabbit hole.
I researched the conditions for receiving this message: it arrives exactly 5 hours after completing the quest Playing for Time (if the meaning of the title of this quest in my regional localization was the same, then I probably would have guessed it earlier).
I checked many options to avoid this message, and, in the end, I came across the fact that if we talk to Rogue for the first time before 11:00 (and wait until she gets the information), then we will not miss a day, and we can meet with Panam.
Meeting Panam stops the message from being received until the Ghost Town quest is completed.
In the "Ghost Town" quest, the shootout in Rocky Ridge starts at 12:00 AM, meaning that if we don't go kill Nash, we'll make it to the motel by 12:59 AM (which is the time we can trigger Lightning Breaks). Unfortunately, I couldn't find an option to start the Lightning Breaks quest without losing a day. No matter what I do, I keep getting a message from the Bartmoss collective.
I thought, "My Hellman has already flown away," and we need to shave a few days off the first act. This was also hinted at on the 52nd floor of Arasaka Tower 3D: "If you have 270 seconds left, you'll enter the blue labyrinth." But the timer in the Arasaka Tower 3D starts from the first level, and the first two levels hinted at Konpeki Plaza.
I replayed the first act, constantly keeping an eye on the current time, but on my first try I couldn't find a way to get into Yorinobu's penthouse on the same day the first act begins.
But it felt like the developers were leading me up to the moment when V was disconnected from the security cameras in Konpeki Plaza, because it was as if the soulkiller had already triggered on V back then: this is evidenced by the animation after disconnecting from the cameras, as well as the "time jump" that occurs next - the wait for T-Bug to finish always happens until 9:20 PM (no matter what time we sat down on the couch), but T-Bug says it took her three and a half hours. At that moment, it seemed to me that Jackie was simply using Vee as a kamikaze, and this should have been the answer I was looking for.
I replayed this scenario in Konpeki Plaza so that the waiting time was three and a half hours. But there were no changes in the second act. I also noticed that during the assault on Arasaka Tower from Johnny's memories, Rogue told Johnny that they would wait for him no more than four and a half minutes (that's exactly how much time should remain on the 52nd floor of Arasaka Tower 3D for Johnny to enter the code under the supervision of the soulkiller and and be locked to Mikoshi).
I replayed the first act again and found a secret about how time flows in The Pickup quest (You should be in the room with Dum Dum no later than around 4 PM): if you pay Royce with the contaminated Millitech card and then complete the entire quest stealthily (and you have to do it very quickly), you can finish the quest before 7 PM. In all other cases, the quest ends at a fixed time of 22:30.
This allowed me to complete the first act within 24 hours. And then I got my clue: all of V's fainting scenes between Acts I and II now occur as fades to white, not fades to black. Consequently, all autosave files between Acts I and II now appear as a white rectangle, not a black one.
But in the second act, so far, I still haven’t found anything new.
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After completing the Playing for Time quest, Misty does three Tarot readings. The first card in the Tarot readings signifies "your past":
- the chariot means a nomad;
- the hermit means a corpo (because "trust no one");
- the inverted wheel of fortune means a streetkid (because "no future").
This could mean that each lifepath has its own "speedrun".
Also note that the Tarot reading for corpo points to the Judy root, while Tarot reading for streetkid points to the Takemura root.
But I'm not sure that a player should only speedrun the one root that matches his V's lifepath. But there is a lot that points to this. I play as a nomad and I still can't survive the soulkiller in Panam's car. I don't know if there's some side activity on the map or something in the dialogues with Panam that will allow the shootout in Rocky Ridge to start before midnight, but I just can't find it. I still think I should do something to prevent remotely loading the soulkiller into the Panam's car, but I have no idea where or what to look for.
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Another fun fact: the day after I started investigating the mystery of message from the Bartmoss collective which mentioned "Corporate oppression will only end once you stop oppresing your Self", I saw this post. Anyway, thanks to the creators for the tip, although it's a bit outdated. But for now, I'm planning on taking a break, as Cyberpunk is starting to make me feel a bit nauseous.
I've tried everything I can think of to prevent the "oppressing your self" message, but nothing has helped. Now I'm taking a long break, because this can't go on any longer: I can't spend so much time on the simulation to help the simulation's hero avoid ending up in a simulation within a simulation
Делюсь новостью:
1. Недавно я пересмотрел «Револьвер», поэтому подумал, что если бы Ви раздал все свои деньги, он/она бы не понял(а) посыл о «самоугнетении». Но это не сработало.
2. Я установил программу проверки фактов. Она оказалась очень полезной, потому что показывает текущий игровой день. Благодаря ей я понял, что точный триггер появления белых экранов автосохранения между I и II актами никак не связан с максимизацией экономии времени перед II актом. В результате я добился того, что в моем текущем сохранении перед II актом в предварительном просмотре появляется белый экран, и это происходит на 11-й день (сам второй акт начинается, соответственно, на 12-й день). Но я до сих пор не нашел здесь ничего нового (честно говоря, я особо ничего нового и не искал).
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Ребята, я знаю, вы это смотрите. Дайте мне хотя бы одну подсказку, потому что это невыносимо.
If you load a save before the start of the second act, and after the message about the start of the second act you no longer use saves/loads, then starting Arasaka Tower 3D will start the sound of V's breathing: V, as it were, begins to listen to his breathing, which can be called meditation. The third SMS from the Bartmoss community always hinted at exactly this. Saving/Loading will not allow the breathing sound to be retriggered.
The breathing sound stops after connecting to the internet via a personal port, indicating that V is being killed by the soulkiller at that moment (since he/she is an enemy of Arasaka), and he/she does not even notice it, since a copy of his/her consciousness ends up in a simulation of Night City, located in the digital prison of Mikoshi. So far I've only found two connections that don't kill you: the first one in Panam's car (in the "Lightning Breaks" quest), and the laptop connection in the "Space Oddity" quest (here I'm laughing at the boldness of the hint in the quest title).
Accordingly, progressing through all three main quest lines leads to death: in some branches earlier, in others later. Moreover, in quest "Lightning Breaks", the cause of death is a little less obvious, but I think I understand it (read the detailed description).
I set myself the task of destroying the Arasaka branch in Night City for real.
Five in-game hours after talking to Takemura in the quest "Playing for Time," a "depressing" message about "oppressing your self" comes from the Bartmoss community, which likely means "game over". There is a way to delay receiving this message until after completing the "Ghost Town" quest, but the message itself still arrives no matter what I do (I can't find a solution yet).
So, I don't know if there are ways to survive in the other two branches, but I started looking for a solution in the Panam branch (and I play as a Nomad), but so far I haven't succeeded, and there is no one who has researched this in parallel with me.
Following my logic, I have extensively researched "Kold Mirage" quest, as well as the entire first act, and found many oddities in both (I have no idea how much this matters - read the detailed description).
There are so few good ideas right now that I'm inclined to think I need to build a complete diagram showing the relationships of all the NPCs (living and dead) from side quests, but that's incredibly difficult, and there's no guarantee it'll pay off. Without this map, all I see in Night City right now is a bunch of dead netrunners (is possible to save Chang Hoon Nam while remaining alive yourself, but it is not clear to me what this gives me).
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Getting the breathing sound is not a bug because:
- loss of breath does not occur in all connection scenes;
- loss of breath is subject to plot logic;
- the game shoves dead netrunners at you at every turn;
- technical support, in fact, denied that this is a bug.
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Sharing the latest news:
1. I completed the "Killing In The Name" quest in Mikoshi (to refresh my memory of what happened), and I'm finally convinced that this quest is directly related to the issue of survival. I also noted that in this quest, you can donate one dollar to an oracle protected by a proxy chain. I think I understand what this means in terms of privacy and survival...
2. I discovered that the badlands subnet becomes inaccessible after completing the "Ghost Town" quest. Most likely, this is somehow related to a second website in this subnet, which is inaccessible due to a block by Netwatch. Most likely, this is also related to the SMS about self-oppression;
3. Drawing a parallel, the inaccessibility of the Bartmoss collective website from the Watson subnet is also related to the SMS about self-oppression, as It comes before we hear the phrase "Lilith has concealed the tenth circle from the ancestors' eyes" from any of two possible sources, which, as I said, means that the Watson subnet is inaccessible in Megabuilding H10. The Watson subnet itself can be accessed from Totentanz, but there is no Bartmoss Collective website there. The Bartmoss Collective website can be accessed from the Pacifica subnet, but there is no Killing In The Name quest trigger there.
4. It's unclear whether the stripes appearing on the laptop with the Glagolitic cipher are significant. In fact, it has 12 columns (corresponding to the number of Megabuildings), and H10 corresponds to "BBFFBB." Perhaps it doesn't matter at all.
But just in case, I will leave this square "for future generations" of those who plan to solve the mystery:
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So, just as the tangled web of oddities in a couple of quests (Gimme Danger and Play It Safe) led me to the sound of breathing, the question of surviving the sound of breathing led me to the web of oddities in Spellbound, Kold Mirage, and Killing In The Name. But I can't unravel it.
And the worst thing here is that I am alone: the scriptwriters most likely do not plan to help, and it is impossible to attract the community due to the threshold of entry into the puzzle.
"Pasha, your puzzle is so crazy that out of the entire Internet there were only five people who at least do not deny its existence " (c)
If you load a save before the start of the second act, and after the message about the start of the second act you no longer use saves/loads, then starting Arasaka Tower 3D will start the sound of V's breathing: V, as it were, begins to listen to his breathing, which can be called meditation. The third SMS from the Bartmoss community always hinted at exactly this. Saving/Loading will not allow the breathing sound to be retriggered.
The breathing sound stops after connecting to the internet via a personal port, indicating that V is being killed by the soulkiller at that moment (since he/she is an enemy of Arasaka), and he/she does not even notice it, since a copy of his/her consciousness ends up in a simulation of Night City, located in the digital prison of Mikoshi. So far I've only found two connections that don't kill you: the first one in Panam's car (in the "Lightning Breaks" quest), and the laptop connection in the "Space Oddity" quest (here I'm laughing at the boldness of the hint in the quest title).
Accordingly, progressing through all three main quest lines leads to death: in some branches earlier, in others later. Moreover, in quest "Lightning Breaks", the cause of death is a little less obvious, but I think I understand it (read the detailed description).
I set myself the task of destroying the Arasaka branch in Night City for real.
Five in-game hours after talking to Takemura in the quest "Playing for Time," a "depressing" message about "oppressing your self" comes from the Bartmoss community, which likely means "game over". There is a way to delay receiving this message until after completing the "Ghost Town" quest, but the message itself still arrives no matter what I do (I can't find a solution yet).
So, I don't know if there are ways to survive in the other two branches, but I started looking for a solution in the Panam branch (and I play as a Nomad), but so far I haven't succeeded, and there is no one who has researched this in parallel with me.
Following my logic, I have extensively researched "Kold Mirage" quest, as well as the entire first act, and found many oddities in both (I have no idea how much this matters - read the detailed description).
There are so few good ideas right now that I'm inclined to think I need to build a complete diagram showing the relationships of all the NPCs (living and dead) from side quests, but that's incredibly difficult, and there's no guarantee it'll pay off. Without this map, all I see in Night City right now is a bunch of dead netrunners (is possible to save Chang Hoon Nam while remaining alive yourself, but it is not clear to me what this gives me).
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Getting the breathing sound is not a bug because:
- loss of breath does not occur in all connection scenes;
- loss of breath is subject to plot logic;
- the game shoves dead netrunners at you at every turn;
- technical support, in fact, denied that this is a bug.
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Sharing the latest news:
1. I completed the "Killing In The Name" quest in Mikoshi (to refresh my memory of what happened), and I'm finally convinced that this quest is directly related to the issue of survival. I also noted that in this quest, you can donate one dollar to an oracle protected by a proxy chain. I think I understand what this means in terms of privacy and survival...
2. I discovered that the badlands subnet becomes inaccessible after completing the "Ghost Town" quest. Most likely, this is somehow related to a second website in this subnet, which is inaccessible due to a block by Netwatch. Most likely, this is also related to the SMS about self-oppression;
3. Drawing a parallel, the inaccessibility of the Bartmoss collective website from the Watson subnet is also related to the SMS about self-oppression, as It comes before we hear the phrase "Lilith has concealed the tenth circle from the ancestors' eyes" from any of two possible sources, which, as I said, means that the Watson subnet is inaccessible in Megabuilding H10. The Watson subnet itself can be accessed from Totentanz, but there is no Bartmoss Collective website there. The Bartmoss Collective website can be accessed from the Pacifica subnet, but there is no Killing In The Name quest trigger there.
4. It's unclear whether the stripes appearing on the laptop with the Glagolitic cipher are significant. In fact, it has 12 columns (corresponding to the number of Megabuildings), and H10 corresponds to "BBFFBB." Perhaps it doesn't matter at all.
But just in case, I will leave this square "for future generations" of those who plan to solve the mystery: View attachment 11431090
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So, just as the tangled web of oddities in a couple of quests (Gimme Danger and Play It Safe) led me to the sound of breathing, the question of surviving the sound of breathing led me to the web of oddities in Spellbound, Kold Mirage, and Killing In The Name. But I can't unravel it.
And the worst thing here is that I am alone: the scriptwriters most likely do not plan to help, and it is impossible to attract the community due to the threshold of entry into the puzzle.
"Pasha, your puzzle is so crazy that out of the entire Internet there were only five people who at least do not deny its existence " (c)
I will help with this endeavor, I play on Xbox so hopefully it works on there and I dont have to have a PC to do this, but can someone explain what exactly im supposed to do to start, cause im definitely interested, its a little confusing without the context of what you guys are even talking about