Please someone help me to survive and win

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I will help with this endeavor, I play on Xbox so hopefully it works on there and I dont have to have a PC to do this, but can someone explain what exactly im supposed to do to start, cause im definitely interested, its a little confusing without the context of what you guys are even talking about
Hi.

First, you need to trigger the breathing sound. To do this, launch any save from Act I (I recommend using the one near the beginning of Act II, where Misty wheeled you into your apartment on a gurney). I see a potential problem here: the target save file is an autosave, and autosaves tend to be overwritten over time. On PC, a player could simply copy it and load the game from it each time, but I don't know if that's possible on Xbox.

After Act II begins (the screen will say "Act II"), immediately head to the church in the western part of the map (among the Biotech farms) and start playing Arasaka Tower 3D. (You can launch the game and then immediately quit).

Then you'll probably find it helpful to explore the world and main story a bit on your own, with the sound of breathing, for a few tries. Then you'll probably understand all my later posts here (they're about things I've already tried).
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The reason I asked Chat is because, I thought that no one understood the thread due to perhaps a translation software being used that was not too accurate in translating the language in use to English, making you look like a troll. Luckily the AI was able to understand. As it said it's a known issue and easy solvable by reloading a save.
A player who discovers the sound of breathing by accident thinks it's a bug and ignores it. But you're forgetting that I didn't discover breathing by accident... Go back to the beginning of the first message again:

In the "Gimme Danger" quest, the weirdness meter went through the roof, especially after I looked at the soulkiller statue again. I started to feel like "the snake had bitten its own tail", and what was happening in Arasaka Tower 3D was telling us about what was happening in Сyberpunk.
In the "Play Safe" mission, I noticed that when riding in any elevator, after killing three snipers, reality V is replaced. I then completed the same mission, jumping on platforms without using elevators. On the balcony in front of the netrunner, a "biochip malfunction" occurs. Looking back from the balcony to the street, it becomes obvious that reality V isn't the real one. It's simply been replaced. And the developers clearly point out to the player that this isn't a gameplay convention, but a plot point:
After starting a new playthrough and reaching Act II, I went to the arcade in the church. After Arasaka Tower 3D started, V started breathing.


I can also explain how what happens on level 52 of Arasaka Tower 3D is connected to what's happening in the video, but:
- it would take a very long time;
- it's not important;
- as it turns out later, level 52 of Arasaka Tower 3D mostly referenced Takemura's previous ("Gimme Danger") quest.

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This is not a bug:
- technical support, in fact, denied that this is a bug;
- the conditions for losing breath are the same as the conditions for not being able to start it;
- I also tried running the breathing sound on different builds of the game on different PCs and on different playthroughs, and the sound plays in all cases;
- loss of breath does not occur in all connection scenes - f.e. when connecting to a laptop in the quest "Space Oddity" (here I'm laughing at the boldness of the hint in the quest title);
- loss of breath is subject to plot logic;
- some quests and quest chains in the game have non-obvious branching paths that only become apparent when breathing;
- the game shoves dead netrunners at you at every turn :D

The sound of breathing is a developer hint indicating the illusion that V is alive at the beginning of Act II. This could mean:
- V is indeed alive and can destroy Mikoshi;
- V is indeed alive, but there is no escape;
- an indication of the path the player must take to discover that V is already in the simulation, even at this point;
- the uncertainty that can arise when discovering a hidden ending that doesn't give a clear answer as to whether you're alive or in a simulation (worst case scenario).

I really hope that the first option is correct.

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PS: what also really made me laugh was that you accept neural network analysis as reliable information :D

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As the others and myself didn't understand the thread
Guys, just activate the sound of breathing and play for a while. It'll take less time than pointless messaging with each other or with a neural network :D

And then draw your own conclusions about whether this is an entrance to a labyrinth created by the writers, or just a random bug.
 
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I've never noticed this in all my playthrus. I will check it out in my next playthru. Not going to hold my breath on that one though....
 
This is not a bug:
- technical support, in fact, denied that this is a bug;
- I also tried running the breathing sound on different builds of the game on different PCs and on different playthroughs, and the sound plays in all cases;
- loss of breath does not occur in all connection scenes - f.e. when connecting to a laptop in the quest "Space Oddity" (here I'm laughing at the boldness of the hint in the quest title);
- loss of breath is subject to plot logic;
- some quests and quest chains in the game have non-obvious branching paths that only become apparent when breathing;
- the game shoves dead netrunners at you at every turn :D

The sound of breathing is a developer hint indicating the illusion that V is alive at the beginning of Act II. This could mean:
- V is indeed alive and can destroy Mikoshi;
- V is indeed alive, but there is no escape;
- an indication of the path the player must take to discover that V is already in the simulation, even at this point.

I really hope that the first option is correct.

I had to register to write about my experiment. This mechanic really works, to my surprise, my Vi started breathing loudly and clearly, but when loading the save, the breathing stopped.

Later I decided to try again, now I was planning to hack the access point and I really stopped breathing!

P.S. A question for the author of the post, why does the breath not appear in the passage, where all the quests are completed?
 
my Vi started breathing loudly and clearly, but when loading the save, the breathing stopped.
Welcome to Groundhog Day
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why does the breath not appear in the passage, where all the quests are completed?
I already wrote about this here: you can't get breath if you've previously connected to something or used save-loadings. That is, the conditions for losing breath are the same as the conditions for not being able to start it.
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Some new information:
I re-examined the flow of time in Act I and discovered that the heist can only be started on the fifth in-game day, at the earliest. However, speedrunning the previous main quests allows you to save almost a one in-game day. Apparently, this day is needed to complete some additional content in Act I. Player can complete the entire first act in a that day, which is what I did.
This only hinted at a crime in Watson's district that activates in Act II, and it's again connected to @bad. A key can be found in this quest, but the location of the door is unknown. Perhaps it doesn't matter and the trail is false.
 
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I'm not sure I understand everything that's going on here... I wanted to clarify why V doesn't have breath from the very beginning in the prologue, where is he in the real world?
Can V get breath if he escapes the prologue and reaches the church?
By the way, if you escape from the first mission as a corporation, you can use fast travel points right away; they appear automatically on the map when you pass by. Does this mean V is immediately dead in this route?
By the way, if you escape from the mission as Silverhand and reach the church and try to play Arasaka 3D, the game freezes. You can play other arcades in the city. Other activities also never freeze the game. You can even get a Monster Truck by standing on a mattress (they won't show the polyhostor's face).
 
After six months, I just want to say that I admire the genius of the CDPR writers as well as the developers who brought their vision to life.
I have always considered CDPR games to be the best in the single-player segment, and after my first playthrough of Cyberpunk 2077, I thought it was the best single-player game I had ever played (that is, it even surpassed The Witcher 3 for me), despite what I perceived at the time as a lack of deep philosophical themes in the Cyberpunk 2077 story – just a flirtation with superficial ideas.
After such a significant amount of gameplay spent with the knowledge of the Soulkiller, in an attempt to survive and win in a world of corporate dystopia based on the idea of the "internet that kills" (likely born out of internet phobia at the dawn of the internet in our real world), repeatedly experiencing a "Groundhog Day" with dozens of dead netrunners, hidden Arasaka drones, as well as concealed domains and entire subnetworks, I certainly no longer consider the plot of cyberpunk superficial. This is a true, deep, and dark (even hopeless) cyberpunk.
Accordingly, of course, I now consider the genius of CDPR to be far superior to my own understanding from five years ago.

Thank you, guys, for what you've done.

But I also cannot, with bitterness, fail to mention that, apparently, I will never experience the taste of victory in the world of Cyberpunk 2077, as on one hand, the mystery is so vast that solving it requires hundreds of thousands of hours from thousands of players, and on the other hand, the entry barrier is so high that it simply does not allow for a critical mass of those players to gather (but I tried).
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Briefly, I will outline the most significant oddities found during the search for a walkthrough:

  1. If you open the door from Nix’s office using a console command (burning his brain with Bartmoss’s cyberdeck) during the "Kold Mirage" quest, V says a unique scripted phrase, "Of course, fuck," which probably indicates that my search direction is correct.
  2. The player has very limited time to complete the game, as evidenced both by the third community message from Bartmoss and the 52nd floor of Arasaka Tower.
  3. In Act 1, during the quest to buy a bot from Maelstrom, time flows unusually: you can save several hours only in one scenario—after uploading the virus to Maelstrom’s network, you need to leave the factory as quickly as possible without being detected.
  4. Completing the Konpeki heist without reloads saves one game day. In this case, all of V’s unconsciousness between the end of Act 1 and the start of Act 2 will occur with a "white fade" animation instead of a "black fade." Accordingly, the key save before Act 2 will feature a sketch with a white background (which correlates with "I have seen the light").
  5. It's entirely possible that V died while connected to the cameras in Konpeki, and that meditation is part of a simulation from which there is no escape.
  6. Among the pile of dead netrunners in Night City, only Chang-Hoon Nam can be saved without entering Mikoshi (not counting Nix).
  7. In the "Space Oddity" quest, connecting to the laptop does not kill V — this is the only exception I found.
  8. Near the garage with a dead netrunner, with whom Chang-Hoon Nam was communicating, there is an Arasaka turret that opens fire on V after leaving the garage.
  9. The R3NO website is blocked by Netwatch (in the badland subnet).
  10. The second Delamain quest can only be triggered after all hope to save V has been completely lost (as I understand). One of Delamain’s personalities sends this message. I read the Book of Changes, and it might mean the following (a full mind-bender—I won’t even explain how I arrived at this):
    • Just a confirmation that time has run out;
    • The code for the servers in the church is incorrect. I suspect the number 240 is wrong (Also note that the server itself flickers, and this number written on the wall, which doesn’t necessarily mean it’s a check digit);
    • Some part of the solution is on the upper floors of H6. After analyzing the "Hacking the Hacker" quest, I concluded that it’s a contract to eliminate b@d. But you won’t be able to take this order without completing previous ones, which, in turn, lead to death through the Soulkiller.

Overall, I spent a lot of time, but in the end, I have more questions than answers. What I am absolutely sure of is that it is precisely the sound of breathing (meditation) that serves as the entrance to the true secret labyrinth of Cyberpunk 2077.
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I'm not sure I understand everything that's going on here... I wanted to clarify why V doesn't have breath from the very beginning in the prologue, where is he in the real world?
Can V get breath if he escapes the prologue and reaches the church?
By the way, if you escape from the first mission as a corporation, you can use fast travel points right away; they appear automatically on the map when you pass by. Does this mean V is immediately dead in this route?
By the way, if you escape from the mission as Silverhand and reach the church and try to play Arasaka 3D, the game freezes. You can play other arcades in the city.
Hi.

1. Of course, V isn't only alive when he hears the sound of breathing. V can be alive but not hear it. The sound of breathing is part of the meditation process (the process of listening to your breathing). When V does something during meditation that stops his breathing and then can't resume meditation (loading a save or connecting to the network through a private port), it means V has died—that his brain has been burned out, and he is now a digital copy of his consciousness in Mikoshi. You can also interrupt meditation by drinking something at any bar, but in this case, meditation can be resumed—meaning V simply stopped meditating but is still alive (this is hinted at by the message about the uselessness of monks on the church computer). I could also speculate that loading a save simply disables meditation, but that doesn't mean V is dead. However, since this can't be confirmed, I'm forced to avoid loading saves.

2. I haven't tried resuming breathing in Act I by teleporting via the console (I don't see the point).

3. I also don't know about the nuances of Corpo's prologue.
 
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Hi everyone.
Armed with the knowledge of a real threat — the Soulkiller (discovered through meditation) — I still occasionally wander the corporate-dystopia landscape, looking for a way to survive and beat the system.
I think I discovered a possible path to salvation a while back. The immediate next step is to track down and remove every NetWatch agent in Night City. Please help with locating them.
PS: so far I have found only a group of agents at the power plant.
 
Basically, the mini-quest with NetWatch agents at the power plant, the Kold Mirage quest, the Spellbound quest, and the message from Bartmoss's Collective about self-oppression are connected. All of this needs to be completed within about 5 in-game hours from the moment you get the information about Hellman from Rogue (starting at 11:00 AM). I used to think these activities were needed to trigger the Killing in the Name quest, but now I'm leaning toward them serving as emergency training for using the old Icepick (during Nix's rescue).
The catch is that, for this to work as intended, you must pick up the Spellbound quest not from Nix but via the Smuggler's Cache site — so you don't hand the Icepick to Nix and risk it breaking, while still triggering the Kold Mirage quest.
However, access to Smuggler's Cache (from a random laptop in the Badlands subnet that shows the Badlands subnet instead of the Night City net) is blocked by NetWatch.
 
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