I found a Legendary mod for "face" armor (many of you already now know where this is going) and was pretty hyped about it.
And i cannot use it. It has sat in my inventory for over 25 in-game hours now. The last 5 of those hours were dedicated to trying to find a way to use it.
Yes, I checked to be sure - unlike some other mods, you cannot apply "face" mods to a face armor of lower quality than the mod.
Check this ridiculous nonsense out:
There are....
THREE
Legendary Face armors in the game that have even the potential to have even one mod slot.
They are:
- Johnny's Aviators
- An RNG-dependent possible drop from Sasquatch
- A vendor-sold "yellow sunstar" infovisor thing, supposedly
and that's it.
So if RNGeezus decided you don't get the Sasquatch glasses, that leaves two - one of them being a Silverhand item. So realistically while still playing most of the game....
One.
And, as an added bonus, I cannot get it to spawn by any means. I have done the advised "check shop, go away a little, waste 24 hours" trick 50 times before I gave up. Think about that a second. 50 times I advanced 24 hours. I spent nearly TWO MONTHS in-game as a homeless person outside this one shop lol. I suspect that my game will never spawn this item in the store it supposedly belongs to. And btw I have 49 street cred and I don't see SC listed as a req for this item anyway.
The real problem, tho, is not just this item. It's that this whole nonsense circus goes on with nearly ALL ITEMS.... this issue is hardly isolated to this incident. Itemization is a mess, it's all over the place. There is no info in-game that even tells you what half the mods DO or what they CONNECT TO. Crafting specs don't tell you what you're building... sometimes, not even the TYPE of thing, in the case of some Cyberware mods!
All this leads to breaking out of the game, breaking player engagement, looking stuff up on websites, going thru tedious save-scumming and timeskipping when all we want is some damn boots that don't look stupid with these pants, or something with a mod slot for this mod we found, or something with better stats because we haven't seen an upgrade drop or spawn in stores in 10 hours of game time. This is not good. There is no rational reason to argue in favor of keeping things this way. It's detracting, and distracting, from the game's many excellent qualities and replaces "getting caught up in the immersion" with "annoying tedious meta-task just to accomplish what should be a very basic function."
How is it 2077 and I have to physically visit a store to see what they have in stock, anyway? I don't have to do that in the real world today!
How do so many items have tooltips that tell you literally nothing about whether or not it's something you should get, or save up for, or care about, or could use right now, or will never need at all...?
Please, CDPR, now that you've got the game prepped to boost sales on nextgen consoles, please give this the attention it deserves. Almost no aspect of gear, crafting, or itemization is in any way internally consistent, and it delivers a lot of bad data - or no data - to the player.
And if you're reading this and you no longer mind because you've gotten used to it, and the other strengths of the game make up for it? Great! Glad to hear it. That in no way changes the fact that this is an ugly bit of the game's mechanics for new people to run into, and new people are exactly what they want to attract more of with the nextgen upate.
And i cannot use it. It has sat in my inventory for over 25 in-game hours now. The last 5 of those hours were dedicated to trying to find a way to use it.
Yes, I checked to be sure - unlike some other mods, you cannot apply "face" mods to a face armor of lower quality than the mod.
Check this ridiculous nonsense out:
There are....
THREE
Legendary Face armors in the game that have even the potential to have even one mod slot.
They are:
- Johnny's Aviators
- An RNG-dependent possible drop from Sasquatch
- A vendor-sold "yellow sunstar" infovisor thing, supposedly
and that's it.
So if RNGeezus decided you don't get the Sasquatch glasses, that leaves two - one of them being a Silverhand item. So realistically while still playing most of the game....
One.
And, as an added bonus, I cannot get it to spawn by any means. I have done the advised "check shop, go away a little, waste 24 hours" trick 50 times before I gave up. Think about that a second. 50 times I advanced 24 hours. I spent nearly TWO MONTHS in-game as a homeless person outside this one shop lol. I suspect that my game will never spawn this item in the store it supposedly belongs to. And btw I have 49 street cred and I don't see SC listed as a req for this item anyway.
The real problem, tho, is not just this item. It's that this whole nonsense circus goes on with nearly ALL ITEMS.... this issue is hardly isolated to this incident. Itemization is a mess, it's all over the place. There is no info in-game that even tells you what half the mods DO or what they CONNECT TO. Crafting specs don't tell you what you're building... sometimes, not even the TYPE of thing, in the case of some Cyberware mods!
All this leads to breaking out of the game, breaking player engagement, looking stuff up on websites, going thru tedious save-scumming and timeskipping when all we want is some damn boots that don't look stupid with these pants, or something with a mod slot for this mod we found, or something with better stats because we haven't seen an upgrade drop or spawn in stores in 10 hours of game time. This is not good. There is no rational reason to argue in favor of keeping things this way. It's detracting, and distracting, from the game's many excellent qualities and replaces "getting caught up in the immersion" with "annoying tedious meta-task just to accomplish what should be a very basic function."
How is it 2077 and I have to physically visit a store to see what they have in stock, anyway? I don't have to do that in the real world today!
How do so many items have tooltips that tell you literally nothing about whether or not it's something you should get, or save up for, or care about, or could use right now, or will never need at all...?
Please, CDPR, now that you've got the game prepped to boost sales on nextgen consoles, please give this the attention it deserves. Almost no aspect of gear, crafting, or itemization is in any way internally consistent, and it delivers a lot of bad data - or no data - to the player.
And if you're reading this and you no longer mind because you've gotten used to it, and the other strengths of the game make up for it? Great! Glad to hear it. That in no way changes the fact that this is an ugly bit of the game's mechanics for new people to run into, and new people are exactly what they want to attract more of with the nextgen upate.