How the police work and your heat are often criticized elements in the game which focuses on criminal conduct - it's kind of important.
That said, instead of cops and robbers car chases, why not Cyberpunk-Capitalism it, and make "crimes" cost a fine (say some netrunner scrubs your record and deletes/blocks the police report). The more severe the crime, the more costly. Hitting pedestrians w/ your car might be $50 (for sake of ex), shooting them might be $100, and shooting an officer or whatever might be $1000. Perhaps the heat system could be a cost multiplier? Fines from additional crimes multiplied by some factor based on your heat.
Then you can just treat security and police as another gang (as it should be) - maybe give them higher quality loot and higher-powered abilities and quick-hacks to offset the fine and leave up to the player how they interact.
It would be cool if the current police reinforcement model could be loosely applied to all gangs, so when you get into fights, they can escalate all on their own (and potentially pull nearby spawns). Again, if police (or any other "lawful" security or armed entity - perhaps rando civilians?) are a gang, then this could work for them too, just as it does now. It would be sweet if a similar mechanic to how you hail one of your owned vehicles was used for gang reinforcement if your fight occurred near a road.
Remember, the police really are just another gang which are sanctioned by the state, IRL. Pour it on in Cyberpunk!
That said, instead of cops and robbers car chases, why not Cyberpunk-Capitalism it, and make "crimes" cost a fine (say some netrunner scrubs your record and deletes/blocks the police report). The more severe the crime, the more costly. Hitting pedestrians w/ your car might be $50 (for sake of ex), shooting them might be $100, and shooting an officer or whatever might be $1000. Perhaps the heat system could be a cost multiplier? Fines from additional crimes multiplied by some factor based on your heat.
Then you can just treat security and police as another gang (as it should be) - maybe give them higher quality loot and higher-powered abilities and quick-hacks to offset the fine and leave up to the player how they interact.
It would be cool if the current police reinforcement model could be loosely applied to all gangs, so when you get into fights, they can escalate all on their own (and potentially pull nearby spawns). Again, if police (or any other "lawful" security or armed entity - perhaps rando civilians?) are a gang, then this could work for them too, just as it does now. It would be sweet if a similar mechanic to how you hail one of your owned vehicles was used for gang reinforcement if your fight occurred near a road.
Remember, the police really are just another gang which are sanctioned by the state, IRL. Pour it on in Cyberpunk!