I don’t like the whole idea of ”romances” because they don’t add anything to the game, but an awkward feeling and pretentiously syrupy questline whose conclusion is as abrupt and final and unfollowing as any other menial task
That's a shame.
What about if there was a lot more post-coital interaction? Possibly even betrayal or difficult choices to be made? Things that had an impact on the path through the main story?
What if you were romancing someone only because you were manipulating them for selfish gain? If you then ignore them after you get what you want, they evetually realise and seek revenge. I'm imagining Carrie Fisher here, heh. You can see at around 1:47 he passes his 'Cool' dialogue skill check.
Would that make it more worthwhile or interesting?