Hmm. I want a game to last as long as the creative vision of the creators extends and I think the relentless pressure from gamers for games to last hundreds of hours for no obvious reason has been directly responsible for the cookie cutter approach taken to huge games by outfits like Ubisoft, endless filler content, AND the well-documented problems in the industry of rather insane working conditions.
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Well I don't know... If you played Monkey Island 2 on Amiga your evening would have become dawn by the time you'd stopped swapping floppy disks to load the cut scenes. :-DWell, I would say the majority of games during the 80s and 90s were not that long. Usually, you can complete most of these games in a couple of hours.
From where I stand it‘s a more recent trend that a lot of players seem to think that games needs to be 40-100 hours or longer. During the 80s no one complained about stuff like that. Besides, at least the bigger releases on PC, Genesis, SNES were pretty expensive, at least in Europe. In general, games are still more affordable compared to the old days. Plus, you never have to wait long for a sale these days.
For me personally, a game should be as long as it needs to be to deliver the story. If it‘s only 10-20 hours long… so be it.