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POLL- DIRECTX 12.1 support ? Can we have it?

+

POLL- DIRECTX 12.1 support ? Can we have it?

  • yes, please CDPR i want dx12

    Votes: 72 80.9%
  • no, i don't care

    Votes: 17 19.1%

  • Total voters
    89
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D

duEprocEss

Rookie
#21
Jun 5, 2015
Korgannon said:
Financial return. Why would a company spend all that money rewriting portions of the game to take advantage of DX12 when they would in all likelihood see no additional revenue, or at best a partial return of the cost taken to do so, over those sales that would normally be expected without the additional expenditure? It's not simply a case of could it be done, but should it for he benefit of the company, as well as, the gamers.
For the gamers yes it would be a nice improvement but, especially currently, they have far bigger and more important issues to address with the game. Like having it in a decent working order for as many as possible.
The game would also have to be rewritten in order to allow the multiple thread benefit which is one of the main benefits of DX12. As those before did when DX9 was replaced. That even assumes it is even feasible to do so with the game as it currently stands, which may, or may not, be the case.
Click to expand...
Ah, touché!
You're right, it doesn't make much economical sense. It's much more important to squash the bugs the game has now. However, I recall the developers stating that they scaled back the graphics like smoke and fire because it only worked well on DirectX 12. I wouldn't be surprised if they already have some sort of DirectX 12 build of the game. I doubt they would have to start from scratch, but this is just speculation on my part.

I also want to add that CD Projekt RED has been known for making Enhanced Editions for their Witcher games (for free) so it does seem very likely that we will see an Enhanced Edition of The Witcher 3. My guess is that the Enhanced Edition is where we might see a DirectX 12 version.
 
Last edited: Jun 5, 2015
R

RedBehrend

Rookie
#22
Jun 5, 2015
They will probably make the engine support DX 12 BUT It'll probably be WAY down the road when it's been running, updated, fixed and stable.

That's like asking someone to paint a car that's not even built yet lol.
 
D

dark666105

Forum regular
#23
Jun 5, 2015
Um didn't they say that Witcher 3 and the upcoming Arkham Knight were both getting DX12 patches later in the year?
 
E

Edd.Dragon

Rookie
#24
Jun 5, 2015
sz0ty0l4 said:
[HR][/HR] In theory it could boost performance pretty well
Click to expand...
Lol, no )))
It is a true only mostly for CPU-hungry games.
 
Last edited: Jun 5, 2015
P

PrincessMassacre

Senior user
#25
Jun 5, 2015
Edd.Dragon said:
Lol, no )))
It is a true only mostly for CPU-hungry games.
Click to expand...
or in badly coded games.
 
D

darkvamp1976

Rookie
#26
Jun 5, 2015
sidspyker said:
How about we actually have a fully functional RTM OS that supports it first.
Click to expand...
Only 6 Weeks to go ;-)

---------- Updated at 06:08 AM ----------

Edd.Dragon said:
Lol, no )))
It is a true only mostly for CPU-hungry games.
Click to expand...
Hihi sorry but thats not true... AND witcher has many many bottlenecks in the CPU area.
 
sidspyker

sidspyker

Ex-moderator
#27
Jun 5, 2015
darkvamp1976 said:
Only 6 Weeks to go ;-)
Click to expand...
Yes and until that happens it's pointless to ask because neither is d3d12 finalized nor is there software to use it properly. You can see that compiling files for d3d12 change in almost every Win10 build.

Even their own Programming's Guide says this:
[Some information relates to pre-released product which may be substantially modified before it's commercially released. Microsoft makes no warranties, express or implied, with respect to the information provided here.]
Click to expand...
 
C

Cordon_Bleu

Rookie
#28
Jun 5, 2015
They seriously have other problems right now. The game is bugged from top to bottom right now, pretty much everything is bugged. Until everything is fixed you can't even think about something like that.
And don't forget, they have to release all that DLC! :p
 
M

Malvus

Forum regular
#29
Jun 10, 2015
Six weeks. Two engineers. That’s what it took to upgrade Cryengine’s “King of Wushu” to #DX12. Devs will need to upgrade the engine to DX12 in the future if they intend to use it for Cyberpunk 2077 or any of their future games. It will become a standard very quickly and costs next to nothing to implement. There are only benefits to upgrading to DX12 and they are major and many. There are already games that are built for DX12 coming with Windows 10 and since it's also a free upgrade for every Win7 and 8.1 user it will be adopted very quickly. it's also a faster, lighter and better OS than any other Windows OS before.


[video=youtube;SN2ayVd9-3E]https://www.youtube.com/watch?v=SN2ayVd9-3E[/video]
 
Last edited: Jun 10, 2015
E

essenthy

Rookie
#30
Jun 10, 2015
this does not use DX12 : )


 
Last edited: Jun 10, 2015
M

Malvus

Forum regular
#31
Jun 10, 2015
essenthy said:
this does not use DX12 : )


Click to expand...
Not the point, genius. The point is that we can get even better performance and better graphics than those with DX12.1. They had to remove a ton of stuff because of consoles and change most of the mechanics to fit a console experience. They'll have to implement it for Cyberpunk 2077 if they want to use RED Engine 3 for it and they might as well patch it in for Witcher 3 alongside it and enable at least a ton of graphical and performance improvements for the PC users.
 
K

killerbs007

Rookie
#32
Jun 15, 2015
yes but while time is fable anniversary is compatible with DX12 and I see a big advantage.

my config :
i7 3930K
TitanX and 570 for physx ( dx11 )
16g ram
1250w corsair

on dx11 I play 4213x1764 with DX12 but I play 6880x2880
 
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