I chose 40%. Mostly for the description. Solos will have more, medias and corporates may have less. We are also talking about a game in which we hope the player will be able to define what approach he or she wants to take in the game. Solos can solve everything with brute force if they want, while those more sneaky, resourceful or with better social skills will try and do it in other ways. I feel that an RPG should have a balanced proportion of situations in which our character can shine, situations in which our character is average and situations in which we wish we had chosen other skills. And this should apply for all character types, a solo should also be trapped in situations in which the player wished he had invested in skills other than combat based ones.