The last couple of days I've been playing a lot of machine decks trying to understand why they are good or bad.
Usual line of play of opponents is preventing them to get (decent) value by playing the typical cheap removal cards, poison, movement, locks etc.
It totally shuts down this type of archetype for NR while SK on the other hand doesn't get punished that hard due to resurrecting machines and combo along with greatswords.
This observation has left me think how to balance this in future patches so I came up with a couple of ideas.
Option 1
First things to note is how removal should interact on a machine from starters it's not a living thing:
- Damage it completely won't kill it, it will just stop to function
- Poisoning a siege tower or a boat shouldn't do nothing they are made of dead material anyways
- Resurrect a machine doesn't sound likely as it's already a dead thing
So basically the changes I think about: machines can't be 'killed', a machine is immune to poison and can't be resurrected.
What I'd like to see in return is the Engineer ability:
- Repair a broken machine on the battlefield and re-enable the ability
A fully damaged machine won't enter the graveyard instead it will stay as a 0 point locked card on the battlefield and will disappear after the round ends.
Till that moment only a engineer can repair the machine and put it to use again, cards that come to mind that could do this are:
SK
- Boatbuilders
NR
- Siege master or Siege support
NG
- Combat Engineer
In summary
- Machines can't be removed but instead will turn to broken & locked 0 point status cards on the battlefield
- Immune to poison
- Can't be resurrected instead they can be repaired by a engineer in the round they were played
Option 2
Probably this option is a bit easier to implement as it doesn't require any mechanical changes to Gwent:
- Machines are immune to poison
- Resurrect cards can only be played on living things like humans/beasts/insects
As for the cards that can interact with machines:
SK
- Boatbuilders -> change in to a special card that can restore a bronze machine from the graveyard
- Or SK won't have this option anymore
NR
- Siege master or Siege support ->restore a bronze machine from the graveyard -> warfare special card?
NG
- Combat Engineer -> restore a bronze machine from the graveyard -> tactic special card?
Balancing both options could be a bit tricky so aside of this what do you think about this suggestion in general and what option do you like the most?
Usual line of play of opponents is preventing them to get (decent) value by playing the typical cheap removal cards, poison, movement, locks etc.
It totally shuts down this type of archetype for NR while SK on the other hand doesn't get punished that hard due to resurrecting machines and combo along with greatswords.
This observation has left me think how to balance this in future patches so I came up with a couple of ideas.
Option 1
First things to note is how removal should interact on a machine from starters it's not a living thing:
- Damage it completely won't kill it, it will just stop to function
- Poisoning a siege tower or a boat shouldn't do nothing they are made of dead material anyways
- Resurrect a machine doesn't sound likely as it's already a dead thing
So basically the changes I think about: machines can't be 'killed', a machine is immune to poison and can't be resurrected.
What I'd like to see in return is the Engineer ability:
- Repair a broken machine on the battlefield and re-enable the ability
A fully damaged machine won't enter the graveyard instead it will stay as a 0 point locked card on the battlefield and will disappear after the round ends.
Till that moment only a engineer can repair the machine and put it to use again, cards that come to mind that could do this are:
SK
- Boatbuilders
NR
- Siege master or Siege support
NG
- Combat Engineer
In summary
- Machines can't be removed but instead will turn to broken & locked 0 point status cards on the battlefield
- Immune to poison
- Can't be resurrected instead they can be repaired by a engineer in the round they were played
Option 2
Probably this option is a bit easier to implement as it doesn't require any mechanical changes to Gwent:
- Machines are immune to poison
- Resurrect cards can only be played on living things like humans/beasts/insects
As for the cards that can interact with machines:
SK
- Boatbuilders -> change in to a special card that can restore a bronze machine from the graveyard
- Or SK won't have this option anymore
NR
- Siege master or Siege support ->restore a bronze machine from the graveyard -> warfare special card?
NG
- Combat Engineer -> restore a bronze machine from the graveyard -> tactic special card?
Balancing both options could be a bit tricky so aside of this what do you think about this suggestion in general and what option do you like the most?