Its impossible to know what GTA6 is doing, I really doubt even Rockstar thesmelves knew how big its gonna get. Ive thought of it little bit and theres so many good cards they can play.
I'd love to hear some of the links to Dark synth that you think are a good fit and why.
I'm not seeing too many parallels between GTA and CP2077. I don't imagine CP will share any more in common with GTA than TW3 did.
CP2077 stands to benefit more from a greater variety than most other games. But too much repetition might start to feel too narrow, perhaps clashing with the vision I have for my V.
I don't think having a set "theme" play for most aspects would be as effective as a certain musical quality play.
I also think having enough variety that the players have the option of creating their own "playlists" that they use to identify with their own character would be a huge hit.
I 100% agree with you. This is a risk area from my perspective. One reason I'm referencing Rockstar titles here is the amount of content required to musically fill out 50 to 100+ hours of gameplay. Even with a score, original music and 200 or so licensed tracks dedicated almost exclusively to radio, there was still a lot of repetition.
Can you explain a bit more what you mean by this? I want to make sure I'm understanding before I try to respond.
The difference, is that GTA never tried to peel back too many onion layers. It existed at face value, and that's part of its charm. It slaps readers around with its messages up-front. It never takes itself too seriously. Like all good satire, it switches things up on the player regularly: making you laugh...then evoking more serious thoughts immediately afterward. Reducto ad absurdum at some of its best! But...the music...was not that important. It was underscore.
I think "music" is an intrinsic force that identifies and drives the entire Cyberpunk universe. Having grown up in the '80s and '90s, I can see a direct relationship between the visual artwork of CP2020 and the music of the times. It's obvious to me that music permeated almost every aspect of building and evolving this world. It's not Blade Runner...it's Jon Bon Jovi's brain-in-a-jar later implanted into a cybernetic body to continue rocking out on-stage in a Night City slum. (Sorry, Jon. Just an example.)
So, yeah. I think this game can't possibly have too much musical variety. I know file size is a brutal consideration, but I'd opt to push sound design more than graphics for this one.
Of course. Let's take Jackson's Lord of the Rings films as a comparison. There's a theme of Hobbiton. There's a theme of Mordor. There's a theme of Isengard, Lorien, Rohan, Gondor... Every time we want to establish one culture or another, the exact same theme will play. Variations, sure! But the same, recognizable theme. The same, very identifiable melody.
I'd avoid that like the plague for CP2077.
Letting music strain its voice in the Cyberpunk world.
Ensuring that I could return to select, very identifiable melodies with MASSIVE impact.
...and...
Making any sort of a sequel a challenge that left me unable to sleep at night. (Which is cool. I like that type of challenge.)