[Poll] More options to banish cards
Well, the only way to banish opponents card at the moment is mardrome. There is also a grave robbing option to prevent ressurection, but that one is monster exclusive. Considering the idea of faction-exclusive mechanics is fairly cool and probably is here to stay, another way to permanetly remove units looks to me like a good idea. We all played against NR and at some point we really didnt want that priscilla to die. Shes the most prominent, but not the only example.
What i would suggest is adding a banish mechanic to allready existing gold cards. Roche, Iorveth, Triss, Imlerith (probably only for main target for the last one). So that units killed by those effects are banished. Or simplier, and a weaker change, so that they simply reduce base stregnth. Either way, they keep their original power swing but also present an alternative way to deal with some extremely annoying cards out there. Since those are gold, such effects would be effectively limited to 1 per deck, 2 if you really want to go for that control, wich isnt enough to shut down ressurection completely, but can seriously help with infamous res chains. Well, discuss.
If your standpoint is not represented, please explain why would you want things to change in particular way. Or stay unchanged, for that matter.
Well, the only way to banish opponents card at the moment is mardrome. There is also a grave robbing option to prevent ressurection, but that one is monster exclusive. Considering the idea of faction-exclusive mechanics is fairly cool and probably is here to stay, another way to permanetly remove units looks to me like a good idea. We all played against NR and at some point we really didnt want that priscilla to die. Shes the most prominent, but not the only example.
What i would suggest is adding a banish mechanic to allready existing gold cards. Roche, Iorveth, Triss, Imlerith (probably only for main target for the last one). So that units killed by those effects are banished. Or simplier, and a weaker change, so that they simply reduce base stregnth. Either way, they keep their original power swing but also present an alternative way to deal with some extremely annoying cards out there. Since those are gold, such effects would be effectively limited to 1 per deck, 2 if you really want to go for that control, wich isnt enough to shut down ressurection completely, but can seriously help with infamous res chains. Well, discuss.
If your standpoint is not represented, please explain why would you want things to change in particular way. Or stay unchanged, for that matter.