Ok so I thought a lot about this specially when beggining a new playthrough (after the first full one) which is when I decide beforehand some of the decisions this new character will make (side with voodoo boys or netwatch, do this mission or not...)
So to explain a bit more in depth this reasoning and the questions I ask you as a poll:
On my first playthrough I did most missions and gigs. Really only left out one or 2. And when I created my second character I thought of Cyberpunk's replayability value anf part of its RPG mechanics to be very linked to these story fragments and decisions to play this content or not for that character, also the time in which to play certain content. Basically it made me, as I played and before I had done that mission before and knew where it lead to question for example: would this street punk that defended Peralez and rooted for him do that gig where he destroys anti-Holt propaganda? Etc...
So I'd like to think about this approach to RPGing,
1. do you think this is intentional by CDPR or more my own interpretation of it?
By this I don't mean that this is the only RPG aspect to the game, but I'd like know if you agree this was an aspect the designers envisioned players using as a mechanic.
2. Do you think it works?
Personnaly I enjoy playing CP77 like this a lot.
But being this such a big game and since if this is a feature on the game's mechanics it's one that isn't explained in it it's incredibly difficult to master this knowledge to remember all these story fragments... for example I've only done 2 full playthroughs but I've played a lot of Watson still sometimes I don't remember which mission starts at that point in the map (in Watson).
So maybe something in the UI/hints of the game, even marketing before launch could have brought player's attention to this.
Another argument that we can bring here is that CDPR explained the team that created the open world was an external one to the company. And with rushed launch I doubt this cooperation was sucessfull enough for this feature to be intentionaland successful to its fullest.
So I ask 2 questions in this poll and you can select 2 answers. If you answer no in the first than the second you don't have to answer I guess!? XD
So to explain a bit more in depth this reasoning and the questions I ask you as a poll:
On my first playthrough I did most missions and gigs. Really only left out one or 2. And when I created my second character I thought of Cyberpunk's replayability value anf part of its RPG mechanics to be very linked to these story fragments and decisions to play this content or not for that character, also the time in which to play certain content. Basically it made me, as I played and before I had done that mission before and knew where it lead to question for example: would this street punk that defended Peralez and rooted for him do that gig where he destroys anti-Holt propaganda? Etc...
So I'd like to think about this approach to RPGing,
1. do you think this is intentional by CDPR or more my own interpretation of it?
By this I don't mean that this is the only RPG aspect to the game, but I'd like know if you agree this was an aspect the designers envisioned players using as a mechanic.
2. Do you think it works?
Personnaly I enjoy playing CP77 like this a lot.
But being this such a big game and since if this is a feature on the game's mechanics it's one that isn't explained in it it's incredibly difficult to master this knowledge to remember all these story fragments... for example I've only done 2 full playthroughs but I've played a lot of Watson still sometimes I don't remember which mission starts at that point in the map (in Watson).
So maybe something in the UI/hints of the game, even marketing before launch could have brought player's attention to this.
Another argument that we can bring here is that CDPR explained the team that created the open world was an external one to the company. And with rushed launch I doubt this cooperation was sucessfull enough for this feature to be intentionaland successful to its fullest.
So I ask 2 questions in this poll and you can select 2 answers. If you answer no in the first than the second you don't have to answer I guess!? XD