Real time or not, this felt impactful. Even if it's all smoke and mirrors, why isn't there anything like this in cyberpunk? None of the cool things you do on missions has any impact on the world... Even if it would be scripted and 'linear', it would've been nice.
I would also like to mention games like Minecraft and No Mans Sky.
Dont exist real time AI in games...or a code that produces others to the point of mastering general aspects of a narrative, rational, understandable, under a defined and situated context, historical, supported by human relations, the human environment, etc. Until today.
The only instance I can think of that changed the world "physically" from player actions is when Deathwing make a crater in World of Warcraft. But even that wasn't truly an impactful change. You didn't see it happen in real time.
No game in existence has shown changes based on player choice in real time. It's not possible yet. We aren't there yet.
But, please, you talk for you, not for everyone. It is one thing to be upset (I also have some aspects of the game what i dont like) another is to accuse the CD of deliberately harming its customers. This is a serious accusation, and in a special situation, of a company or company that has none, I will repeat - it has no negative history about. On the contrary, it is very well liked by the community (in my view, the serious ones) in the middle of this industry.
I have 'n' ideas, 'n' things that upset me, but I am not going to accuse a company that has a solid historical base of something that I have no proof of (wanting to harm customers).
I'm not saying that they deliberately hurt costumers, I'm just saying between profit and quality of their games they show signs of choosing the former one. I can't represent everyone, but there are also many people who would agree with me. I don't think I have to run an investigation and go through statistics to be objective enough to say things. Please don't be so forgiving to the company that faulted (for 2077 they did don't you tell me I still need further proof) but at the same time so damn strict to customers who criticize it. You can support CDPR, I'm a fan too, but I really don't recognize them as the studio who won GOTY prize with Witcher 3 anymore.
PS: I never said they deliberately hurt customers. I'm saying that they are causing collateral damage to customers when they chose to put money in the first place. English is my second language, maybe I can't express myself precisely. If you have any doubt you are always welcome to reply I'll explain with all the patience I have.
PS: I never said they deliberately hurt customers. I'm saying that they are causing collateral damage to customers when they chose to put money in the first place. English is my second language, maybe I can't express myself precisely. If you have any doubt you are always welcome to reply I'll explain with all the patience I have.
I think what you're trying to say is that by deciding to release now on all platforms (just in time for christmas, rather than "when it's ready") they chose money over player satisfaction, and that's why a lot of people are starting to feel like they value money more than their customers.
Their support of their previous games has only been exemplary, hence their reputation before this mess, let's give 'em a little time to prove if they actually changed or if this is a once in a lifetime fuckup.
How many times have there been shitty console ports on PC? They never bother to even make the controls for PC. And we're stuck with a pos game. At least CDPR is doing something about it.
I am sick of exclusivity of games. This is why there is a divide in the community. Instead of one system there a three main ones.
There are some games I wanted to play but they were exclusive to PlayStation. So I voted with my wallet and didn't buy them. They want to be greedy and stubborn they're not getting my money. When a game I want to play is ported they still won't get my money...
Why would I want to play a lesser version of a game? PC is THE ONLY system that can play games the best. Why even bother down grading them? It's a waste of time for consoles to even exist. Because that time could be better spent on actually making a game.
I think what you're trying to say is that by deciding to release now on all platforms (just in time for christmas, rather than "when it's ready") they chose money over player satisfaction, and that's why a lot of people are starting to feel like they value money more than their customers.
Work on a sequel? Huh..that is dumb..they just released this one and they should fix this one..no one buy a sequel especially if they didn't fix their mess they just made
Fallout New Vegas. You can help the villagers, or help the gang terrorizing them, and depending on your decision, either the village is wiped out and the gangers are neutral, or the gangers are hostile to you for the rest of the game. Yes, both outcomes are predetermined, but the choice -is- there in the hands of the player.
Nothing like that in Cyberpunk.
I want the different gangs to have a reputation that you can increase or decrease with your actions. You're good at fistfighting? The Animals like you. You're good at hacking? The Voodoo Boys want to know your location.
I want corps to just -exist- in more than mention or an occasional scripted sequence. I want to work for various corps and also gain trust / distrust and benefits (And downsides) of having some on your good, or your bad side. Maybe Militech can sell you top shelf weapons, while Biotech sells you top of the line implants?
I want my rampages to have an effect on the player's reputation. Have bounty hunters sent after the player, have the city and the people around you react to your status as a wanted fugitive, or as someone who goes against outlaws. Heck have people comment on your clothes or car. Skyrim did it. Why can't cyberpunk?
"People cower when you shoot" is really not a high bar for 'actions have consequences'.
Finally, someone mentions Fallout: New Vegas. Probably my favorite game of all time.
You could role play a slasher movie villain like Michael Myers who goes around silently killing everyone with a knife. That game gave you so much freedom to do what you wanted.
I hope we get to see New Vegas role playing elements in Cyberpunk.
Real time or not, this felt impactful. Even if it's all smoke and mirrors, why isn't there anything like this in cyberpunk? None of the cool things you do on missions has any impact on the world... Even if it would be scripted and 'linear', it would've been nice.
I would also like to mention games like Minecraft and No Mans Sky.
I didn't bother with that game. As it's just a clone of Skyrim in a different setting. I played and still do play Fallout 4. I like the base building you can do. You can literally add things into the world. That is actual true impact. I don't know why people hate on it. Yet they say Fallout New Vegas is better. How so? It's just copy and paste and more of the same as Fallout 3.
Minecraft is not an RPG. It's a sandbox game. Different genre. No Man's Sky is just a procedurally generated sandbox. A sub genre.
Doom Eternal is fantastic. It fleshed out the lore of the Doom Slayer and gave back story to the world. I waited over 20 years for that. I and many other Doom players could only speculate as to how he kept on fighting despite the set backs. And even death couldn't stop him.
I don't like the platforming but I reluctantly put up with it. It's not constant and actually adds an extra layer of challenge to an already hardcore game. Which is what Doom is about. Running and gunning no matter the obstacles.
The reviewers and journalists that gave it a bad score are not even qualified to do so. I have 29 years of experience gaming. Most of it in the fps genre. If anything I could do a review of it. But why bother. It would just be my opinion. And not everyone would agree with me. Reviews are pointless when they're from journalists. Only actual real players opinion matters.
These "reviewers" have pretty much zero experience in gaming. What are they even doing reviewing games when they don't even know how they're supposed to be played. Doom isn't CoD or Fortnite. You need actual skill to win. Not just face rolling the keyboard.
Why are people upset about being lied to with CP?
There have been countless other games that didn't deliver what they promised. How many times have we heard your choices affect the world? Not one game has delivered that in real time. None.
Just enjoy the experience. Why do there have to be consequences?
Those "some" would be CDPR as they were the ones who released the game on hardware that they knew it would not perform well on. I keep seeing a lot of PC elitism and console shaming going on. The fact is the game was advertised and released on those consoles. It is substandard by any measure on those consoles. That is not the customers fault, no matter how much spin "some" will put on it.
Those "some" would be CDPR as they were the ones who released the game on hardware that they knew it would not perform well on. I keep seeing a lot of PC elitism and console shaming going on. The fact is the game was advertised and released on those consoles. It is substandard by any measure on those consoles. That is not the customers fault, no matter how much spin "some" will put on it.
I agree and I think that the CD effort is mainly focused on consoles. From what I read today, CD had said that despite the temporary suspension of sales at Sony, they would continue to develop patches for the PS4. Someone wrote this on the forum earlier. They need fix the game, this is the right thing to do.
4th: Play less video games, make some cardio, kiss someone and try to make sex everyday. In the mean time CDPR will continue working and improving the game.
Why are people upset about being lied to with CP?
There have been countless other games that didn't deliver what they promised. How many times have we heard your choices affect the world? Not one game has delivered that in real time. None.
Just enjoy the experience. Why do there have to be consequences?
But alot of games has hade brancing storys and diffrent outcomes for quests depedning on player input. And ppl thought that CDPR could be trusted. Apperantly we were wrong. And i pretty much bought this game for the rpg mechanics. That i find very lacking compared what was promised. So i cant enjoy the game...
RTX cards have ray tracing, GTX don't. So yeah 60fps 1080p all maxed out. Besides awful stuff like bloom, chromatic aberration etc. That stuff just makes the game look worse. Stable 60fps and never dips below.
not only console performance but also performance on pc is a joke. i get solid frames and smooth ads when i am in the outskirts, i drive into the inner city and the frame drop shitfest starts.
What hardware and settings? For me it is fine on medium hardware. Also don't put everything on ultra and assume it will work this game is incredibly taksing, i think we need to wait 1 or 2 gpu cycles before we will be able to max everything on 4k 60 fps here. Which is fine, since the graphics are incredible
Why are people upset about being lied to with CP?
There have been countless other games that didn't deliver what they promised. How many times have we heard your choices affect the world? Not one game has delivered that in real time. None.
Just enjoy the experience. Why do there have to be consequences?
Short answer? Because CDPR prided themselves to being "the last of the good ones"... people expected better. An incredibly risky position to be in, in today's games industry. Should they loose that, it's pretty much "game over" for a studio that doesn't have much else to elevate it from the sea of other developers... I mean, look at BioWare, they had to cock up 3-4 games to get where CDPR is now. The faster and higher you climb, the deeper and quicker you fall.
As I see it, anything short of a "No Man's Sky" or "FF14 ARR" soft-rerelease (ie. fixing of all the bugs, complete rework/expansion of the game's systems, story, presentation, and reintroduction of prominent cut features), might not be enough at this point, and I'm not entirely convinced CD can pull that off, to be honest.
I think what you're trying to say is that by deciding to release now on all platforms (just in time for christmas, rather than "when it's ready") they chose money over player satisfaction, and that's why a lot of people are starting to feel like they value money more than their customers.
We also have to mention the fact (and this to show that nobody is destructive here, but rather quickly held to a wall as "the person talking bad about the game "'coz he hater") CDPR might actually need those sales on console to keep their product running.
Nobody's born yesterday here, everybody knows that that market slice is needed to even be able to get enough to even think of something like Cyberpunk. It's just sometimes, you might have to really think this straight and, at the very least, do separate launches, because you'll be forced to do it anyways (PS4), just with much more PR nightmares (and lower stocks). It's always easy to talk after things have been done, but this has been said way before the issue was even an issue and nobody had no doubt Cyberpunk would have no issues (well i did, matter of fact months ago during the first delay I speculated that maybe console performance was an issue, and the console community was like "do you really think they are going to release something that does 10 fps??" Yes I was scared of that, and they did).
It was a gamble that might still play out, but the stakes are very high now, too much, for me at least, to feel comfortable.
I think what you're trying to say is that by deciding to release now on all platforms (just in time for christmas, rather than "when it's ready") they chose money over player satisfaction, and that's why a lot of people are starting to feel like they value money more than their customers.
None of those things you mention would be as a result of your actions. They'd be pre-determined. They are already programmed in. You cannot change them. The choices you speak of isn't really a choice. Because if it was then something you did would "physically" change the world.
Like in RDR2 when you helped that guy that kept getting stuck in a bear trap. Later you met him at a town and he rewarded you. That choice didn't matter. Because it was pre-determined. You chose to help him. But that choice wasn't really a choice. Get it?
The only way for there to be true impactful consequences is if something you did created or modified something in the world that wasn't already there that the devs put there. Anything else is just an if or else statement.