Positioning - Is cdpr really nailed it ?
Hello... so as cdpr released last positioning patch by creating thread in news section with title "One update to position them all..." so is that really justify the new positioning mechanism?
For me at least NO, Yes I know this is still in beta, more cards are yet to come but still is positioning only means adding abilities like select this & then do something to its adjacent cards or X left / right cards really?
So I really want to suggest cdpr to add more positioning factor to decide what to choose from. Few Suggestions below...
i] If cards on row > left to right > high strength to low strength > gain +1 strength every turn. i.e 7 | 6 | 6 | 5 | 3 | 1 etc. OR
If cards on row > right to left > low strength to high strength > remove -1 strength from same opp. row every turn. i.e 1 | 2 | 4 | 5 | 8 | 10 etc.
Of course above mechanism is only going to work if there is 3 or more cards on row.
Now in above example +1 / -1 strength effect can be change to something else the main point is to positioning cards either way but if you have gold card between bronze / silver then you are going to loose advantage for buff cards & that's the point here that you have to choose what is more beneficial for you or what cards you have in your hand. If no buff cards then may be above way or if having buff card then putting bronze / silver together is good & even you can achieve both effects at same time only.
Few other possibilities.......
ii] If three same strength but different [ no instance ] bronze cards on row together then do something...
iii] You can add advantage or disadvantage for the unit types which are together on same row. May be as par game story & relation between them like....
- wildhunt units + witcher together going to add bad effect so you have to position them properly not to activate that effect.
- medic + wounding unit will trigger something like may be medic going to heal left / right wounding unit for +1 strength each turn.
- witch hunter + mage bad effect
- witcher + mage good effect
These are just a suggestions to give positioning more meaning. All constructive replies are welcome.... Thanks.
P.S
One thing I want to add that.. this abilities which I suggested above are going to be global abilities, I mean those are not going to be explained or print on cards but if something match as par global rule then it's going to be trigger automatically. like....
3 same strength different bronze cards are together then do this...
If witcher + mage is near then do this...
If spy is near nay non-gold unit then do this..
Something like that as par game relations... of course there are going to be simple abilities which will not going to add too much difference but still it's important related to positioning of cards.
So that we going to have more abilities on cards like...
- change position of non-gold card
- add 0 strength dummy card to opp. side on any row
- select 3 cards & keep there strength as it is but set unequally. I mean if 5 | 5 | 5 then it's going to be 4 | 6 | 5 or any random no. but total to 15 only.
& may be adding this global abilities on hotkey is another good way to check them quickly.
Again all abilities / numbers are just for suggestion only, the whole idea is to make more use of positioning & other so called useless cards... Thanks.
Hello... so as cdpr released last positioning patch by creating thread in news section with title "One update to position them all..." so is that really justify the new positioning mechanism?
For me at least NO, Yes I know this is still in beta, more cards are yet to come but still is positioning only means adding abilities like select this & then do something to its adjacent cards or X left / right cards really?
So I really want to suggest cdpr to add more positioning factor to decide what to choose from. Few Suggestions below...
i] If cards on row > left to right > high strength to low strength > gain +1 strength every turn. i.e 7 | 6 | 6 | 5 | 3 | 1 etc. OR
If cards on row > right to left > low strength to high strength > remove -1 strength from same opp. row every turn. i.e 1 | 2 | 4 | 5 | 8 | 10 etc.
Of course above mechanism is only going to work if there is 3 or more cards on row.
Now in above example +1 / -1 strength effect can be change to something else the main point is to positioning cards either way but if you have gold card between bronze / silver then you are going to loose advantage for buff cards & that's the point here that you have to choose what is more beneficial for you or what cards you have in your hand. If no buff cards then may be above way or if having buff card then putting bronze / silver together is good & even you can achieve both effects at same time only.
Few other possibilities.......
ii] If three same strength but different [ no instance ] bronze cards on row together then do something...
iii] You can add advantage or disadvantage for the unit types which are together on same row. May be as par game story & relation between them like....
- wildhunt units + witcher together going to add bad effect so you have to position them properly not to activate that effect.
- medic + wounding unit will trigger something like may be medic going to heal left / right wounding unit for +1 strength each turn.
- witch hunter + mage bad effect
- witcher + mage good effect
These are just a suggestions to give positioning more meaning. All constructive replies are welcome.... Thanks.
P.S
One thing I want to add that.. this abilities which I suggested above are going to be global abilities, I mean those are not going to be explained or print on cards but if something match as par global rule then it's going to be trigger automatically. like....
3 same strength different bronze cards are together then do this...
If witcher + mage is near then do this...
If spy is near nay non-gold unit then do this..
Something like that as par game relations... of course there are going to be simple abilities which will not going to add too much difference but still it's important related to positioning of cards.
So that we going to have more abilities on cards like...
- change position of non-gold card
- add 0 strength dummy card to opp. side on any row
- select 3 cards & keep there strength as it is but set unequally. I mean if 5 | 5 | 5 then it's going to be 4 | 6 | 5 or any random no. but total to 15 only.
& may be adding this global abilities on hotkey is another good way to check them quickly.
Again all abilities / numbers are just for suggestion only, the whole idea is to make more use of positioning & other so called useless cards... Thanks.
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