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Post-endgame: now what?

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blank_redge

blank_redge

Rookie
#21
Feb 12, 2013
Wisdom000 said:
No, it wasn;t fixed by any of the DLC... in fact if you bought the DLC after you finished the game, the only way to play it was an earlier save or starting all over again....
Click to expand...
Yeah...

No me gusta. Do not like.
 
wisdom000

wisdom000

Forum veteran
#22
Feb 12, 2013
blank_redge said:
Yeah...

No me gusta. Do not like.
Click to expand...
Tell me about it...

There really just is no excuse for that in a sandbox game...
 
D

d1am0ndback

Rookie
#23
Feb 12, 2013
I like the scream sheets idea. I'd like to see Assassination jobs, smuggling jobs, political power jobs, all around fixer jobs with gangs, random crimes for cops, hacking jobs, security jobs, black market entrepreneurial ship, nightclubs (bars and raves), Braindance, upgrading your safehouse to be a technological wonder, street survival, wilderness survival, and DLC into the Pacific Rim and Eurotour.

Ability to record your game, edit, and so on to make our own little movies to upload to the internet. Co-op for true "table-top" gaming, multi-player FPS on the INTERFACE only, and whatever else they can come up with.
 
Sardukhar

Sardukhar

Moderator
#24
Feb 12, 2013
User generated Screamsheets, indeed. A la Hitman: Absolution.
 
L

LexiiO

Rookie
#25
Feb 12, 2013
I'd not say no if the ending of the main plot would involve the hero to be killed somehow. Together with the random quest generator this would mean that you probably would start with a new character build. If the game would tell me "Its over for your character at this point" then I'd say alright, then lets try it with another class.
 
blank_redge

blank_redge

Rookie
#26
Feb 12, 2013
...why would death of your character as a key story element be acceptable?

It was acceptable to me in Red Dead Redemption, since **SPOILERS AHEAD!!**

the son inherits all the gear and loot of the main character, after he's killed. Since it also ties in to the storyline, and the whole "Western movie" mythos, I can live with that.

It's FAR less acceptable to me for a game to go, "Thanks for the 50+ or 100+ hours, story is over, your character is dead! Roll a new one." I spent all that time acquiring that cash and gear; I want to use it!
 
Sardukhar

Sardukhar

Moderator
#27
Feb 12, 2013
Too bad, Redge. No one gets out alive. We just pretend otherwise. If your character goes out on a suitable note, I'm cool with that. Ha-HA, Wisdom! There will be no free-play for you two HERE!

Note that OEDO chose a name and avatar involving guys who work with explosives strapped to their neck, so he maaaaaaay have some kind of latent deathwish.

Just sayin.
 
blank_redge

blank_redge

Rookie
#28
Feb 12, 2013
The idea of a sandbox game and character just "ending" doesn't sit well with me.

I don't think a sandbox should be like Dragon's Lair or Super Mario Brothers, that has a definitive "end" point. I think that after you finish the main storyline written by the devs, you should be free to explore the open world as you see fit.
 
wisdom000

wisdom000

Forum veteran
#29
Feb 13, 2013
I definitely side with Redge on this... killing or otherwise ending a characters life at the end of your sandbox game regardless of choice isn't new, it isn't clever... its just weak ass story telling and a bullshit way to end the game.

The game shouldn't just end because the video game writer ran out of story to tell.
 
Sardukhar

Sardukhar

Moderator
#30
Feb 13, 2013
I don't think concluding a story is running out of story to tell. Not at all. Good stories have a beginning middle and an end. The end is important in all things and not just to samurai. The end closes the piece and gives it it's final punctuation.

Zipping around in a playground is not telling or living a story - it's just playing with yourself. AND WE ALL DO ENOUGH OF THAT ALREADY.

Every game ends. Do you want yours to end well, or just dribble away in boredom?
 
blank_redge

blank_redge

Rookie
#31
Feb 13, 2013
I mentioned in that other thread in the Off Topic forum that I'm currently playing through Saints Row 2 again.

Want to know what I spend the bulk of my time doing?

All of the "side" stuff. The Activities, jacking cars that catch my fancy, shopping for threads. Racing around, getting in shootouts, and causing general mischief.

Somewhere, I agreed with the sentiment of including a mechanic that compelled or coerced the player into following the storyline, rather than everything in the game world waiting on hold, while I go f?!k around, carjacking citizens.

But, after I've climbed out of the CZ and established myself, what if I *want* to f?!k around, carjacking citizens and getting in to random shootouts? I definitely appreciate having the freedom and the option to do so, 'specially after I've worked my arse off to accumulate all the goodies I have.
 
Garrison72

Garrison72

Mentor
#32
Feb 13, 2013
I agree with Sard, but I still say having a few post-ending missions would do wonders for giving the impression the world doesn't center around the player. Sometimes I'm hungriest to dip into a game again right after it ends. ..I don't want the magic to end. :( Throw in some side activities as well and that's good enough for me.
 
wisdom000

wisdom000

Forum veteran
#33
Feb 13, 2013
Sardukhar said:
I don't think concluding a story is running out of story to tell. Not at all. Good stories have a beginning middle and an end. The end is important in all things and not just to samurai. The end closes the piece and gives it it's final punctuation.

Zipping around in a playground is not telling or living a story - it's just playing with yourself. AND WE ALL DO ENOUGH OF THAT ALREADY.

Every game ends. Do you want yours to end well, or just dribble away in boredom?
Click to expand...
In a game where you are playing someone elses character, thats one thing. Still dissapointing, but fine.,..

In this game, this is your character, your story... if he dies, and the story ends, it should be because you either screw up and die, or because you get bored of playing them.... regardless, you should have a choice in the matter.

Any GM who just decides my character dies because it fits his story, is never going to have me as a player again... and may get punched in the grill.

In a sandbox video game, where I am playing a character I have created, and telling my characters story... then I want to be able to continue playing the game even after the main storyline has ended. In an open world RPG anything else really is unacceptable. It was the number 1 Flaw with Fallout NV.

blank_redge said:
I mentioned in that other thread in the Off Topic forum that I'm currently playing through Saints Row 2 again.

Want to know what I spend the bulk of my time doing?

All of the "side" stuff. The Activities, jacking cars that catch my fancy, shopping for threads. Racing around, getting in shootouts, and causing general mischief.

Somewhere, I agreed with the sentiment of including a mechanic that compelled or coerced the player into following the storyline, rather than everything in the game world waiting on hold, while I go f?!k around, carjacking citizens.

But, after I've climbed out of the CZ and established myself, what if I *want* to f?!k around, carjacking citizens and getting in to random shootouts? I definitely appreciate having the freedom and the option to do so, 'specially after I've worked my arse off to accumulate all the goodies I have.
Click to expand...
Will be firing up the PS3 shortly if you want company...
 
blank_redge

blank_redge

Rookie
#34
Feb 13, 2013
Wisdom000 said:
Will be firing up the PS3 shortly if you want company...
Click to expand...
Ha. Currently at work. I pop on at odd times; looking after a new pup right now. She's cute, but she's a handful. The incredible poop-o-matic.

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wisdom000

wisdom000

Forum veteran
#35
Feb 13, 2013
oops double post...
 
wisdom000

wisdom000

Forum veteran
#36
Feb 13, 2013
blank_redge said:
Ha. Currently at work. I pop on at odd times; looking after a new pup right now. She's cute, but she's a handful. The incredible poop-o-matic.

View attachment 407
Click to expand...
daw....
 
Sardukhar

Sardukhar

Moderator
#37
Feb 13, 2013
She looks tasty. The trick, I've noticed, is JUST THE RIGHT amount of curry paste.

Anyway.

Hey, you can tool around in your story alllll you want in fantasy fruit-loops-land, but since I am in someone else's story, since they wrote, directed and did other things to it, they get to say when it ends. And they will. Which is fine, because otherwise I'm playing the Sims and only girls play that.

Or an MMO. Ugh.

You know, I think years of WoW really hammered on my wandering-around-in-the-world urges. Lots to see and do but nothing really changes. Ever. EV-ER. I used to kick around in GTA a lot more before WoW and WAR burned that out.

My vision for CP2077, aside from teasing Wisdom and preparing him for the HORROR that is a storyline, involves a strong key story with an END, as well as many side missions, an organic, living NPC -interaction generator and if possible, user-created content.

But I need that story, because without it, the rest is wandering around in a big, dead world of boredom.
 
V

Val3ri

Rookie
#38
Feb 13, 2013
We could have both, a great storyline, and the possibility of wandering around with our character even if the main storyline is over.

We could have still random events, random quests...

I mean. I create a character. MY character. And once it's all over, do I need to go to save files to "continue"playing? It would be pretty frustrating.

If we are really bored (OK, "bored" will do, too), we can move on, we can create other characters. But we can choose what we want to do.
 
B

braindancer12

Rookie
#39
Feb 13, 2013
For me it doesnt matter so much if there isnt so much to do after the ending because...

CP 2077 is a game which has different classes and choices..so play it again with another class and other choices!
 
L

LexiiO

Rookie
#40
Feb 13, 2013
braindancer12 said:
CP 2077 is a game which has different classes and choices..so play it again with another class and other choices!
Click to expand...
EXACTLY. thats what I was talking about. There could be a little warning like "entering final quest, you can't go back after this. Proceed?" and you could just save your game there and finish the game involving our characters death, but still being able to explore the city if you reload. The reason to kill the character is not that "weak storytelling" bullsh** Wisdom and redge are quacking, but rather the motivation I'd get from it to create a new character and build it and explore the game in a new way. If I want to play the game with my first character and roam around with him, I can do that as long as I want before the final quest and everybody's fine with that. If I finish the game then I experience the story ending with that character and see him die. I have played his story and now its time to let go and move on and maybe try the game with a new class, creating a new experience.

Where's the f*cking reason to offer 9 classes or more to the player if he just keeps using a single build that has nothing to do on the map but "causing mayhem" and walking around and doing random quests as somebody wrote. You can do that with Geralt in Witcher who is a complete character that doesn't really evolve. You guys problem is not that I say "Let the hero die" but that I made you realize that at some point the game story is going to end. And what then? Then you've come to the point where theres nothing to do that I cant do in a sandbox game BEFORE finishing the story. OR that I could do as well with another class, perhaps creating a whole new kind of experience. Talking of stuff like class-depending ending scenes, perhaps new antagonists, maybe getting to know new characters or old ones in another way and such things.

Theres nothing worse for me in a sandbox game than running around with a fully evolved character that nobody stands a chance against and that has nothing to do. Sure you can do that Wisdom, but in my eyes its ultra boring and a f*cking waste of time and without any motivation.

Oh, and, Sardukhar, no, I do not wish to die. I just friggin like Cyber City.
 
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