Over the past few years I have noticed that open world titles are getting bigger and bigger. It used to be something I loved undoubtedly in the Skyrim, GTA V era. I loved the fact that high quality open worlds were being made with great AI, graphics and gameplay but in recent years they have sometimes gotten too big for their own good. Assassins Creed Odyssey was a lot of fun but the Cultist system made the story drag out far longer than it needed to plus the open world was given far too many points of interest that it became disorientating. RDR2 was smaller in content size but the attention to detail, obsession with realism and open world went too far and felt like a chore and was not enjoyable at all. Keep in mind this is fairly recent but I am worried that Cyberpunk 2077 may take the cake in terms of size. It is great that CDPR is pushing for an open world full of verticality and dense scale. It is great that they are pushing for freedom of choice and branching narratives. Its even great that they have allowed us to create our characters for the first time in their history as a company. The potential problem here is, with all the verticality, complex narrative and dialogue choices and skill trees, what if Cyberpunk 2077 is so big, that it becomes a chore to manage every single aspect of the experience. Games should first of all be fun but if CDPR can keep it fun, fast paced and engaging it shouldn't be a problem at all