Potion Effects
This thread will NOT be about discussing the alchemy system!
Lets have some fun with this.
Many strong words and opinions have been thrown around regarding the alchemy system, I am as guilty of this as anyone, so I propose that regardless of which system we end up getting, lets discuss how we think the actual potions themselves could be made more interesting to use =)
I'll get us started with a few ideas I had:
Blizzard - Gives Geralt the ability to perform group-finishers on weaker enemies (only a limited number of times per ingestion)
Wolverine - Geralt deals more damage to additional opponents hit with his sword
Thunderbolt - Increased chance of dealing critical damage and/or staggering an opponent
Petri's Philter - Visually increases the power of Geralt's signs, Aard has greater area of effect and higher chance of knockdown for instance
Aegis - Causes greater staggering when parrying enemy attacks
Malevolence - Increases chance of intimidating opponents (if this is even a thing) Could be made more visceral and make more sense if it increased the brutality of kills, for example increasing dismemberment.
Feel free to make up new potions as well, this is meant to be a fun thread that inflames our imagination and with a little luck (although it's most likely too late) inspires CDPR to implement something along the lines of what we can come up with.
This thread will NOT be about discussing the alchemy system!
Lets have some fun with this.
Many strong words and opinions have been thrown around regarding the alchemy system, I am as guilty of this as anyone, so I propose that regardless of which system we end up getting, lets discuss how we think the actual potions themselves could be made more interesting to use =)
I'll get us started with a few ideas I had:
Blizzard - Gives Geralt the ability to perform group-finishers on weaker enemies (only a limited number of times per ingestion)
Wolverine - Geralt deals more damage to additional opponents hit with his sword
Thunderbolt - Increased chance of dealing critical damage and/or staggering an opponent
Petri's Philter - Visually increases the power of Geralt's signs, Aard has greater area of effect and higher chance of knockdown for instance
Aegis - Causes greater staggering when parrying enemy attacks
Malevolence - Increases chance of intimidating opponents (if this is even a thing) Could be made more visceral and make more sense if it increased the brutality of kills, for example increasing dismemberment.
Feel free to make up new potions as well, this is meant to be a fun thread that inflames our imagination and with a little luck (although it's most likely too late) inspires CDPR to implement something along the lines of what we can come up with.


