Predicted witcher 3 system specs? Can I run it .
Are there any kind of system requirements released atm?
I could run TW2 at fairly high settings with the following hardware at 50-60 fps @1900x1200:
Intel I7-920 CPU- OC'd to 3.2 Ghz
6 Gb DDR3 Ram (1033Mhz speeds me thinks, it's pretty old)
AMD HD 6950 2 Gb Sapphire Edition - Small OC to 840Mhz Gpu clock/ 1325 Mhz Memory clock
Win 7-64 Bit
Witcher 2 settings:
Texture downscaling: none
Texture Memory size: Large
Shadow Quality: High
Number of shadowed Lights: High
LOD distance: normal
Bloom: Enabled
Light Shafts: Enabled
Anti-aliasing: Enabled
Blur effects: Disabled
Depth of field- gameplay: Disabled
Vignette: Enabled
Wet surfaces rain effect: Enabled
SSAO: Disabled
Motion blur: Disabled
Cinematic Depth of Field: Disabled
Depth of field- cutscenes: Enabled
Dangling objects limit: Disabled
Ubersampling: Disabled
Vertical Sync: Disabled
Decals: Medium spec
So... can i run TW3 at "good-enough" settings or do i need an upgrade..?
Are there any kind of system requirements released atm?
I could run TW2 at fairly high settings with the following hardware at 50-60 fps @1900x1200:
Intel I7-920 CPU- OC'd to 3.2 Ghz
6 Gb DDR3 Ram (1033Mhz speeds me thinks, it's pretty old)
AMD HD 6950 2 Gb Sapphire Edition - Small OC to 840Mhz Gpu clock/ 1325 Mhz Memory clock
Win 7-64 Bit
Witcher 2 settings:
Texture downscaling: none
Texture Memory size: Large
Shadow Quality: High
Number of shadowed Lights: High
LOD distance: normal
Bloom: Enabled
Light Shafts: Enabled
Anti-aliasing: Enabled
Blur effects: Disabled
Depth of field- gameplay: Disabled
Vignette: Enabled
Wet surfaces rain effect: Enabled
SSAO: Disabled
Motion blur: Disabled
Cinematic Depth of Field: Disabled
Depth of field- cutscenes: Enabled
Dangling objects limit: Disabled
Ubersampling: Disabled
Vertical Sync: Disabled
Decals: Medium spec
So... can i run TW3 at "good-enough" settings or do i need an upgrade..?


