"Price of Power" Expansion Set Officially Revealed!

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Unitless ST madoc garbage just laughs in the face of "patience" lol. Just remove anything the other guy puts on the board and game is over. Engines are so archaic, spamming instant removal is the wae it's meant to be.
NR's new cards will be worthless in the modern Gwent (unless they plan to greatly nerf overall removal spammabiity).
 
Unitless ST madoc garbage just laughs in the face of "patience" lol. Just remove anything the other guy puts on the board and game is over. Engines are so archaic, spamming instant removal is the wae it's meant to be.
NR's new cards will be worthless in the modern Gwent (unless they plan to greatly nerf overall removal spammabiity).
Yes, and for ST they will focus on "spells". So we can wait for more remove everything
 
Epidemic card someone suggested on reddit
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https://www.reddit.com/r/gwent/comments/nnh83a

Destroy a 4 provision cost unit.

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What I would guess for the special is:
Increase the base power of one unit by 4.
Black Sabbath: Increase the base power of one unit by 9 instead.

Why?
The revealer of She Who Knows said in the video that this card can target cards like Unseen Elder and untill know all Specials were synergies and this would be the most obvious synergy.
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Regarding: Witch Apprentice
I also do not share the fear that this card will be overpowered.
Honestly good old Nekker is also a 2 points per turn engine which much easier to meet condition. Kiki Warrior also basically does the same thing.

The big drawback of the whole card and also of the Black Sabbath archetype are the following:
- Usually you want to start your round with cheaper bronze cards in order to save your valuable golds for later. Especially at MO not only Thrive based strategies start their rounds with Nekker/Endrega Larvae as an engine which is only of limited help for Sabbath. Here you are basically incenticed to start your round with a high body unit so that Sabbath is met early. If you play Force of Nature (which is probably the best synergizing leader) you even have an incentive to start your round wiith a Woodland Spirit for Sabbath.
- If you have a short round it is very difficult to meet Sabbath.
- If you run into specific removal/damage heavy deck you might have difficulties to set up you Sabbath or you might even lose it.
- Additionally you have an incentive to put all cards in one row which makes you very vulnerable to row punisher and cards like Yrden/Igni. Even in Viy decks (for which Witch Apprentice is really a nice addition) the incentive to put your Viys in one row to meet the Sabbath early may really be a big danger not only because of row punishment but also of cards like Tavern Brawl and Treason

The advantage of the Black Sabbath is that it currently offers over-average rewards like Resilience on a 10+ unit and a +2 4 provisions engine starting with 4 power.
 
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I don't see why it wouldn't... Sabbath triggers at the end of the round not on deploy, so there'd be 32 points there if you pass on the next turn, assuming no damage is dealt in between.
My question was how it works if we get a card with a Sabbath effect on deploy. I understand how SHK works.
 
My question was how it works if we get a card with a Sabbath effect on deploy. I understand how SHK works.
I would guess it should count itself. This might not be the best example possible, however Triss: TK also buffs herself with Bone Talisman and Whispess: Tribute can target herself with the Organics she tutors.
On the other hand Vesemir: Mentor does not buff himself and Orianna does not count herself, so if anything I would say that the unit would not get counted.
That might also be a reason that we might not see any Deploy Sabbat units.
 
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Why?
The revealer of She Who Knows said in the video that this card can target cards like Unseen Elder and untill know all Specials were synergies and this would be the most obvious synergy.
Or she just forgot about the base strength part and made a mistake,
but with stuff like Viy in the Game and other OB stuff returning it looks totally possible that they bring back a card with a Strengthening effect (like OB Mandrake which I already mentioned earlier) or a Card that sets a Unit's current power as it's base power (would be kind of bonkers on a locked boosted Olgierd Immortal) which would increase She Who Knows potential drastically.

As for Epidemic I kind of doubt it will become viable it will still brick in a lot of match-ups ("no Unit" or round 1 Portal on SK Witchers/MO Conquerors ) because in some third rounds you'll rarely encounter 4 provision Card and Epidemic would become a entire brick if you end up having it in hand by a unlucky final draw.

I guess Epidemic would become somewhat playable if they change it to destroy a 4 or less provision Unit, because in that case you would at least be able to use it on some boosted or big tokens (Shupe with resilience , Savollas Frightener) .
 
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That Sabbath engine being active guarantees Igni value, which is nice. It might also provide some delicious pork roast once it gets tall, at least if it's on a Sabbath row.

Beware of a certain witcher indeed.
 
On the other hand Vesemir: Mentor does not buff himself and Orianna does not count herself, so if anything I would say that the unit would not get counted.
That might also be a reason that we might not see any Deploy Sabbat units.
Exactly this inconsistency is why I asked :D But if we dont get any Sabbath Order units its pointless to get a headache over it. And once they are out we can just test the interaction I suppose.
 
That Sabbath engine being active guarantees Igni value, which is nice. It might also provide some delicious pork roast once it gets tall, at least if it's on a Sabbath row.

Beware of a certain witcher indeed.
Pretty much, but if Igni only roasts the Witch Apprentice you trade 2 points up against a 4p ... with your 10p card.
I doubt that is a trade the Witch Apprentice player would be sad about.
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That doesn't even make any sense. And I don't exactly care anyway; there's no need to overanalyze everything.
I guess with a full on Relict deck one could use Renew Ozzrel on a massively strenghtened Rat Catcheress ... maybe.
This might just be very bad, especially given how dependent this unit is on the defender in some matchups.

Edit: This might be the worst card revealed thus far.
 
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Or she just forgot about the base strength part and made a mistake,
but with stuff like Viy in the Game and other OB stuff returning it looks totally possible that they bring back a card with a Strengthening effect (like OB Mandrake which I already mentioned earlier) or a Card that sets a Unit's current power as it's base power (would be kind of bonkers on a locked boosted Olgierd Immortal) which would increase She Who Knows potential drastically.

As for Epidemic I kind of doubt it will become viable it will still brick in a lot of match-ups ("no Unit" or round 1 Portal on SK Witchers/MO Conquerors ) because in some third rounds you'll rarely encounter 4 provision Card and Epidemic would become a entire brick if you end up having it in hand by a unlucky final draw.

I guess Epidemic would become somewhat playable if they change it to destroy a 4 or less provision Unit, because in that case you would at least be able to use it on some boosted or big tokens (Shupe with resilience , Savollas Frightener) .

Yes, maybe it´s a mistake of her. But PoP MO certainly plays around with base strength and Black Sabbath.
In a few hours we will see

Epidemic is really a risk if your opponent does not play valuable 4 provision units. So I do not see that this card will be used often.

Regarding Rat Catcheress:

Here we have an additional target for SWK (She Who Knows).

Just searching for relict shows that we have many neutrals and MO cards (https://gwent.one/en/cards/?v=8.5.0&q=relict)

Will shortly analysis which might make sense in a Black Sabbath deck:
- Allgod: No real synergies as I do not see MO units really benefitting from being handboosted/deckboosted
- Ihuarraquax: Huge synergies as a Black Sabbath enabler
- Weavess: Incantation: No, as there is not enough space to add a deathwish package
- Caretaker: Yes, as purifier for SWK or other own/opponent units
- Miruna: No (deathwish)
- Chironex/Unicorn: Still bad cards (at max a 10 for 8)
- Dudu: Very risky dependent on whether he finds a target
- Whispess: Tribute: Maybe if you add some Organics like Parasite or Adrenaline Rush (for Black Sabbath)
- 3 Crones: Also a big maybe but would expect them to be some how buffed at next patch
- Johnny/Sarah: No, as not a special heavy deck
- Doppler: If you go for a lot of relict cards, maybe. But honestly, he is just a worse Vrihedd Vanguard with lower power and higher provision
- Marlolorn/Succubus: No (deathwish)

Honestly, I am not quite sure about this card on paper it´s just a 9 for 7 with boosting potential. One can try her but I do not expect that playing her is easy.
 
I would guess it should count itself. This might not be the best example possible, however Triss: TK also buffs herself with Bone Talisman and Whispess: Tribute can target herself with the Organics she tutors.
On the other hand Vesemir: Mentor does not buff himself and Orianna does not count herself, so if anything I would say that the unit would not get counted.
That might also be a reason that we might not see any Deploy Sabbat units.
You can't really compare Triss TK and Whispess: Tribute with Vesemir Mentor or Oriana both of them consider the current state of the Board when they get played and use their Deploy ability (would be different if they had Order:Zeal) while Triss TK and Whispess first go on the board and afterwards create/play a Special or a organic Card.

Strange didn't expect a reveal today considering that they didn't do that in the past, guess that means Scoia'tael Card's will be revealed on Thursday and Friday if they should start with NG tomorrow.
 
If I am being honest Rat Catcheress should have really not included that downside and restricted the upside to Sabbath.
Or the card should be a 6p card.
Right now multi-hit damage will kill her before she does anything remotely useful.
If the card would be "Sabbath: Whenever you play a Relict, increase this unit's base power by 1." this would be quite good.

On the other hand this means that Rat Catcheress can immediately be used against greedy decks without removal and be kept for later against control decks, however at this point we get the old Adrenaline problem of too many cards demanding to be played later.
 
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I guess Epidemic would become somewhat playable if they change it to destroy a 4 or less provision Unit, because in that case you would at least be able to use it on some boosted or big tokens (Shupe with resilience , Savollas Frightener) .

Yes!

Epidemic is really a risk if your opponent does not play valuable 4 provision units. So I do not see that this card will be used often.

True, maybe as 4 prov. i could add one to deck, 5 prov is a little much for this.
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Together with what OneWhoCravesSouls suggested: destroy a 4 or less provision Unit
 
"Rat Catcheress" worst card revealed so far??

She is an instant 9 base power unit for 7 provisions which is equal to the 9 provision Old Speartip: Sleeping (minus the veil).

Sure she has a potential downside which is quite situational if the opponent could or couldn't exploit it, but she also has a conditioned upside which counteracts the downside.

In my opinion this card offers a good efficiency/provision cost ratio (compared to other MO cards).

Golyath is an instant 10 for 8 prov but also with a potential downside and Golyath cannot grow while Rat Catcheress can grow.

Also Rat Catcheress's "downside" is actually helpful in some situations versus SK cause if she get's pinged by 1 damage she won't count as "damaged" and thus will not count towards SK's bloodthirst.

Her ability may not be "wowwzies!" but it's base powa is more then making up for it. :}
 
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"Rat Catcheress" worst card revealed so far??

She is an instant 9 base power unit for 7 provisions which is equal to the 9 provision Old Speartip: Sleeping (minus the veil).

Sure she has a potential downside which is quite situational if the opponent could or couldn't exploit it, but she also has a conditioned upside which counteracts the downside.
[...]
A 9 for 7 is not good though. Old Speartip: Sleeping is also a terrible card that sees no play.

[...]
Also Rat Catcheress's "downside" is actually helpful in some situations versus SK cause if she get's pinged by 1 damage she won't count as "damaged" and thus will not count towards SK's bloodthirst.
[...]
I think you missunderstand. If she gets damaged she goes to 8 and then reduces herself to 7 (with 8 base strength), so she is still damaged.
She takes the damage and then reduces the base strength, further reducing her stats. Effectively her ability is more negative than "take 1 additional point of damage each time this units gets damaged".
If the unit would not lose points on the board by the number being counted down it would quite good.

Edit: Basically if you open a Round with Rat Catcheress and the opponent plays Blood Eagle/War of Clans into An Craite Marauder she dies. Also Bleeding will tick away 2 points each turn.
 
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I think you missunderstand. If she gets damaged she goes to 8 and then reduces herself to 7 (with 8 base strength), so she is still damaged.
She takes the damage and then reduces the base strength, further reducing her stats. Effectively her ability is more negative than "take 1 additional point of damage each time this units gets damaged".
I really hope that you're the one who's wrong in this case.
Not only does that not sound logical at all, it would also make this card very bad lol.
It only makes sense that she reduces her BASE power by 1 after taking damage. The way you describe it is like she would 1st reduce her power AND THEN calculate the damage (thus reducing herself by one more point) which makes no sense. :]

She gets damaged by 1 then she's at 8 power damaged, THEN her base power is lowered from 9 to 8 and she is no longer damaged cuz her current power is equal to her new base power (why whould she then damage herself by one again? lol). This is the only righteous way to comprehend this card. :]

Base power does not equal current power.
Base power = Base/default power
Current power = Base power + all the boosts and damages the card receives in the round.

As for Sleeping Speartip being an unimpressive card at 9 provisions, I agree there.
 
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