Simply put, the loot system isn't fun, it's tedious. It's a chore. There's 1,000 things to pick up in every single area of the game. 99% of it is junk. Getting upgrades or finding cool items is meaningless because you're constantly looting.
Finding an awesome item in an RPG is supposed to be a big "wow" moment but this loot system does the opposite. I don't even look at the loot as I pick it up, I have no idea what I'm getting most of the time, I just run around spamming "Pickup" because that's the only thing you can do.
Simply put, showering the player with a gazillion things to pickup makes the loot system feel like a chore and it ruins the experience of actually finding good stuff.
I would prefer far less loot but when you do find a nice little box or stash, it has good stuff in it you remember. It would make exploration feel rewarding and the items exciting.
Finding an awesome item in an RPG is supposed to be a big "wow" moment but this loot system does the opposite. I don't even look at the loot as I pick it up, I have no idea what I'm getting most of the time, I just run around spamming "Pickup" because that's the only thing you can do.
Simply put, showering the player with a gazillion things to pickup makes the loot system feel like a chore and it ruins the experience of actually finding good stuff.
I would prefer far less loot but when you do find a nice little box or stash, it has good stuff in it you remember. It would make exploration feel rewarding and the items exciting.
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