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Problem with creating area

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T

trx753124

Senior user
#1
Apr 13, 2008
Problem with creating area

Hi guys i've already played with the tools of morrowind, oblivion and neverwinter but here i have a problem ... So i click on Areas >new area >meshes > locatios > then i take a locaion for exapmele g31 and then this is reading in the table on the top ( sorry for my english im not the best in it )" Invalid .set file. Cannot read TILE0/Model entry." WTF ? please help i wanna make some mods ;)
 
T

tombrightblade

Senior user
#2
Apr 13, 2008
trx753124 said:
Hi guys i've already played with the tools of morrowind, oblivion and neverwinter but here i have a problem ... So i click on Areas >new area >meshes > locatios > then i take a locaion for exapmele g31 and then this is reading in the table on the top ( sorry for my english im not the best in it )" Invalid .set file. Cannot read TILE0/Model entry." WTF ? please help i wanna make some mods ;)
Click to expand...
I've already explained this thing on the Polish side of the forum. So now on the English one. ;)To use some files as resources, a .SET file at this time, you must add it to your module.After going to Module -> New Module (.adv), press CTRL+R to open a Resource Explorer window. Go to data -> Meshes -> Locations -> G31 node. Right click on g31.set and "Add to Module" it. A tile set will be added to NWN tile set files in your module (press CTRL+M to open a Module Explorer). Now the tricky thing - save the module file! Module -> Save Module.Then add new area in Areas, search for g31.set file in Meshes\Locations\G31, add it as tile set of the area... and so on. For me and some other persons, saving the module file resolved the problem. I hope it would be a good solution for you too. :)
 
T

trx753124

Senior user
#3
Apr 13, 2008
OOOOK i've done it but it doesn't works ::) that's make me sick ... I wanna make a FOREST WITH A SMALL CITY! i dont understand this. my GG is 7381388 plz write me
 
V

vaernus

Senior user
#4
Apr 15, 2008
The area editor does not allow you to actually build a new area or edit an existing one. Merely use the areas already in the game and then add placeables, quests, etc. If you are looking to make a new area, you need to build it completely in a 3D program, and then use an exporter to create the files Djinni reads. http://www.thewitcher.com/forum/index.php?topic=12351.0 has the exporter needed for Max 9.As for error loading the files, you do not need the set file actually in the module. However it is easier to embed every file directly into the module so you only have to deal with one .adv file. If it's causing an error, it may be due to the locations where The Witcher and Djinni are installed. If there are not typical default locations, it may cause problems. Also possibly if Patch 1.3 is not installed prior to Djinni? I can't confirm that as I have installed 1.3 first before installing Djinni, same as the SoD team.
 
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