The Velen merchants and craftsmen tend to be the easiest. Most seem to play with either the Northern or Monster pack. The guy at Vizima is a little difficult for early-game, if you're still learning, so if you have problems with him, go back and see him later.
And I would totally agree with the suggestion made by @chrispowers1010 on what to have in your deck. Also, be prepared to throw the first or second round if it'll leave you with the majority of the cards in the third one. It's a lot easier if you go for a lose/win/win or win/lose/win strategy rather than going all out in every round.
And make good use of those decoys, as you got them early. If your opponent plays a spy, grab it with a decoy and play it right back. If there's no spies in play, use it as part of a bluff - play a high card to force your opponent to do the same, then grab it back with a decoy. If your opponent then passes, play the high card again for an easy win. If he keeps playing, throw the round and you should now have the majority of cards.
Most games aren't won by who has the best cards, they're won by who has the most playable cards in the final round.
Unfortunately I face a bug atm which denies collecting new cards once I finish Gwent: Skellige style
Well, then the quest simply won't advance for whatever reason. I played every NPC possible, bought every card from every merchant possible (I was snooping every nook for hidden NPCs like the loan shark, possible missed taverns and such) and finished both card quests for unique cards.As I understand it, this is not a bug. There are only a certain number of cards Geralt can collect by playing random merchants, and it is far lower than the number of merchants around. The remaining cards need to be purchased, found through quests, or won in specific tournaments.
Gwent is a ton of fun. It takes some practice, but once you get into it and figure out the basics.. by half way through the game you won't ever lose. It'll get TOO easy.
Why, didn't I get a chance to play again, he played after I passed?
It never works that way the other way around, if he passes when he's ahead and I play a card that raises my score above his it doesn't say I win.
He just plays another card.
So it isn't consistent, sometimes I can pass when ahead, and sometimes, if I do I lose the round even if I could have played a higher card.
I don't get it.
It seems you don't get how every card game works. It's absolutely normal to pass a turn even if you have a low score. It's called strategy.
It never works that way the other way around, if he passes when he's ahead and I play a card that raises my score above his it doesn't say I win.
He just plays another card.
Hi
So you are saying that passing isn't part of the strategy, that if you pass you are saying I give up on this round?
So if you pass when you are ahead you are just gambling that the opponent won't have a higher card to play?
So if you are ahead you should just keep throwing cards in until the opponent gives up and passes, then you pass and win the round.
I'll try that, but it seems like passing should be part of the strategy, I mean I know that if you pass when you are behind you lose but ahead?
So when I passed and then won the round that was just a fluke, that led me to believe that you could pass and still win the round, OK I'll try it that way.
Mike
Hi
So you are saying that passing isn't part of the strategy, that if you pass you are saying I give up on this round?
So if you pass when you are ahead you are just gambling that the opponent won't have a higher card to play?
So if you are ahead you should just keep throwing cards in until the opponent gives up and passes, then you pass and win the round.
I'll try that, but it seems like passing should be part of the strategy, I mean I know that if you pass when you are behind you lose but ahead?
So when I passed and then won the round that was just a fluke, that led me to believe that you could pass and still win the round, OK I'll try it that way.
Mike
So how is it the NPC can play two of the same hero cards and we can't? Playing this angry old druid and he starts off with two Triss Merrigold cards back to back. Would like a lil clarification on that. Seems that luck constantly favors the computer with getting hero cards ever round yet I have 8 I'm lucky to get one in 10 tries.
Hi
Here's something that I don't get.
It's my turn, I have a higher score then my opponent, say I have 30 and he has 18.
I pass, then he plays several cards until he gets a score higher then mine.
It pops up and say he wins the round?
Why, didn't I get a chance to play again, he played after I passed?
It never works that way the other way around, if he passes when he's ahead and I play a card that raises my score above his it doesn't say I win.
He just plays another card.
I had a second round game today where his score was 4 and mine was 5, I passed wanting to see what he was going to play and it suddenly said that I won the round 5 to 4?
So it isn't consistent, sometimes I can pass when ahead, and sometimes, if I do I lose the round even if I could have played a higher card.
I don't get it.
Mike
Well I went to the party at the castle with Tris, there was a card game there and I played until I beat all of the players which gave me some new cards.
But I'm not sure who I should be playing, everyone I play I can either beat easily, or they have such good card that I don't stand a chance.
I hate it when I get a big lead and then they remove all my good cards from the table reducing my score to next to nothing.
Then it the next round they start off with 3 10 value cards in a row, and then double them.
I only have one 10 value card total out of all my decks, and I don't have anything that removes their cards or lets my play more then one card at a time.
How do I get better cards?
I've played every merchant I can find but even when I beat them I don't get any cards that help my hand, since often they are for a faction I can't play.
Mike