Gwent is not 1 round guys. It's at least 2 rounds. It takes 2 rounds to win Gwent. The third round is the player won one round and the NPC won one round. Each side does not have health like in magic. The "health" is rounds lost.
Here is the break down
Round 1. Both the player and NPC can actually play until they have no cards left in their hand. Passing = end of the round for whoever passed. The round is not officially over until both NPC and the player have passed, here is how that happens.
a) round ends when both players have used all of their cards. The game forces both to "pass". (both NPC and the player don't have any cards in their hand), the person with the highest number wins the round (not based on last card played, just the grand total score for either side).
OR
b) round ends when both players have chosen to pass. (still having cards in their hand), the person with the highest number wins the round (not based on last card played, just the grand total score for either side).
OR
c) round ends if either the NPC has run out of cards and is forced to pass and the player chooses to pass (with cards in his hand still), or if the player has run out of cards and is forced to pass and the NPC chooses to pass (with cards in his hand still.). The person with the highest number wins the round (not based on last card played, just the grand total score for either side).
Round 2. Pretty much the same as Round 1. However there is a catch to this round if you or the NPC or both of you have run out of cards in the last round.
a) same as round 1 b
OR
a-a) (refering to if option "a" from round 1 happens). Unfortunately if both parties have no cards in their hands the NPC always wins this round. This will pass to round 3 as well if the player was the one who won round 1. However if round 1 was won by the NPC then round 2 goes to the NPC and the game is over. Making it so you the player have lost.
OR
a-c) (refering to if option "c" from round 1 happens). If the NPC has no cards left and the player (you) does. There is a problem here. If the player has nothing but neutral cards then the NPC wins this round automatically after either the player passes, or plays all cards in the hand and the game forces the player to pass (because of no cards left in the hand) or even plays one card from the hang then passes. However if the player has at least one card that has a number value attached to it the player wins the round whether all cards have been played from the hand or not but chooses to pass or is forced into passing (because of no cards in the hand left to play). Now the opposite is true for the NPC if the player ended up with no cards in the hand after round 1. However the game always favors the NPC in any situation where there are no cards to play from the player that have damage attack value attached to them. Regardless if the NPC has any attack cards or not with a value attached to the card.
OR
b) (more of a note to remember) In event that in round 1 the player won the round. And it turns out that the player has no useable cards and neither does the NPC, this game does not take into account that the player lost the previous round. The victory will always go to the NPC in the event that the player has only neutral cards or nothing in their hand at all.
OR
c) If the player has at least one card that has damage (or more) and the NPC doesn't have anything, or has neutral cards or has less total value (total value is add up all the numbers on all the cards on either the NPC or players side for their side. So this means the NPC's total value is all the cards that it played for that round) of cards at the end of the round. The highest number wins the round. And depending on what happened in round 1. The player or the NPC could be the winner of the Gwent game.
Round 3) This is the tie breaker round. Thus the last round. If the player has one win and the NPC has one win then this round will occur.
a) In the event that the player has played all cards and the same for the NPC. This round automatically goes to the NPC. Thus ending the round and the game. Causing the NPC to win the Gwent card game. The NPC is always favored in the event of this happening.
OR
b) In the event that the player has one or more cards left, and they be only neutral cards. The NPC wins just like in Round 3 option "a", in the even that the NPC has no more cards, or even has at least one neutral card that isn't assigned a value of one or more. The game favors the NPC and takes no account of who won the last round.
OR
c) In the event that the player has at least one card or more and at least one card has a damage value assigned to it and the NPC does not have anything, or has neutral cards that do no destroy cards that have been played in this round sending them to the discard pile. The player wins and thus wins the game. However in the event of the opposite happening and the NPC turns out to match the rest of this option. Then of court the NPC wins the gwent game.
Hopefully this helps.
Did you really just type all this out to explain how best two out of three works in the most confusing and convoluted way possible lol? You're blowing the concept of best 2 out of 3 way out of proportion bud. It can be explained with like 2 sentences. I'm afraid you're going to scare someone off from playing a really fun side-game with this post.. which is so much more complicated and complex than it has to be. But it's not smart complexity, it's fake complexity. Sorry for being rude.. I just had to point this out
Edit 1: And also.. one quick thing, your entire premise is explaining how Gwent is more than 1 round. Did anyone in this thread, or anyone ever think Gwent wasn't 2 out of 3, and more than 1 round?
Edit 2: Here, let me be helpful. Let me give your post a TLDR. Ready?
Gwent rounds end by one of two things happening. Your card score is higher than the AI and one of you passes. The AI's card score is higher than yours and one of you passes. Second way -- if someone runs out of cards mid-round and whomever had the highest amount wins that particular round, or inevitably, best 2 out of 3.
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