Problems That are Holding the Game Back (Discussion)
Throughout Gwent's lifespan there have been many changes that had to be done for the sake of the game. Two big ones that come to mind are the Gold Immunity Change and the Agility Change. As we go further down the road, the game moves away from what it used to be but that doesn't necessarily mean it's a bad thing. I believe that the game is moving in the right direction, just very slowly. This might be difficult for some people to understand but I think we just have to give the developers time. I hope the implementation of Arena Mode goes smoothly on the 28th. Anyhow, I believe there are still 3 main problems in the actual gameplay of Gwent that I think, if they are solved, will make the game a much better experience for everybody.
Throughout Gwent's lifespan there have been many changes that had to be done for the sake of the game. Two big ones that come to mind are the Gold Immunity Change and the Agility Change. As we go further down the road, the game moves away from what it used to be but that doesn't necessarily mean it's a bad thing. I believe that the game is moving in the right direction, just very slowly. This might be difficult for some people to understand but I think we just have to give the developers time. I hope the implementation of Arena Mode goes smoothly on the 28th. Anyhow, I believe there are still 3 main problems in the actual gameplay of Gwent that I think, if they are solved, will make the game a much better experience for everybody.
- Coinflip. If you already know what this problem is, I suggest that you do not continue reading this particular point. Basically, if you go first you will, most of the time, be a card down. Meaning your opponent will always have a card over you. The game has become so much about card advantage that not only does it make some cards completely unplayable, it also puts so much emphasis on having last say just because it can literally win you the game. This is why some players dry pass (don't play any cards) in round 1 and why Card Advantage spies are so important in a lot of decks. I'm glad that CDPR was quick to fix Card Advantage spies and I hope they do something about the coinflip next.
- Rows (Melee, Range, Siege.) I forgot when row-locked cards were removed from the game but I've always thought the CDPR were going to implement a new row system. This is not a big problem or anything but I think it really takes away from the game. What's the point of having a siege row if it's going to be filled with soldiers? I'm sure you guys understand what I mean. I do not want row-locked units to be a thing in Gwent anymore but I would rather have them implement a new system. Nothing overly complicated or anything but I do hope CDPR is planning to do something with the rows because at this point they could literally remove the icons from them. Anybody know if the developers are looking into this?
- Connection/Server Problems. I decided to add this to the list because of how terrible the servers have been. I can barely play Ranked or Arena since the update. These kinds of problems have only gotten worse for me. This is not really a gameplay problem but I think it's really turning off some people.
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