In a remote village surrounded by perilous woods, a racket is heard and observed by a traveller, arriving from a lonesome journey. Children shout and throw stones at a caged nekker. “A pitiful scene”, thinks the newcomer. ”Stop at once you foolish piglets!” he shouts. The children stop, look in his direction and noticing such a ragged, feeble old man leaning on a staff, laugh at him and pay no heed.
Disturbed by such annoying manners, the old man waves his left hand, raises his staff and thunder hurts the ears and lightning blinds the eyes and … a soothing silence ensues. Opening his eyes, he sees a freed nekker running away from his torments and in the other direction children were also running in fear calling for their parents. “What is that?” he asks, approaching a greyish small creature lying on the ground, curved and grunting fearfully. “A nekker!? But I have just seen the caged nekker running away! Can this be one of the children?” he mutters. “I am too old for this mage activities!” he thinks for himself, realizing he had performed unwillingly a transformation cursed, instead of just a simple weather effect to scare the silly brats.
“Calm down! I am going to revert this blunder. Please do not grunt!” he says to the shaking nekker. A moment later, he waves again his left hand and mutters a few strange words only understood by ancient and powerful mages, or not. And yes there has been a change, but only in coloration. Now there lies a glowing golden nekker. “I need to focus. I need silence.” he says, but then he is abruptly interrupted by an approaching loud bunch of people. “Are those pitchforks? How can I explain this complex situation to an angry mob with pitchforks? May all the ancient and powerful mages of the universe help us! We need a portal fast!” He raises his hands and staff and yes there appears a portal. He grabs the young golden nekker and shouts hopefully “Home here we go!” vanishing into the light.
Now begins a new Gwent adventure, because our heroes do not find themselves at home, surrounded by magic books and old furniture. We can find them in the Korath Desert, surrounded by sand monsters or in Zerrikania or in Mahakam, who knows?
The player dresses the skin of the old mage, afflicted by a severe case of forgetfulness, and begins his adventure with a starter Gwent deck chosen from any of the factions (including Syndicate). His leader ability can be a Call of the Golden Nekker, who will participate in the game with a special effect, initially can be random, but as long as the adventure develops, the randomness can be reduced. The games can be fights or/and puzzles with special rules inspired in the Thronebreaker style.
There can be a specific tree for the golden nekker tales, which will provide the player with resources to improve his deck. Some of the nods of this tree can be animated portals, with will lead our heroes to other locations. In some of this locations, the player can find different opponents (dwarfs, elves, Gwent players in a tavern in Oxenfurt, …). Dialog choices can be added here, to obtain information about the strengths and weaknesses of opponent’s decks. The player can prepare his deck accordingly or can be misled. Our heroes must be prepared for every kind of difficulties. The player can make choices, which will lead to a different path and therefore the tree associated with this adventure can be dynamic, with different shapes and “endings” depending on the player choices.
Our heroes aim to obtain a portal, which will help them to reach the mage’s home where they can find the magic books with the solution for the golden nekker affliction. Affliction? Is that so bad to be a golden nekker, with a life full of adventures and a powerful (yet a bit forgetful) mage’s friendship?
Please accept my apologies for my non-native english. Cheers and Great Game!