Project Orion - No forced raytracing

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Why would it be forced? Where did you get the idea it might be? Some recent game?

Sounds like a really dumb thing to do to a game. Ray-tracing is absolutely something that, if it's implemented in the first place, needs to be optional.
 
Why would it be forced? Where did you get the idea it might be? Some recent game?

Sounds like a really dumb thing to do to a game. Ray-tracing is absolutely something that, if it's implemented in the first place, needs to be optional.
The Indiana Jones game that came out recently requires a GPU capable of hardware raytracing and on 'older' cards, such as the GTX series, the game will refuse to run. A few other recent games like Star Wars Outlaws and Robocop utilize software raytraced lighting as a minimum and as such are virtually unplayable on cards not designed to handle raytracing. Raytracing is becoming the norm and more and more developers are opting to use solely ray traced shadows and lighting, so it's an understandable concern.

I agree that it would be a big flub, but given that CDPR have been one of the companies pushing raytracing I wouldn't put it past them to implement only raytraced lighting at a minimum, raytraced lighting isn't that intensive compared to raytraced reflections for example, or path traced lighting.
 
Agreed, I am not a fan of that either, although Indiana Jones handled it much better than expected, since you can adjust the settings very well (it was easier to optimize Indiana Jones for my PC, than Cyberpunk...).

But yeah, with Unreal Engine 5 and a large open world I would definitely prefer to avoid RT on my PC.
 
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