Projectile launch system seems cool, but it's got a lot of issues:
- Does anyone else blow themselves off too oftenly because the projectile launch system hits the cover right in front of you? V doesn't lean in enough for shooting it safely too many times, so I gave up on using it from cover.
- There's very few visual and sound cues to understand how it works. How much can you charge it? What's it targeting? What's the cooldown between uses? Smart weapons' links are supposedly required to use it, but how can we know it's locked? Does the projectiles bend as smart weapons' projectiles do?
- Doesn't look like it benefits from perks in engineering/crafting. Can't confirm, though, but visible explosion range definitely doesn't apply. Why not extend grenades perks to it?
- Tranquilizer rounds are broken
CDPR should fix it eventually
- Does anyone else blow themselves off too oftenly because the projectile launch system hits the cover right in front of you? V doesn't lean in enough for shooting it safely too many times, so I gave up on using it from cover.
- There's very few visual and sound cues to understand how it works. How much can you charge it? What's it targeting? What's the cooldown between uses? Smart weapons' links are supposedly required to use it, but how can we know it's locked? Does the projectiles bend as smart weapons' projectiles do?
- Doesn't look like it benefits from perks in engineering/crafting. Can't confirm, though, but visible explosion range definitely doesn't apply. Why not extend grenades perks to it?
- Tranquilizer rounds are broken
CDPR should fix it eventually
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