soulfax444;n7110130 said:
rmemr I have a few questions regarding the mod if you dont mid.
Firstly, when I was in the process of downloading and instaling the mod I somehow missed the verry first sentance and I have no idea what "w2scene encoder" is or how to use it but thats besides the point (althought I suspect most of my "issues" could be solved by instaling w2scene).
What I'm not understanding is how do I save and play the "movies" I made using the mod.
I watched both of your showcase videos and I see that you are exiting the game and pulling up a text editor and editing some of the lines in what I presume is the scene you just worked on or the mod it self. So thats a big one.
The storyboard UI enables only to select and preview elements in-game and to "dump" these selection as a scene description. I called that a *rough* scene draft. This description doesn't do anything on its own and must be encoded as a w2scene. For this you have to use the w2scene encoder (an external commandline tool). I updated it now to version 0.4.0 which is the first version to support the dumped scene description of the SBUI. The previous encoder version lacked many features the SBUI mod allows to use (like for example more than 2 actors and complete free placement).
So: download the
latest version of the w2scene encoder and make sure you read the tutorials (either the slightly outdated
tutorials forum post or the up to date tutorial within the encoder package). The tutorial contains many background infos, setup instructions, example and test scene definitions which cover even more features than the storyboard UI, for example camera interpolations.
soulfax444;n7110130 said:
Secondly, how exactly do I get a moving camera shot?
In short: define two shots with different camera setup in the storyboard ui, link them in the dumped scene description prior to encoding as w2scene (see above mentioned test example from the encoder package for details), encode to w2scene and playback in game to see the camera move/interpolate from the first defined cam to the second defined cam.
soulfax444;n7110130 said:
From the previous response you gave me I gathered that I have to manualy stich the two scenes together somehow?
You don't need to stitch multiple scenes together but you can if you want. The encoder takes one scene description and generates one w2scene from it. If you have a gigantic scene planned it makes sense to split it into multiple, shorter SBUI "projects" as it gets cumbersome to work with more than 20 shots. The downside is you have to combine those "projects" into one scene description manually. Not terribly difficult if you have some practice but I'd leave that as an advanced project until you get familiar with the complete workflow.
soulfax444;n7110130 said:
And again I'm assuming that I have to manualy edit the code of the script?
The witcher script part is only relevant for triggering the playback. That's covered in the tutorials.
However what you most probably start doing sooner than later is adjusting the parameters from the dumped SBUI scene description to tune the result (probably timings, blend in/out, animation stretching/weighting, ...). Later on you can advance to changing more than parameters in the scene description as it is much more flexible to edit free hand if you know what you do.
soulfax444;n7110130 said:
Sorry for sounding so clueless, I wouldnt ask if I could figure it out my self but I cant so I need a helping hand!
The tutorials should give you a solid base for understanding and editing the files. They don't cover the most interesting stuff from the storyboard UI results (although some unstructured info is included in the encoder) but it's basically the same it just focuses on presentation of the scene.
soulfax444;n7110130 said:
EDIT : Also, is there a way to change the "rotate asset" key when in placement mode? It's defaulted to "Mouse button X" and I have no such button I think.
The key is defined as right ctrl for toggling between rotation and movement. The actual rotation is mouse *movement* in the X direction. I don't know what you mean with button X.
soulfax444;n7110130 said:
Thanks agan for making such a awesome mod, once I figure it out properly I will use it to make the best bloody Witcher cinematic the world has seens...or just a short funny video.
Thank you, but above all have fun in creating scenes!