Proof that the E3 demo wasnt fake?

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So modders over at the nexus have found the original E3 female V hair and face mesh in the files, the mod is a bit of a faff as its a hat/glasses replacer thing but hopefully someone (CDPR?) will find a way to make if a proper preset for hair and face.

And I was thinking, does this prove that the E3 demo wasnt fake as some aspects of it made it into the final game version?
 
People keep thinking fake too literately. It's the aspect of the demo being made as a isolated piece. Where it wasn't in the actual game. Like those videos showing super detailed faces and characters. But they aren't running with everything else. They made assets for this demo. When they attempted to put them in game. When the game finally existed. Didn't work, couldn't handle it. Got cut. The 2018 V doesn't work with the games stock animation system. Meaning it was built under a different system that wasn't finalized with the real game. Most likely rigged for cinematic cut scenes.

But this original character model is proof that the actual game wasn't used for the demo video.
 
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Define fake, much of the E3 demo content is still in the game the "fake part" is that it was scripted but portrayed as dynamic and much of the content and gameplay mechanics were "cut" without an appropriate replacement put into place.
For example there are dedicated scripts and progression states for the demo, handcrafted animations etc. this is what people mean when they say "fake".

In 2018 it quite likely was that many of the systems they wanted to showcase were still placeholders, the problem is that we pretty much got a game that is still full of placeholders as they couldn't overcome the technical challenges in time for release and since they took like 4-5M pre-orders for the legacy consoles they had to ship the game or sustain a major financial hit.

It's perfectly fine when to have a vertical slice of a game for a demo that represents content a player will experience in the game even if it's out of order or context, it's only a problem when you your demo ends up drastically misrepresenting the game. And the 2018 demo isn't only at fault here, the content they've been releasing up to the launch including the launch trailer gives a very different impression of the game in both state and function than the final product.
 
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Sorry to headbutt in, but most of the hacking and skill with some other stuff where prerendered videos. And the quest was on scene, nothing big or shiny. In fact, even the Fem V model rig is a different one then the retail version. Thus, 80% of what was shown was heavily scripted and not random (even the car chase). Modders also found specific animations (short cutscenes) for picking up books (seen in one of the deep dives videos) and other stuff that was pretty much scripted.
 

exxxed

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It wasn't meant for public eye, they only done it because hundreds of thousands of people were begging them for months to release it after some journo broke NDA and released a recorded audio from the demo showcase.

People actually played the damned thing (one of them being Angry Joe) and now the same people are saying it's fake.

 
So modders over at the nexus have found the original E3 female V hair and face mesh in the files, the mod is a bit of a faff as its a hat/glasses replacer thing but hopefully someone (CDPR?) will find a way to make if a proper preset for hair and face.

And I was thinking, does this prove that the E3 demo wasnt fake as some aspects of it made it into the final game version?

No, not at all.
I personally thing that this "demo" was very much fake, in the sense that it wasn't playable. It was merely a montage of cutscenes in engine graphics, that were deliberately designed to fool people into thinking that this was the actual game.

Some aspects did make it into the game, but in a very limited way. For example environmental destruction was shown, but it really only happens in the very first room, where you can shoot holes into the wall. This is because this room is specifically designed, using graphics and code, to make this work, and this is not dynamic at all and has been done in games 20 years ago.
It's only in this room, conveniently part of the presentation.
Now, of course from CDPRs perspective, it should be clear, that *manually scripting* environmental destruction in an open world game is simply not going to work in this way, because the amount of work would be insane. Similar thing with environmental takedowns.

They didn't think this through at all, and the only people who realized this, the capabale programmers, probably jumped ship a long time ago.

I really don't think there's any "cut" content anywhere. It never existed.
 
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